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feat(entity): the client's blueprint component (24)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -90,6 +90,7 @@
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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#include "MinifigComponent.h"
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#include "BlueprintComponent.h"
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#include "ChestComponent.h"
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#include "RebuildActivatorComponent.h"
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#include "BuildControllerComponent.h"
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@@ -994,6 +995,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<ChestComponent>(id);
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break;
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}
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case eReplicaComponentType::BLUEPRINT: {
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// LWOBlueprintComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BLUEPRINT, -1);
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if (id > -1) AddComponent<BlueprintComponent>(id);
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break;
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}
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default:
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break;
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}
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