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Merge main into property-entrance-rewrite
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@@ -5,7 +5,7 @@
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#include "BehaviorContext.h"
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#include "CharacterComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "PossessableComponent.h"
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void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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@@ -17,7 +17,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
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return;
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}
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Game::logger->Log("Car boost", "Activating car boost!");
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LOG("Activating car boost!");
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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@@ -27,7 +27,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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Game::logger->Log("Car boost", "Tracking car boost!");
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LOG("Tracking car boost!");
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characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated);
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}
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}
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