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Merge main into property-entrance-rewrite
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@@ -4,7 +4,7 @@
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "eStateChangeType.h"
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@@ -13,7 +13,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (!target) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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@@ -59,7 +59,7 @@ void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext bra
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auto* target = Game::entityManager->GetEntity(second);
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if (!target) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
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LOG("Failed to find target (%llu)!", second);
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return;
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}
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