Breakout rest of the enums from dCommonVars and clean it up (#1061)

* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
This commit is contained in:
Aaron Kimbrell
2023-05-02 17:39:21 -05:00
committed by GitHub
parent e8590a5853
commit 6aa90ad5b2
161 changed files with 960 additions and 776 deletions

View File

@@ -2,9 +2,10 @@
#include "Loot.h"
#include "GameMessages.h"
#include "Entity.h"
#include "eTerminateType.h"
void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
if (self->GetVar<bool>(u"active"))
return;
self->SetVar<bool>(u"active", true);

View File

@@ -49,7 +49,7 @@ void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
} else if (timerName == "startKillTimer") {
killTimerStartup(self);
} else if (timerName == "KillTimer") {
self->Smash(self->GetObjectID(), VIOLENT);
self->Smash(self->GetObjectID(), eKillType::VIOLENT);
}
}

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@@ -1,5 +1,6 @@
#include "AgShipPlayerShockServer.h"
#include "GameMessages.h"
#include "eTerminateType.h"
void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());