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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge main into property-entrance-rewrite
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@@ -4,7 +4,7 @@
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#include "GameMessages.h"
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#include "Entity.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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@@ -24,7 +24,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
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if (!entities.empty()) {
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buildArea = entities[0]->GetObjectID();
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Game::logger->Log("BuildBorderComponent", "Using PropertyPlaque");
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LOG("Using PropertyPlaque");
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}
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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@@ -41,7 +41,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
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inventoryComponent->PushEquippedItems();
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Game::logger->Log("BuildBorderComponent", "Starting with %llu", buildArea);
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LOG("Starting with %llu", buildArea);
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if (PropertyManagementComponent::Instance() != nullptr) {
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GameMessages::SendStartArrangingWithItem(
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