mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
chore: remove all raw packet reading from chat packet handler (#1415)
* chore: default size to 33 on LU(W)Strings since that's the most common lenght Was doing this on other places, but not the main one * chore: remove all raw packet reading from chat packet handler and general chat packet cleanup * fix team invite/promote/kick * Address feedback * fix friends check * update comments * Address feedback Add GM level handeling * Address feedback
This commit is contained in:
@@ -2,7 +2,6 @@
|
||||
#include "PlayerContainer.h"
|
||||
#include "Database.h"
|
||||
#include <vector>
|
||||
#include "PacketUtils.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Game.h"
|
||||
#include "dServer.h"
|
||||
@@ -18,6 +17,8 @@
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
@@ -78,31 +79,27 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID requestorPlayerID;
|
||||
inStream.Read(requestorPlayerID);
|
||||
uint32_t spacing{};
|
||||
inStream.Read(spacing);
|
||||
std::string playerName = "";
|
||||
uint16_t character;
|
||||
bool noMoreLettersInName = false;
|
||||
|
||||
for (uint32_t j = 0; j < 33; j++) {
|
||||
inStream.Read(character);
|
||||
if (character == '\0') noMoreLettersInName = true;
|
||||
if (!noMoreLettersInName) playerName.push_back(static_cast<char>(character));
|
||||
}
|
||||
|
||||
LUWString LUplayerName;
|
||||
char isBestFriendRequest{};
|
||||
|
||||
inStream.Read(requestorPlayerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(LUplayerName);
|
||||
inStream.Read(isBestFriendRequest);
|
||||
|
||||
auto playerName = LUplayerName.GetAsString();
|
||||
|
||||
auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID);
|
||||
if (!requestor) {
|
||||
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// you cannot friend yourself
|
||||
if (requestor.playerName == playerName) {
|
||||
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
|
||||
SendFriendResponse(requestor, requestor, eAddFriendResponseType::GENERALERROR);
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -141,6 +138,13 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent GM friend spam
|
||||
// If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process
|
||||
if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN ) {
|
||||
SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isBestFriendRequest) {
|
||||
|
||||
uint8_t oldBestFriendStatus{};
|
||||
@@ -218,15 +222,19 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
|
||||
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
|
||||
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
|
||||
LWOOBJID playerID;
|
||||
eAddFriendResponseCode clientResponseCode;
|
||||
LUWString friendName;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(clientResponseCode);
|
||||
inStream.Read(friendName);
|
||||
|
||||
//Now to try and find both of these:
|
||||
auto& requestor = Game::playerContainer.GetPlayerDataMutable(playerID);
|
||||
auto& requestee = Game::playerContainer.GetPlayerDataMutable(friendName);
|
||||
auto& requestee = Game::playerContainer.GetPlayerDataMutable(friendName.GetAsString());
|
||||
if (!requestor || !requestee) return;
|
||||
|
||||
eAddFriendResponseType serverResponseCode{};
|
||||
@@ -288,8 +296,11 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
LUWString LUFriendName;
|
||||
inStream.Read(playerID);
|
||||
std::string friendName = PacketUtils::ReadString(0x14, packet, true);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(LUFriendName);
|
||||
auto friendName = LUFriendName.GetAsString();
|
||||
|
||||
//we'll have to query the db here to find the user, since you can delete them while they're offline.
|
||||
//First, we need to find their ID:
|
||||
@@ -335,123 +346,144 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
SendRemoveFriend(goonB, goonAName, true);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!sender) return;
|
||||
|
||||
if (sender.GetIsMuted()) return;
|
||||
|
||||
inStream.SetReadOffset(0x14 * 8);
|
||||
|
||||
uint8_t channel = 0;
|
||||
inStream.Read(channel);
|
||||
|
||||
std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
|
||||
|
||||
LOG("Got a message from (%s) [%d]: %s", sender.playerName.c_str(), channel, message.c_str());
|
||||
|
||||
if (channel != 8) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) return;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(otherMember.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(otherMember.playerID);
|
||||
bitStream.Write<uint8_t>(8);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write(sender.playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
bitStream.Write(LUWString(otherMember.playerName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //teams?
