mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-05-02 20:51:14 +00:00
Added MailBoxServer files
This commit is contained in:
parent
5ffb57d92c
commit
6905120ac6
12
dScripts/MailBoxServer.cpp
Normal file
12
dScripts/MailBoxServer.cpp
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#include "MailBoxServer.h"
|
||||||
|
#include "AMFFormat.h"
|
||||||
|
#include "GameMessages.h"
|
||||||
|
|
||||||
|
void MailBoxServer::OnUse(Entity* self, Entity* user) {
|
||||||
|
AMFStringValue* value = new AMFStringValue();
|
||||||
|
value->SetStringValue("Mail");
|
||||||
|
AMFArrayValue args;
|
||||||
|
args.InsertValue("state", value);
|
||||||
|
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
|
||||||
|
delete value;
|
||||||
|
}
|
15
dScripts/MailBoxServer.h
Normal file
15
dScripts/MailBoxServer.h
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class MailBoxServer : public CppScripts::Script {
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* When a mailbox is interacted with, this method updates the player game state
|
||||||
|
* to be in a mailbox.
|
||||||
|
*
|
||||||
|
* @param self The object that owns this script.
|
||||||
|
* @param user The user that interacted with this Entity.
|
||||||
|
*/
|
||||||
|
void OnUse(Entity* self, Entity* user) override;
|
||||||
|
};
|
Loading…
x
Reference in New Issue
Block a user