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chore: update noninformative comments to be informative (#1407)
* better comments * more comments
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@@ -196,8 +196,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}
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case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
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//This message is pointless for our implementation, as the client just carries on after
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//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
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// This message is pointless for our implementation, as the client just carries on after
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// rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
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break;
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}
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@@ -4627,7 +4627,7 @@ void GameMessages::HandleSetGhostReferencePosition(RakNet::BitStream* inStream,
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void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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bool bConfirmed{}; // this doesnt even do anything, thanks ND!
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bool bConfirmed{}; // This doesn't appear to do anything. Further research is needed.
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bool countIsDefault{};
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int count = 1;
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LOT item;
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