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Merge main into property-entrance-rewrite
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@@ -21,7 +21,7 @@ enum class eStateChangeType : uint32_t;
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*/
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class ControllablePhysicsComponent : public PhysicsComponent {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
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ControllablePhysicsComponent(Entity* entity);
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~ControllablePhysicsComponent() override;
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