feat(master): report the UGC server in the server list and wait for it on shutdown

The server list now carries whether master starts the UGC server, whether it
is connected and the pid it was started as. Settings reloads reach it like
auth and chat, and shutdown waits for it. The UGC server sends its totals and
storage with its traffic reports.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 09:23:16 -05:00
parent d835e18c92
commit 69803448bb
6 changed files with 54 additions and 5 deletions

View File

@@ -63,6 +63,13 @@ public:
size_t Busy() const { std::lock_guard lock(m_Mutex); return m_Active; }
size_t Threads() const { return m_Config.threads; }
// Main thread: totals since the start and the files' size (traffic reports, then the dashboard and /metrics)
uint64_t Made() const { return m_Made; }
uint64_t Failed() const { return m_Failed; }
uint64_t Evicted() const { return m_Evicted; }
uint64_t StoredBytes() const { return m_StoredBytes; }
uint64_t MaxStorageBytes() const { return m_Config.maxStorageBytes; }
private:
struct Job {
Kind kind{};

View File

@@ -323,6 +323,15 @@ int main(int argc, char** argv) {
TrafficStats::Local().SetGauge("workers_busy", [&processor] { return static_cast<double>(processor.Busy()); });
TrafficStats::Local().SetGauge("workers_queued", [&processor] { return static_cast<double>(processor.Queued()); });
TrafficStats::Local().SetGauge("workers_threads", [&processor] { return static_cast<double>(processor.Threads()); });
// Read on this thread, when a traffic report is taken (dServer::ReceiveFromMaster)
const std::vector<std::pair<std::string, std::function<double()>>> ugcGauges{
{ "ugc_made_total", [&processor] { return static_cast<double>(processor.Made()); } },
{ "ugc_failed_total", [&processor] { return static_cast<double>(processor.Failed()); } },
{ "ugc_evicted_total", [&processor] { return static_cast<double>(processor.Evicted()); } },
{ "ugc_stored_bytes", [&processor] { return static_cast<double>(processor.StoredBytes()); } },
{ "ugc_max_storage_bytes", [&processor] { return static_cast<double>(processor.MaxStorageBytes()); } },
};
for (const auto& [name, gauge] : ugcGauges) TrafficStats::Local().SetGauge(name, gauge);
const auto listenIp = Game::config->GetValue("listen_ip").empty() ? std::string("0.0.0.0") : Game::config->GetValue("listen_ip");
const auto port = Setting<uint32_t>("port", 2008);
@@ -355,6 +364,7 @@ int main(int argc, char** argv) {
TrafficStats::Local().SetGauge("workers_busy", nullptr);
TrafficStats::Local().SetGauge("workers_queued", nullptr);
TrafficStats::Local().SetGauge("workers_threads", nullptr);
for (const auto& [name, gauge] : ugcGauges) TrafficStats::Local().SetGauge(name, nullptr);
Game::web.Shutdown();
g_Processor = nullptr;
Database::Destroy("UgcServer");