feat: debug features and implement ObjectDebugger (#1846)

Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
This commit is contained in:
David Markowitz
2025-07-19 03:11:32 -07:00
committed by GitHub
parent 71f708f1b5
commit 6b52cf67a0
10 changed files with 96 additions and 58 deletions

View File

@@ -1040,7 +1040,7 @@ void HandlePacket(Packet* packet) {
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (!characterComponent) return;
WorldPackets::SendCreateCharacter(packet->systemAddress, player->GetComponent<CharacterComponent>()->GetReputation(), player->GetObjectID(), c->GetXMLData(), username, c->GetGMLevel());
WorldPackets::SendCreateCharacter(packet->systemAddress, player->GetComponent<CharacterComponent>()->GetReputation(), player->GetObjectID(), c->GetXMLData(), username, c->GetGMLevel(), c->GetPropertyCloneID());
WorldPackets::SendServerState(packet->systemAddress);
const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID());