Merge main into property-entrance-rewrite

This commit is contained in:
Jettford
2023-10-28 01:09:03 +01:00
parent 758bf8becf
commit 6df16ab406
220 changed files with 1451 additions and 1274 deletions

View File

@@ -1,7 +1,7 @@
#include "TacArcBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "Entity.h"
#include "BehaviorContext.h"
#include "BaseCombatAIComponent.h"
@@ -16,7 +16,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
if (this->m_usePickedTarget && branch.target != LWOOBJID_EMPTY) {
auto target = Game::entityManager->GetEntity(branch.target);
if (!target) Game::logger->Log("TacArcBehavior", "target %llu is null", branch.target);
if (!target) LOG("target %llu is null", branch.target);
else {
targets.push_back(target);
context->FilterTargets(targets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
@@ -29,7 +29,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
bool hasTargets = false;
if (!bitStream->Read(hasTargets)) {
Game::logger->Log("TacArcBehavior", "Unable to read hasTargets from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read hasTargets from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
@@ -37,7 +37,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
bool blocked = false;
if (!bitStream->Read(blocked)) {
Game::logger->Log("TacArcBehavior", "Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
@@ -50,12 +50,12 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
if (hasTargets) {
uint32_t count = 0;
if (!bitStream->Read(count)) {
Game::logger->Log("TacArcBehavior", "Unable to read count from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read count from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
if (count > m_maxTargets) {
Game::logger->Log("TacArcBehavior", "Bitstream has too many targets Max:%i Recv:%i", this->m_maxTargets, count);
LOG("Bitstream has too many targets Max:%i Recv:%i", this->m_maxTargets, count);
return;
}
@@ -63,7 +63,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
LWOOBJID id{};
if (!bitStream->Read(id)) {
Game::logger->Log("TacArcBehavior", "Unable to read id from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read id from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
@@ -71,7 +71,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
auto* canidate = Game::entityManager->GetEntity(id);
if (canidate) targets.push_back(canidate);
} else {
Game::logger->Log("TacArcBehavior", "Bitstream has LWOOBJID_EMPTY as a target!");
LOG("Bitstream has LWOOBJID_EMPTY as a target!");
}
}
@@ -85,7 +85,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* self = Game::entityManager->GetEntity(context->originator);
if (self == nullptr) {
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
LOG("Invalid self for (%llu)!", context->originator);
return;
}