DarkflameServer/dScripts/ai/AG/AgPicnicBlanket.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

20 lines
602 B
C++

#include "AgPicnicBlanket.h"
#include "Loot.h"
#include "GameMessages.h"
#include "Entity.h"
#include "eTerminateType.h"
void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
if (self->GetVar<bool>(u"active"))
return;
self->SetVar<bool>(u"active", true);
auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
self->AddCallbackTimer(5.0f, [self]() {
self->SetVar<bool>(u"active", false);
});
}