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Merge main into property-entrance-rewrite
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15
dGame/dComponents/ZoneControlComponent.h
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15
dGame/dComponents/ZoneControlComponent.h
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#ifndef __ZONECONTROLCOMPONENT__H__
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#define __ZONECONTROLCOMPONENT__H__
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class ZoneControlComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ZONE_CONTROL;
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ZoneControlComponent(Entity* parent) : Component(parent) {}
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void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
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};
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#endif //!__ZONECONTROLCOMPONENT__H__
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