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = otherMember.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
|
||||
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
|
||||
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
|
||||
|
||||
//Get the bois:
|
||||
const auto& goonA = Game::playerContainer.GetPlayerData(senderID);
|
||||
const auto& goonB = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!goonA || !goonB) return;
|
||||
|
||||
if (goonA.GetIsMuted()) return;
|
||||
|
||||
//To the sender:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonA.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
bitStream.Write(LUWString(goonA.playerName));
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
bitStream.Write(LUWString(goonB.playerName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //success
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = goonA.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
//To the receiver:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonB.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
bitStream.Write(LUWString(goonA.playerName));
|
||||
bitStream.Write(goonA.playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
bitStream.Write(LUWString(goonB.playerName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(3); //new whisper
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = goonB.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
inStream.Read(player.gmLevel);
|
||||
}
|
||||
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!sender || sender.GetIsMuted()) return;
|
||||
|
||||
eChatChannel channel;
|
||||
uint32_t size;
|
||||
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(channel);
|
||||
inStream.Read(size);
|
||||
inStream.IgnoreBytes(77);
|
||||
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
|
||||
|
||||
switch (channel) {
|
||||
case eChatChannel::TEAM: {
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
if (!otherMember) return;
|
||||
SendPrivateChatMessage(sender, otherMember, otherMember, message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!sender || sender.GetIsMuted()) return;
|
||||
|
||||
eChatChannel channel;
|
||||
uint32_t size;
|
||||
LUWString LUReceiverName;
|
||||
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(channel);
|
||||
if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
|
||||
|
||||
inStream.Read(size);
|
||||
inStream.IgnoreBytes(77);
|
||||
|
||||
inStream.Read(LUReceiverName);
|
||||
auto receiverName = LUReceiverName.GetAsString();
|
||||
inStream.IgnoreBytes(2);
|
||||
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
|
||||
|
||||
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!receiver) {
|
||||
PlayerData otherPlayer;
|
||||
otherPlayer.playerName = receiverName;
|
||||
auto responseType = Database::Get()->GetCharacterInfo(receiverName)
|
||||
? eChatMessageResponseCode::NOTONLINE
|
||||
: eChatMessageResponseCode::GENERALERROR;
|
||||
|
||||
SendPrivateChatMessage(sender, otherPlayer, sender, message, eChatChannel::GENERAL, responseType);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check to see if they are friends
|
||||
// only freinds can whispr each other
|
||||
for (const auto& fr : receiver.friends) {
|
||||
if (fr.friendID == sender.playerID) {
|
||||
//To the sender:
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::SENT);
|
||||
//To the receiver:
|
||||
SendPrivateChatMessage(sender, receiver, receiver, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
|
||||
return;
|
||||
}
|
||||
}
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(routeTo.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(sender.playerID);
|
||||
bitStream.Write(channel);
|
||||
bitStream.Write<uint32_t>(0); // not used
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write(sender.playerID);
|
||||
bitStream.Write<uint16_t>(0); // sourceID
|
||||
bitStream.Write(sender.gmLevel);
|
||||
bitStream.Write(LUWString(receiver.playerName));
|
||||
bitStream.Write(receiver.gmLevel);
|
||||
bitStream.Write(responseCode);
|
||||
bitStream.Write(message);
|
||||
|
||||
SystemAddress sysAddr = routeTo.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID;
|
||||
LUWString invitedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(invitedPlayer);
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
@@ -463,7 +495,7 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
team = Game::playerContainer.CreateTeam(playerID);
|
||||
}
|
||||
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer);
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
|
||||
|
||||
if (!other) return;
|
||||
|
||||
@@ -480,7 +512,7 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
@@ -534,21 +566,25 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString kickedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(kickedPlayer);
|
||||
|
||||
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked) {
|
||||
kickedId = kicked.playerID;
|
||||
} else {
|
||||
kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
|
||||
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
|
||||
}
|
||||
|
||||
if (kickedId == LWOOBJID_EMPTY) return;
|
||||
@@ -564,14 +600,17 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString promotedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(promotedPlayer);
|
||||
|
||||
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
||||
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
if (!promoted) return;
|
||||
|
||||
|
Reference in New Issue
Block a user