mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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The server list now carries whether master starts the UGC server, whether it is connected and the pid it was started as. Settings reloads reach it like auth and chat, and shutdown waits for it. The UGC server sends its totals and storage with its traffic reports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
380 lines
16 KiB
C++
380 lines
16 KiB
C++
// The UGC server: makes the meshes and icons of what players build and serves them, and the models' LXFML, to the
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// game client over HTTP. See docs/UgcServer.md.
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#include <algorithm>
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#include <chrono>
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#include <csignal>
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#include <cstdlib>
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#include <fstream>
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#include <iostream>
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#include <random>
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#include <thread>
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#include "BinaryPathFinder.h"
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#include "CDClientDatabase.h"
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#include "ConfigSync.h"
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#include "Database.h"
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#include "Diagnostics.h"
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#include "Game.h"
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#include "GeneralUtils.h"
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#include "Logger.h"
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#include "Server.h"
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#include "ServiceType.h"
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#include "Web.h"
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#include "dConfig.h"
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#include "dServer.h"
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#include "TrafficStats.h"
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#include "eHTTPMethod.h"
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#include "json.hpp"
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#include "UgcBricks.h"
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#include "UgcCdClient.h"
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#include "UgcJobs.h"
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#include "UgcModel.h"
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#include "UgcProcessor.h"
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#include "UgcStorage.h"
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namespace Game {
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Logger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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Game::signal_t lastSignal = 0;
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std::mt19937 randomEngine;
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}
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namespace {
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dServer* g_Server = nullptr;
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UgcProcessor* g_Processor = nullptr;
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UgcStorage* g_Storage = nullptr;
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template<typename T>
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T Setting(const std::string& key, T fallback) {
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return GeneralUtils::TryParse<T>(Game::config->GetValue(key)).value_or(fallback);
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}
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UgcJobs::Settings ReadSettings() {
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UgcJobs::Settings settings;
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settings.optimize.removeHidden = Setting<int32_t>("remove_hidden_faces", 1) != 0;
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settings.optimize.bakeAo = Setting<int32_t>("bake_ao", 1) != 0;
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settings.optimize.aoStrength = Setting<float>("ao_strength", 0.6f);
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settings.optimize.resolution = Setting<int32_t>("optimize_resolution", 1024);
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settings.icon.size = Setting<int32_t>("icon_size", 128);
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settings.icon.yawDegrees = Setting<float>("icon_yaw", 35.0f);
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settings.icon.pitchDegrees = Setting<float>("icon_pitch", 25.0f);
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settings.icon.margin = Setting<float>("icon_margin", 1.03f);
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settings.modularIcon = settings.icon;
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settings.modularIcon.yawDegrees = Setting<float>("modular_icon_yaw", 35.0f);
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settings.modularIcon.pitchDegrees = Setting<float>("modular_icon_pitch", 20.0f);
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return settings;
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}
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std::vector<std::string> Segments(const std::string& path) {
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std::vector<std::string> segments;
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size_t start = 0;
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while (start < path.size()) {
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auto end = path.find('/', start);
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if (end == std::string::npos) end = path.size();
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if (end > start) segments.push_back(path.substr(start, end - start));
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start = end + 1;
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}
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return segments;
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}
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std::string Lower(std::string text) {
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std::transform(text.begin(), text.end(), text.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
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return text;
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}
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void NotFound(HTTPReply& reply) {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "Not Found";
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reply.contentType = eContentType::TEXT_PLAIN;
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}
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void ServeFile(HTTPReply& reply, UgcStorage::Kind kind, LWOOBJID id, const std::string& name, eContentType type, bool crossOrigin) {
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switch (g_Processor->Request(kind, id)) {
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case UgcProcessor::Availability::READY:
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break;
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case UgcProcessor::Availability::QUEUED:
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// The client asks again later on 408
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reply.status = eHTTPStatusCode::REQUEST_TIMEOUT;
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reply.message = "Being made";
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reply.contentType = eContentType::TEXT_PLAIN;
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reply.headers.push_back("Retry-After: 5");
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return;
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case UgcProcessor::Availability::UNKNOWN:
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NotFound(reply);
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return;
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}
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const auto path = g_Storage->File(kind, id, name);
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if (!path) {
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NotFound(reply);
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return;
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}
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reply.status = eHTTPStatusCode::OK;
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reply.file = path->string();
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reply.contentType = type;
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reply.headers.push_back("Cache-Control: public, max-age=3600");
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if (crossOrigin) reply.headers.push_back("Access-Control-Allow-Origin: *");
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}
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/**
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* A game client download (3D services): <client_path>/UGCC<dc>/[3DOPTIMIZED/|IMAGE128DDS/]<dc><id><.ext>(.gz|.checksum).
