feat: debug features and implement ObjectDebugger (#1846)

Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
This commit is contained in:
David Markowitz
2025-07-19 03:11:32 -07:00
committed by GitHub
parent 71f708f1b5
commit 6b52cf67a0
10 changed files with 96 additions and 58 deletions

View File

@@ -31,7 +31,7 @@ namespace WorldPackets {
void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
void SendServerState(const SystemAddress& sysAddr);
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm, const LWOCLONEID cloneID);
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);