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feat: debug features and implement ObjectDebugger (#1846)
Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
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@@ -15,6 +15,7 @@
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#include "eGameMasterLevel.h"
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class AMFBaseValue;
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class AMFArrayValue;
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class Entity;
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class Item;
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class NiQuaternion;
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@@ -788,6 +789,13 @@ namespace GameMessages {
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void Handle(Entity& entity, const SystemAddress& sysAddr) override;
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};
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struct GetObjectReportInfo : public GameMsg {
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AMFArrayValue* info{};
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bool bVerbose{};
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GetObjectReportInfo() : GameMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, eGameMasterLevel::DEVELOPER) {}
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};
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struct RequestUse : public GameMsg {
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RequestUse() : GameMsg(MessageType::Game::REQUEST_USE) {}
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