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* `segments` are the path's parts after client_path.
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*/
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void ServeClientDownload(HTTPReply& reply, const std::vector<std::string>& segments) {
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NotFound(reply);
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if (segments.size() < 2 || segments.size() > 3) return;
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const auto folder = Lower(segments[0]);
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if (!folder.starts_with("ugcc")) return;
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const auto datacenter = folder.substr(4);
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const std::string typeFolder = segments.size() == 3 ? Lower(segments[1]) : "";
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auto file = Lower(segments.back());
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std::string suffix;
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if (file.ends_with(".gz")) suffix = ".gz";
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else if (file.ends_with(".checksum")) suffix = ".checksum";
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else return;
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file.resize(file.size() - suffix.size());
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const auto dot = file.rfind('.');
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if (dot == std::string::npos) return;
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const auto extension = file.substr(dot);
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auto number = file.substr(0, dot);
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// The file name starts with the datacenter id
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if (!number.starts_with(datacenter)) return;
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number = number.substr(datacenter.size());
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const auto id = GeneralUtils::TryParse<uint64_t>(number);
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if (!id || number.empty()) return;
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const auto blueprint = static_cast<LWOOBJID>(*id);
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const auto type = suffix == ".gz" ? eContentType::APPLICATION_OCTET_STREAM : eContentType::TEXT_PLAIN;
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if (extension == ".lxfml" && typeFolder.empty()) {
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ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "model.lxfml" + suffix, type, false);
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} else if (extension == ".nif" && typeFolder == "3doptimized") {
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ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "model.nif" + suffix, type, false);
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} else if (extension == ".dds" && typeFolder == "image128dds") {
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// A player model's icon, else a modular build's
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ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "icon.dds" + suffix, type, false);
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if (reply.status == eHTTPStatusCode::NOT_FOUND) ServeFile(reply, UgcStorage::Kind::MODULAR, blueprint, "icon.dds" + suffix, type, false);
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}
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// .hkx: no physics is made
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}
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void RegisterRoutes() {
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const auto prefix = Segments(Lower(Game::config->GetValue("client_path").empty() ? "/ugc" : Game::config->GetValue("client_path")));
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std::string base;
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for (const auto& segment : prefix) base += "/" + segment;
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const auto clientRoute = [prefixSize = prefix.size()](HTTPReply& reply, const HTTPContext& context) {
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auto segments = Segments(context.originalPath);
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if (segments.size() <= prefixSize) {
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NotFound(reply);
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return;
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}
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segments.erase(segments.begin(), segments.begin() + static_cast<std::ptrdiff_t>(prefixSize));
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ServeClientDownload(reply, segments);
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};
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Game::web.RegisterHTTPRoute({ .path = base + "/:folder/:file", .method = eHTTPMethod::GET, .middleware = {}, .handle = clientRoute });
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Game::web.RegisterHTTPRoute({ .path = base + "/:folder/:type/:file", .method = eHTTPMethod::GET, .middleware = {}, .handle = clientRoute });
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// Previews for the dashboard
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Game::web.RegisterHTTPRoute({ .path = "/files/:kind/:id/:file", .method = eHTTPMethod::GET, .middleware = {},
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.handle = [](HTTPReply& reply, const HTTPContext& context) {
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const auto segments = Segments(context.originalPath);
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NotFound(reply);
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reply.headers.push_back("Access-Control-Allow-Origin: *");
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if (segments.size() != 4) return;
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const auto id = GeneralUtils::TryParse<uint64_t>(segments[2]);
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const auto kind = segments[1] == "model" ? std::optional(UgcStorage::Kind::MODEL) : segments[1] == "modular" ? std::optional(UgcStorage::Kind::MODULAR) : std::nullopt;
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const auto& name = segments[3];
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if (!id || !kind || (name != "icon.png" && name != "model.nif")) return;
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reply.headers.clear();
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ServeFile(reply, *kind, static_cast<LWOOBJID>(*id), name, name == "icon.png" ? eContentType::IMAGE_PNG : eContentType::APPLICATION_OCTET_STREAM, true);
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} });
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Game::web.RegisterHTTPRoute({ .path = "/status", .method = eHTTPMethod::GET, .middleware = {},
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.handle = [](HTTPReply& reply, const HTTPContext&) {
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reply.status = eHTTPStatusCode::OK;
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reply.contentType = eContentType::APPLICATION_JSON;
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reply.message = g_Processor->Status().dump();
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reply.headers.push_back("Access-Control-Allow-Origin: *");
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reply.headers.push_back("Cache-Control: no-store");
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} });
