feat(entity): the client's blueprint component (24)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 06:56:19 -05:00
parent e2b2c4c48d
commit 62c770aa56
2 changed files with 24 additions and 0 deletions

View File

@@ -90,6 +90,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "MinifigComponent.h"
#include "BlueprintComponent.h"
#include "ChestComponent.h"
#include "RebuildActivatorComponent.h"
#include "BuildControllerComponent.h"
@@ -994,6 +995,12 @@ void Entity::Initialize() {
if (id > -1) AddComponent<ChestComponent>(id);
break;
}
case eReplicaComponentType::BLUEPRINT: {
// LWOBlueprintComponent: the client makes it from the registry
const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BLUEPRINT, -1);
if (id > -1) AddComponent<BlueprintComponent>(id);
break;
}
default:
break;
}