mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-24 08:18:10 +00:00
Merge main into property-entrance-rewrite
This commit is contained in:
@@ -9,7 +9,7 @@
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "Game.h"
|
||||
#include "LDFFormat.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Entity.h"
|
||||
#include "EntityManager.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
@@ -223,7 +223,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
} else {
|
||||
//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
//LOG("This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
|
||||
//add fallback cube:
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
|
||||
|
||||
Reference in New Issue
Block a user