Merge main into property-entrance-rewrite

This commit is contained in:
Jettford
2023-10-28 01:09:03 +01:00
parent 758bf8becf
commit 6df16ab406
220 changed files with 1451 additions and 1274 deletions

View File

@@ -11,7 +11,7 @@
#include "GameMessages.h"
#include "Entity.h"
#include "MissionComponent.h"
#include "dLogger.h"
#include "Logger.h"
#include "Game.h"
#include "MissionPrerequisites.h"
#include "eMissionState.h"
@@ -82,7 +82,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
auto* missionComponent = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (!missionComponent) {
Game::logger->Log("MissionOfferComponent", "Unable to get mission component for Entity %llu", entity->GetObjectID());
LOG("Unable to get mission component for Entity %llu", entity->GetObjectID());
return;
}
@@ -154,7 +154,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
randomMissionPool.push_back(value);
} catch (std::invalid_argument& exception) {
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
LOG("Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
}
}