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Merge main into property-entrance-rewrite
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@@ -4,14 +4,14 @@
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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@@ -35,7 +35,7 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
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auto* target = Game::entityManager->GetEntity(second);
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
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LOG("Failed to find target (%llu)!", second);
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return;
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}
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