Merge main into property-entrance-rewrite

This commit is contained in:
Jettford
2023-10-28 01:09:03 +01:00
parent 758bf8becf
commit 6df16ab406
220 changed files with 1451 additions and 1274 deletions

View File

@@ -9,7 +9,7 @@
#include "PhantomPhysicsComponent.h"
#include "Game.h"
#include "LDFFormat.h"
#include "dLogger.h"
#include "Logger.h"
#include "Entity.h"
#include "EntityManager.h"
#include "ControllablePhysicsComponent.h"
@@ -223,7 +223,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else {
//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());
//LOG("This one is supposed to have %s", info->physicsAsset.c_str());
//add fallback cube:
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);