mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
add script tests
This commit is contained in:
parent
9f382aca42
commit
6218266a4a
@ -229,6 +229,7 @@ include_directories(
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"tests/dCommonTests"
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"tests/dGameTests"
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"tests/dGameTests/dComponentsTests"
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"tests/dGameTests/dScriptsTests"
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SYSTEM "thirdparty/magic_enum/include/magic_enum"
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SYSTEM "thirdparty/raknet/Source"
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@ -8,12 +8,27 @@ list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
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add_subdirectory(dGameMessagesTests)
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list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
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add_subdirectory(dScriptsTests)
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list(APPEND DGAMETEST_SOURCES ${DSCRIPTS_TESTS})
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include_directories(${CMAKE_SOURCE_DIR}/dScripts)
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file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Add the executable. Remember to add all tests above this!
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add_executable(dGameTests ${DGAMETEST_SOURCES})
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add_dependencies(dGameTests conncpp_tests)
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target_include_directories(dGameTests PRIVATE
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$<TARGET_PROPERTY:dScriptsBase,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServer,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsAI,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsClient,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsEquipmentScripts,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsEquipmentTriggers,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsZone,INTERFACE_INCLUDE_DIRECTORIES>
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)
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# Apple needs some special linkage for the mariadb connector for tests.
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if(APPLE)
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add_custom_command(TARGET dGameTests POST_BUILD
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11
tests/dGameTests/dScriptsTests/CMakeLists.txt
Normal file
11
tests/dGameTests/dScriptsTests/CMakeLists.txt
Normal file
@ -0,0 +1,11 @@
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set(DSCRIPTS_TESTS
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"dScriptsTests.cpp"
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"CppScriptsOld.cpp"
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)
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# Get the folder name and prepend it to the files above
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get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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list(TRANSFORM DSCRIPTS_TESTS PREPEND "${thisFolderName}/")
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# Export to parent scope
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set(DSCRIPTS_TESTS ${DSCRIPTS_TESTS} PARENT_SCOPE)
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tests/dGameTests/dScriptsTests/CppScriptsOld.cpp
Normal file
991
tests/dGameTests/dScriptsTests/CppScriptsOld.cpp
Normal file
@ -0,0 +1,991 @@
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#include "CppScriptsOld.h"
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//I can feel my soul being torn apart with every script added to this monstrosity.
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// skate fast eat trash
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// do you think god stays in heaven because he too lives in fear of what he's created?
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#include "GameMessages.h"
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "Game.h"
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#include "Logger.h"
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#include "InvalidScript.h"
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//VE / AG scripts:
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#include "AgShipPlayerDeathTrigger.h"
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#include "AgShipPlayerShockServer.h"
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#include "AgSpaceStuff.h"
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#include "AgImagSmashable.h"
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#include "NpcNpSpacemanBob.h"
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#include "StoryBoxInteractServer.h"
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#include "Binoculars.h"
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#include "AllCrateChicken.h"
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#include "SsModularBuildServer.h"
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#include "ZoneAgProperty.h"
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#include "TouchMissionUpdateServer.h"
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#include "ActSharkPlayerDeathTrigger.h"
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#include "BaseEnemyMech.h"
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#include "ZoneAgSurvival.h"
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#include "AgBusDoor.h"
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#include "MaestromExtracticatorServer.h"
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#include "NpcWispServer.h"
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#include "AgCagedBricksServer.h"
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#include "NpcEpsilonServer.h"
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#include "AgTurret.h"
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#include "AgMonumentBirds.h"
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#include "AgLaserSensorServer.h"
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#include "AgMonumentLaserServer.h"
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#include "AgFans.h"
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#include "RemoveRentalGear.h"
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#include "NpcNjAssistantServer.h"
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#include "EnemySpiderSpawner.h"
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#include "AgQbElevator.h"
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#include "AgPropGuard.h"
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#include "AgBugsprayer.h"
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#include "WishingWellServer.h"
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#include "NpcAgCourseStarter.h"
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#include "AgMonumentRaceGoal.h"
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#include "ZoneAgSpiderQueen.h"
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#include "SpiderBossTreasureChestServer.h"
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#include "NpcCowboyServer.h"
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#include "ZoneAgMedProperty.h"
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#include "AgStromlingProperty.h"
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#include "AgDarkSpiderling.h"
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#include "PropertyFXDamage.h"
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#include "AgPropguards.h"
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#include "NpcPirateServer.h"
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#include "AgPicnicBlanket.h"
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#include "AgMonumentRaceCancel.h"
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#include "VeBricksampleServer.h"
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#include "PropertyBankInteract.h"
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#include "VeMech.h"
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#include "VeMissionConsole.h"
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#include "VeEpsilonServer.h"
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#include "AgSurvivalBuffStation.h"
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#include "QbSpawner.h"
