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Merge main into property-entrance-rewrite
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@@ -12,7 +12,7 @@
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#include "BitStream.h"
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#include "Component.h"
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#include "Entity.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "eReplicaComponentType.h"
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struct ProjectileSyncEntry {
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@@ -59,7 +59,7 @@ struct SkillExecutionResult {
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*/
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class SkillComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
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explicit SkillComponent(Entity* parent);
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~SkillComponent() override;
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