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LOG("Serving the client's downloads under %s/UGCC<datacenter>/", base.c_str());
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}
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std::filesystem::path ResPath() {
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const auto client = Game::config->GetValue("client_location");
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return client.empty() ? std::filesystem::path{} : std::filesystem::path(client) / "res";
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}
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// Command line tools: make one model's or modular build's files into a folder, without a database
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int MakeFromCommandLine(const std::string& mode, const std::string& input, const std::filesystem::path& output) {
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const auto res = ResPath();
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const auto settings = ReadSettings();
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UgcBricks::BrickLibrary library(res, Setting<uint32_t>("brick_lod", 0));
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if (!library.LoadMaterials()) std::cerr << "Couldn't read Materials.xml from " << (res / "brickdb.zip") << "; bricks will be grey\n";
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UgcJobs::Outcome outcome;
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const auto start = std::chrono::steady_clock::now();
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if (mode == "--make-model") {
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const auto data = UgcBricks::ReadFile(input);
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if (!data) {
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std::cerr << "Can't read " << input << "\n";
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return EXIT_FAILURE;
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}
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outcome = UgcJobs::ProcessModel(*data, library, settings);
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} else {
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer/CDServer.sqlite").string());
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UgcJobs::ModularInput modular;
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std::string error;
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if (!UgcCdClient::GatherModular(input, modular, error)) {
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std::cerr << error << "\n";
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return EXIT_FAILURE;
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}
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outcome = UgcJobs::ProcessModular(modular, res, settings);
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}
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const auto ms = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - start).count();
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if (!outcome.ok) {
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std::cerr << "Failed: " << outcome.error << "\n";
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return EXIT_FAILURE;
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}
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std::filesystem::create_directories(output);
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for (const auto& [name, data] : outcome.files) {
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std::ofstream(output / name, std::ios::binary).write(data.data(), static_cast<std::streamsize>(data.size()));
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}
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std::cout << "Made " << outcome.files.size() << " files in " << ms << " ms" << (outcome.note.empty() ? "" : ": " + outcome.note) << "\n";
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return EXIT_SUCCESS;
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}
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}
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int main(int argc, char** argv) {
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Diagnostics::SetProduceMemoryDump(true);
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std::signal(SIGINT, Game::OnSignal);
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std::signal(SIGTERM, Game::OnSignal);
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Game::config = new dConfig("ugcconfig.ini");
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// UgcServer --make-model <file.lxfml> <folder> or --make-modular "1:4713+1:4714+1:4715" <folder>
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if (argc == 4 && (std::string(argv[1]) == "--make-model" || std::string(argv[1]) == "--make-modular")) {
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return MakeFromCommandLine(argv[1], argv[2], argv[3]);
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}
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// Like the other servers: logs/UgcServer/UgcServer_<start time>.log
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Server::SetupLogger("UgcServer_" + std::to_string(time(nullptr)), "UgcServer");
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if (!Game::logger) return EXIT_FAILURE;
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Game::config->LogSettings();
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LOG("Starting UGC Server");
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const auto res = ResPath();
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if (res.empty() || !std::filesystem::exists(res)) {
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LOG("client_location is not set or has no res folder; the UGC server needs the client's brick data");
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return EXIT_FAILURE;
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}
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try {
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer/CDServer.sqlite").string());
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} catch (std::exception& ex) {
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LOG("Failed to connect to CDClient database: %s", ex.what());
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return EXIT_FAILURE;
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}
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try {
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Database::Connect();
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} catch (std::exception& ex) {
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LOG("Failed to connect to the database: %s", ex.what());
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return EXIT_FAILURE;
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}
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// Settings edited on the dashboard (server_config table) are layered over the files from here on
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Game::config->SetDatabaseSync(ConfigSync::Sync);
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std::string masterIP = "localhost";
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uint32_t masterPort = 1000;
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std::string masterPassword;
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if (const auto masterInfo = Database::Get()->GetMasterInfo()) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPassword = masterInfo->password;
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}
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// The master starts it again when this link drops
