Merge main into property-entrance-rewrite

This commit is contained in:
Jettford
2023-10-28 01:09:03 +01:00
parent 758bf8becf
commit 6df16ab406
220 changed files with 1451 additions and 1274 deletions

View File

@@ -4,7 +4,7 @@
#include "Behavior.h"
#include "CDActivitiesTable.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "BehaviorTemplates.h"
#include "BehaviorBranchContext.h"
#include <unordered_map>
@@ -278,12 +278,12 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
default:
//Game::logger->Log("Behavior", "Failed to load behavior with invalid template id (%i)!", templateId);
//LOG("Failed to load behavior with invalid template id (%i)!", templateId);
break;
}
if (behavior == nullptr) {
//Game::logger->Log("Behavior", "Failed to load unimplemented template id (%i)!", templateId);
//LOG("Failed to load unimplemented template id (%i)!", templateId);
behavior = new EmptyBehavior(behaviorId);
}
@@ -306,7 +306,7 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
}
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
Game::logger->Log("Behavior", "Failed to load behavior template with id (%i)!", behaviorId);
LOG("Failed to load behavior template with id (%i)!", behaviorId);
}
return templateID;
@@ -426,7 +426,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
// Make sure we do not proceed if we are trying to load an invalid behavior
if (templateInDatabase.behaviorID == 0) {
Game::logger->Log("Behavior", "Failed to load behavior with id (%i)!", behaviorId);
LOG("Failed to load behavior with id (%i)!", behaviorId);
this->m_effectId = 0;
this->m_effectHandle = nullptr;