mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Breakout ServerDisconnectIdentifiers into an enum (#995)
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@@ -63,6 +63,7 @@
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#include "eBlueprintSaveResponseType.h"
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#include "AMFFormat.h"
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#include "NiPoint3.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "ZCompression.h"
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@@ -765,7 +766,7 @@ void HandlePacket(Packet* packet) {
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//Verify it:
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if (userHash != it->second.hash) {
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Game::logger->Log("WorldServer", "SOMEONE IS TRYING TO HACK? SESSION KEY MISMATCH: ours: %s != master: %s", userHash.c_str(), it->second.hash.c_str());
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Game::server->Disconnect(it->second.sysAddr, SERVER_DISCON_INVALID_SESSION_KEY);
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Game::server->Disconnect(it->second.sysAddr, eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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} else {
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Game::logger->Log("WorldServer", "User %s authenticated with correct key.", username.c_str());
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@@ -855,7 +856,7 @@ void HandlePacket(Packet* packet) {
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//Check the key:
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if (sessionKey != std::atoi(user->GetSessionKey().c_str())) {
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Game::logger->Log("WorldServer", "Got new session alert for user %s, but the session key is invalid.", username.c_str());
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Game::server->Disconnect(user->GetSystemAddress(), SERVER_DISCON_INVALID_SESSION_KEY);
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Game::server->Disconnect(user->GetSystemAddress(), eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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}
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break;
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@@ -896,7 +897,7 @@ void HandlePacket(Packet* packet) {
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// Developers may skip this check
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if (gmLevel < 8 && clientDatabaseChecksum != databaseChecksum) {
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Game::logger->Log("WorldServer", "Client's database checksum does not match the server's, aborting connection.");
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_KICK);
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::WRONG_GAME_VERSION);
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return;
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}
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}
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@@ -1184,7 +1185,7 @@ void HandlePacket(Packet* packet) {
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}
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} else {
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Game::logger->Log("WorldServer", "Couldn't find character to log in with for user %s (%i)!", user->GetUsername().c_str(), user->GetAccountID());
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_CHARACTER_NOT_FOUND);
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::CHARACTER_NOT_FOUND);
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}
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} else {
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Game::logger->Log("WorldServer", "Couldn't get user for level load complete!");
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@@ -1269,7 +1270,7 @@ void HandlePacket(Packet* packet) {
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if (user) {
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user->UserOutOfSync();
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} else {
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_KICK);
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::KICK);
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}
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break;
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}
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@@ -1309,7 +1310,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
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while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
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Game::server->Disconnect(player, SERVER_DISCON_KICK);
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Game::server->Disconnect(player, eServerDisconnectIdentifiers::SERVER_SHUTDOWN);
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}
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SendShutdownMessageToMaster();
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}
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