Merge main into property-entrance-rewrite

This commit is contained in:
Jettford
2023-10-28 01:09:03 +01:00
parent 758bf8becf
commit 6df16ab406
220 changed files with 1451 additions and 1274 deletions

View File

@@ -4,7 +4,7 @@
#include "GameMessages.h"
#include "Entity.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "PropertyManagementComponent.h"
@@ -24,7 +24,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
if (!entities.empty()) {
buildArea = entities[0]->GetObjectID();
Game::logger->Log("BuildBorderComponent", "Using PropertyPlaque");
LOG("Using PropertyPlaque");
}
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
@@ -41,7 +41,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
inventoryComponent->PushEquippedItems();
Game::logger->Log("BuildBorderComponent", "Starting with %llu", buildArea);
LOG("Starting with %llu", buildArea);
if (PropertyManagementComponent::Instance() != nullptr) {
GameMessages::SendStartArrangingWithItem(