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Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
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@@ -5,5 +5,5 @@ void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* targe
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if (!target->IsPlayer())
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return;
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target->Smash(self->GetObjectID(), VIOLENT, u"drown");
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"drown");
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}
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