mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
Merge branch 'main' into ub-fixes
This commit is contained in:
@@ -3,104 +3,107 @@
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#include "ScriptedActivityComponent.h"
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#include "GameMessages.h"
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#include "LeaderboardManager.h"
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#include "dServer.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "MissionComponent.h"
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#include <ctime>
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#include <chrono>
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void NpcAgCourseStarter::OnStartup(Entity* self) {
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}
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void NpcAgCourseStarter::OnStartup(Entity* self) {}
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void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (!scriptedActivityComponent) return;
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if (scriptedActivityComponent == nullptr) {
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return;
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}
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const auto selfId = self->GetObjectID();
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const auto userId = user->GetObjectID();
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const auto& userSysAddr = user->GetSystemAddress();
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if (scriptedActivityComponent->GetActivityPlayerData(user->GetObjectID()) != nullptr) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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if (scriptedActivityComponent->GetActivityPlayerData(userId) != nullptr) {
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GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
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} else {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
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}
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}
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void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (!scriptedActivityComponent) return;
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if (scriptedActivityComponent == nullptr) {
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return;
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}
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const auto selfId = self->GetObjectID();
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const auto senderId = sender->GetObjectID();
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const auto& senderSysAddr = sender->GetSystemAddress();
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if (identifier == u"player_dialog_cancel_course" && button == 1) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"player_dialog_start_course" && button == 1) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendActivityStart(self->GetObjectID(), sender->GetSystemAddress());
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auto* data = scriptedActivityComponent->AddActivityPlayerData(sender->GetObjectID());
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GameMessages::SendNotifyClientObject(selfId, u"start_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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GameMessages::SendActivityStart(selfId, senderSysAddr);
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auto* const data = scriptedActivityComponent->AddActivityPlayerData(senderId);
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if (data->values[1] != 0) return;
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// Convert to 32 bit time (Note: could try and fix the 2038 problem here by using a different epoch maybe?)
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const time_t startTime = std::time(0) + 4; // Offset for starting timer
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data->values[1] = std::bit_cast<float>(static_cast<int32_t>(startTime));
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const auto raceStartTime = Game::server->GetUptime() + std::chrono::seconds(4); // Offset for starting timer
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const auto fRaceStartTime = std::chrono::duration<float, std::ratio<1>>(raceStartTime).count();
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data->values[1] = fRaceStartTime;
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"FootRaceCancel") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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if (scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID()) != nullptr) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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if (scriptedActivityComponent->GetActivityPlayerData(senderId) != nullptr) {
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GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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} else {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
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}
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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}
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}
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void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) return;
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auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (!scriptedActivityComponent) return;
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auto* data = scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID());
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if (data == nullptr) return;
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const auto selfId = self->GetObjectID();
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const auto senderId = sender->GetObjectID();
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const auto& senderSysAddr = sender->GetSystemAddress();
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auto* const data = scriptedActivityComponent->GetActivityPlayerData(senderId);
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if (!data) return;
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if (args == "course_cancel") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0,
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LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0,
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LWOOBJID_EMPTY, "", senderSysAddr);
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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} else if (args == "course_finish") {
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const time_t endTime = std::time(0);
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const time_t startTime = std::bit_cast<int32_t>(data->values[1]);
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const time_t finish = endTime - startTime;
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data->values[2] = std::bit_cast<float>(static_cast<int32_t>(finish));
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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const auto raceEndTime = Game::server->GetUptime();
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const auto fRaceEndTime = std::chrono::duration<float, std::ratio<1>>(raceEndTime).count();
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const auto raceTimeElapsed = fRaceEndTime - data->values[1];
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data->values[2] = raceTimeElapsed;
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auto* const missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->ForceProgressTaskType(1884, 1, 1, false);
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -finish, self->GetObjectID(),
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -raceTimeElapsed, selfId,
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"performact_time");
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}
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Game::entityManager->SerializeEntity(self);
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LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), static_cast<float>(finish));
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LeaderboardManager::SaveScore(senderId, scriptedActivityComponent->GetActivityID(), raceTimeElapsed);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
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scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
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"", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 1, finish, LWOOBJID_EMPTY, "",
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sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(selfId, u"ToggleLeaderBoard",
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scriptedActivityComponent->GetActivityID(), 0, senderId,
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"", senderSysAddr);
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GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 1, raceTimeElapsed, LWOOBJID_EMPTY, "",
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senderSysAddr);
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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scriptedActivityComponent->RemoveActivityPlayerData(senderId);
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}
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}
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@@ -2,6 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
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"BankInteractServer.cpp"
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"BaseInteractDropLootServer.cpp"
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"Binoculars.cpp"
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"EnemyClearThreat.cpp"
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"ExplodingAsset.cpp"
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"FrictionVolumeServer.cpp"
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"ForceVolumeServer.cpp"
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25
dScripts/02_server/Map/General/EnemyClearThreat.cpp
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25
dScripts/02_server/Map/General/EnemyClearThreat.cpp
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@@ -0,0 +1,25 @@
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#include "EnemyClearThreat.h"
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#include "BaseCombatAIComponent.h"
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#include "PhysicsComponent.h"
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void EnemyClearThreat::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target) return;
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const auto colGroup = target->GetCollisionGroup();
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if (colGroup == 12) { // enemy
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auto* const baseCombatAiComponent = target->GetComponent<BaseCombatAIComponent>();
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if (!baseCombatAiComponent) return;
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baseCombatAiComponent->ClearThreat();
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baseCombatAiComponent->ForceTether();
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} else if (colGroup == 10) { // player
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const auto enemies = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::BASE_COMBAT_AI);
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for (const auto& enemy : enemies) {
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auto* const baseCombatAiComponent = enemy->GetComponent<BaseCombatAIComponent>();
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if (!baseCombatAiComponent) continue;
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baseCombatAiComponent->IgnoreThreat(target->GetObjectID(), 3.0f);
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}
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}
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}
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dScripts/02_server/Map/General/EnemyClearThreat.h
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11
dScripts/02_server/Map/General/EnemyClearThreat.h
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@@ -0,0 +1,11 @@
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#ifndef ENEMYCLEARTHREAT_H
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#define ENEMYCLEARTHREAT_H
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#include "CppScripts.h"
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class EnemyClearThreat : public CppScripts::Script {
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public:
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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};
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#endif //!ENEMYCLEARTHREAT_H
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