mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-06 11:57:13 +00:00
fix: name the fourth flair colour byte padding
The client never sets or reads it, so it holds leftover memory. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -104,7 +104,7 @@ TEST_F(RawTest, ReadsEveryPartOfVersion32) {
|
||||
EXPECT_EQ(flair.colorR, 10);
|
||||
EXPECT_EQ(flair.colorG, 20);
|
||||
EXPECT_EQ(flair.colorB, 30);
|
||||
EXPECT_EQ(flair.colorA, 40);
|
||||
EXPECT_EQ(flair.padding, 40);
|
||||
EXPECT_TRUE(raw.chunks[2].flairs.empty());
|
||||
|
||||
EXPECT_EQ(chunk.vertSize, 4);
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace TerrainTestWriter {
|
||||
WriteBytes(stream, chunk.blendMapSize);
|
||||
}
|
||||
|
||||
// Flair: id, scale, position, rotation, RGBA (36 bytes)
|
||||
// Flair: id, scale, position, rotation, RGB, padding byte (36 bytes)
|
||||
Write(stream, chunk.flairCount);
|
||||
for (uint32_t i = 0; i < chunk.flairCount; ++i) {
|
||||
Write<uint32_t>(stream, 500 + i);
|
||||
|
||||
Reference in New Issue
Block a user