fix: name the fourth flair colour byte padding

The client never sets or reads it, so it holds leftover memory.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-26 20:33:41 -05:00
parent f8a99c45a5
commit 6262be5d25
4 changed files with 6 additions and 4 deletions

View File

@@ -104,7 +104,7 @@ TEST_F(RawTest, ReadsEveryPartOfVersion32) {
EXPECT_EQ(flair.colorR, 10);
EXPECT_EQ(flair.colorG, 20);
EXPECT_EQ(flair.colorB, 30);
EXPECT_EQ(flair.colorA, 40);
EXPECT_EQ(flair.padding, 40);
EXPECT_TRUE(raw.chunks[2].flairs.empty());
EXPECT_EQ(chunk.vertSize, 4);

View File

@@ -76,7 +76,7 @@ namespace TerrainTestWriter {
WriteBytes(stream, chunk.blendMapSize);
}
// Flair: id, scale, position, rotation, RGBA (36 bytes)
// Flair: id, scale, position, rotation, RGB, padding byte (36 bytes)
Write(stream, chunk.flairCount);
for (uint32_t i = 0; i < chunk.flairCount; ++i) {
Write<uint32_t>(stream, 500 + i);