diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 807d46175..73eb2c4c3 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "BlueprintComponent.h" #include "ChestComponent.h" #include "RebuildActivatorComponent.h" #include "BuildControllerComponent.h" @@ -994,6 +995,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::BLUEPRINT: { + // LWOBlueprintComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BLUEPRINT, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/BlueprintComponent.h b/dGame/dComponents/BlueprintComponent.h new file mode 100644 index 000000000..b23cb8a59 --- /dev/null +++ b/dGame/dComponents/BlueprintComponent.h @@ -0,0 +1,17 @@ +#ifndef BLUEPRINTCOMPONENT_H +#define BLUEPRINTCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Blueprint, as the client's LWOBlueprintComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class BlueprintComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BLUEPRINT; + + BlueprintComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // BLUEPRINTCOMPONENT_H