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g_Server = new dServer(masterIP, Setting<uint32_t>("net_port", 2012), 0, 16, false, false, Game::logger, masterIP, masterPort,
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ServiceType::UGC, Game::config, &Game::lastSignal, masterPassword);
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Game::server = g_Server;
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UgcBricks::BrickLibrary library(res, Setting<uint32_t>("brick_lod", 0));
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if (!library.LoadMaterials()) LOG("Couldn't read Materials.xml from %s; bricks will be grey", (res / "brickdb.zip").string().c_str());
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auto outputDir = std::filesystem::path(Game::config->GetValue("ugc_output_dir").empty() ? "ugc" : Game::config->GetValue("ugc_output_dir"));
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if (outputDir.is_relative()) outputDir = BinaryPathFinder::GetBinaryDir() / outputDir;
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UgcStorage storage(outputDir);
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g_Storage = &storage;
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UgcProcessor::Config processorConfig;
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processorConfig.pollIntervalMs = std::max<uint32_t>(Setting<uint32_t>("poll_interval_ms", 2000), 100);
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processorConfig.pollBatch = std::max<uint32_t>(Setting<uint32_t>("poll_batch", 32), 1);
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processorConfig.maxAttempts = std::max<uint32_t>(Setting<uint32_t>("max_attempts", 3), 1);
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processorConfig.maxStorageBytes = Setting<uint64_t>("ugc_max_storage_mb", 2048) * 1024 * 1024;
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const auto threads = Setting<uint32_t>("worker_threads", 0);
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processorConfig.threads = threads > 0 ? threads : std::max<size_t>(std::thread::hardware_concurrency() / 2, 1);
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UgcProcessor processor(processorConfig, storage, library, ReadSettings());
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g_Processor = &processor;
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// Sent with the traffic reports to the dashboard (Diagnostics)
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TrafficStats::Local().SetGauge("workers_busy", [&processor] { return static_cast<double>(processor.Busy()); });
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TrafficStats::Local().SetGauge("workers_queued", [&processor] { return static_cast<double>(processor.Queued()); });
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TrafficStats::Local().SetGauge("workers_threads", [&processor] { return static_cast<double>(processor.Threads()); });
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// Read on this thread, when a traffic report is taken (dServer::ReceiveFromMaster)
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const std::vector<std::pair<std::string, std::function<double()>>> ugcGauges{
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{ "ugc_made_total", [&processor] { return static_cast<double>(processor.Made()); } },
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{ "ugc_failed_total", [&processor] { return static_cast<double>(processor.Failed()); } },
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{ "ugc_evicted_total", [&processor] { return static_cast<double>(processor.Evicted()); } },
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{ "ugc_stored_bytes", [&processor] { return static_cast<double>(processor.StoredBytes()); } },
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{ "ugc_max_storage_bytes", [&processor] { return static_cast<double>(processor.MaxStorageBytes()); } },
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};
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for (const auto& [name, gauge] : ugcGauges) TrafficStats::Local().SetGauge(name, gauge);
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const auto listenIp = Game::config->GetValue("listen_ip").empty() ? std::string("0.0.0.0") : Game::config->GetValue("listen_ip");
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const auto port = Setting<uint32_t>("port", 2008);
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if (!Game::web.Startup(listenIp, port)) {
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LOG("Failed to start the web server on %s:%u", listenIp.c_str(), port);
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return EXIT_FAILURE;
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}
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RegisterRoutes();
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processor.Start();
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LOG("UGC Server started on %s:%u, files in %s", listenIp.c_str(), port, outputDir.string().c_str());
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auto lastTick = std::chrono::steady_clock::now();
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while (!Game::ShouldShutdown()) {
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// The poll's wait for network traffic is also this loop's sleep
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Game::web.ReceiveRequests(10);
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const auto now = std::chrono::steady_clock::now();
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if (now - lastTick < std::chrono::milliseconds(16)) continue;
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lastTick = now;
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Packet* packet = g_Server->ReceiveFromMaster();
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while (packet) {
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g_Server->DeallocateMasterPacket(packet);
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packet = g_Server->ReceiveFromMaster();
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}
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processor.Update();
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}
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LOG("Stopping the UGC server");
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processor.Stop();
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TrafficStats::Local().SetGauge("workers_busy", nullptr);
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TrafficStats::Local().SetGauge("workers_queued", nullptr);
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TrafficStats::Local().SetGauge("workers_threads", nullptr);
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for (const auto& [name, gauge] : ugcGauges) TrafficStats::Local().SetGauge(name, nullptr);
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Game::web.Shutdown();
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g_Processor = nullptr;
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Database::Destroy("UgcServer");
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delete g_Server;
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g_Server = nullptr;
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Game::server = nullptr;
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delete Game::logger;
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Game::logger = nullptr;
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delete Game::config;
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Game::config = nullptr;
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return EXIT_SUCCESS;
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}
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