mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
feat: debug features and implement ObjectDebugger (#1846)
Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
This commit is contained in:
@@ -49,19 +49,13 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character, con
|
||||
m_LastUpdateTimestamp = std::time(nullptr);
|
||||
m_SystemAddress = systemAddress;
|
||||
|
||||
RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &CharacterComponent::OnRequestServerObjectInfo);
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &CharacterComponent::OnGetObjectReportInfo);
|
||||
}
|
||||
|
||||
bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
|
||||
auto& request = static_cast<GameMessages::RequestServerObjectInfo&>(msg);
|
||||
AMFArrayValue response;
|
||||
bool CharacterComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
|
||||
auto& reportInfo = static_cast<GameMessages::GetObjectReportInfo&>(msg);
|
||||
|
||||
response.Insert("visible", true);
|
||||
response.Insert("objectID", std::to_string(request.targetForReport));
|
||||
response.Insert("serverInfo", true);
|
||||
|
||||
auto& data = *response.InsertArray("data");
|
||||
auto& cmptType = data.PushDebug("Character");
|
||||
auto& cmptType = reportInfo.info->PushDebug("Character");
|
||||
|
||||
cmptType.PushDebug<AMFIntValue>("Component ID") = GeneralUtils::ToUnderlying(ComponentType);
|
||||
cmptType.PushDebug<AMFIntValue>("Character's account ID") = m_Character->GetParentUser()->GetAccountID();
|
||||
@@ -72,6 +66,13 @@ bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
|
||||
cmptType.PushDebug<AMFStringValue>("Total currency") = std::to_string(m_Character->GetCoins());
|
||||
cmptType.PushDebug<AMFStringValue>("Currency able to be picked up") = std::to_string(m_DroppedCoins);
|
||||
cmptType.PushDebug<AMFStringValue>("Tooltip flags value") = "0";
|
||||
auto& vl = cmptType.PushDebug("Visited Levels");
|
||||
for (const auto zoneID : m_VisitedLevels) {
|
||||
std::stringstream sstream;
|
||||
sstream << "MapID: " << zoneID.GetMapID() << " CloneID: " << zoneID.GetCloneID();
|
||||
vl.PushDebug<AMFStringValue>(sstream.str()) = "";
|
||||
}
|
||||
|
||||
// visited locations
|
||||
cmptType.PushDebug<AMFBoolValue>("is a GM") = m_GMLevel > eGameMasterLevel::CIVILIAN;
|
||||
cmptType.PushDebug<AMFBoolValue>("Has PVP flag turned on") = m_PvpEnabled;
|
||||
@@ -83,9 +84,6 @@ bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
|
||||
cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
|
||||
cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, m_Parent->GetSystemAddress());
|
||||
|
||||
LOG("Handled!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@@ -331,7 +331,7 @@ public:
|
||||
void LoadVisitedLevelsXml(const tinyxml2::XMLElement& doc);
|
||||
private:
|
||||
|
||||
bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
|
||||
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
|
||||
|
||||
/**
|
||||
* The map of active venture vision effects
|
||||
|
Reference in New Issue
Block a user