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#include "AgQbWall.h"
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// NS Scripts
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#include "NsModularBuild.h"
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#include "NsGetFactionMissionServer.h"
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#include "NsQbImaginationStatue.h"
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#include "NsConcertChoiceBuildManager.h"
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#include "NsConcertChoiceBuild.h"
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#include "NsConcertQuickBuild.h"
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#include "AgStagePlatforms.h"
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#include "NsConcertInstrument.h"
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#include "NsJohnnyMissionServer.h"
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#include "StinkyFishTarget.h"
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#include "ZoneNsProperty.h"
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#include "ZoneNsMedProperty.h"
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#include "NsTokenConsoleServer.h"
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#include "NsLupTeleport.h"
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#include "ZoneNsWaves.h"
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#include "WaveBossHammerling.h"
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#include "WaveBossApe.h"
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#include "WaveBossSpiderling.h"
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#include "WaveBossHorsemen.h"
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#include "MinigameTreasureChestServer.h"
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#include "NsLegoClubDoor.h"
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#include "ClRing.h"
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#include "WildAmbients.h"
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#include "PropertyDeathPlane.h"
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// PR Scripts
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#include "PrWhistle.h"
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#include "PrSeagullFly.h"
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#include "HydrantBroken.h"
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#include "HydrantSmashable.h"
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#include "PetDigServer.h"
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#include "PetFromDigServer.h"
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#include "PetFromObjectServer.h"
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#include "DamagingPets.h"
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#include "SpawnGryphonServer.h"
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// GF Scripts
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#include "GfTikiTorch.h"
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#include "GfCampfire.h"
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#include "GfOrgan.h"
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#include "GfBanana.h"
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#include "GfBananaCluster.h"
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#include "GfJailkeepMission.h"
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#include "TriggerAmbush.h"
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#include "GfCaptainsCannon.h"
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#include "MastTeleport.h"
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#include "GfJailWalls.h"
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#include "QbEnemyStunner.h"
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#include "PetDigBuild.h"
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#include "SpawnLionServer.h"
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#include "BaseEnemyApe.h"
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#include "GfApeSmashingQB.h"
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#include "ZoneGfProperty.h"
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#include "GfArchway.h"
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#include "GfMaelstromGeyser.h"
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#include "PirateRep.h"
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#include "GfParrotCrash.h"
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// SG Scripts
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#include "SGCannon.h"
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#include "ZoneSGServer.h"
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// FV Scripts
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#include "FvCandle.h"
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#include "EnemyRoninSpawner.h"
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#include "ActNinjaTurret.h"
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#include "FvMaelstromCavalry.h"
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#include "FvHorsemenTrigger.h"
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#include "FvFlyingCreviceDragon.h"
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#include "FvMaelstromDragon.h"
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#include "FvDragonSmashingGolemQb.h"
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#include "TreasureChestDragonServer.h"
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#include "InstanceExitTransferPlayerToLastNonInstance.h"
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#include "FvFreeGfNinjas.h"
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#include "FvPandaServer.h"
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#include "FvPandaSpawnerServer.h"
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#include "ZoneFvProperty.h"
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#include "FvBrickPuzzleServer.h"
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#include "FvConsoleLeftQuickbuild.h"
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#include "FvConsoleRightQuickbuild.h"
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#include "FvFacilityBrick.h"
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#include "FvFacilityPipes.h"
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#include "ImgBrickConsoleQB.h"
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#include "ActParadoxPipeFix.h"
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#include "FvNinjaGuard.h"
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#include "FvPassThroughWall.h"
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#include "FvBounceOverWall.h"
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#include "FvFong.h"
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#include "FvMaelstromGeyser.h"
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#include "FvRaceDragon.h"
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#include "FvRacePillarABCServer.h"
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#include "FvRacePillarDServer.h"
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#include "RaceFireballs.h"
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#include "RaceShipLapColumnsServer.h"
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// FB Scripts
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#include "AgJetEffectServer.h"
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#include "AgSalutingNpcs.h"
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#include "BossSpiderQueenEnemyServer.h"
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#include "RockHydrantSmashable.h"
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// Misc Scripts
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#include "ExplodingAsset.h"
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#include "ActPlayerDeathTrigger.h"
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#include "CrabServer.h"
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#include "GrowingFlower.h"
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#include "BaseFootRaceManager.h"
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#include "PropertyPlatform.h"
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#include "MailBoxServer.h"
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#include "ActMine.h"
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#include "FireFirstSkillonStartup.h"
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// Racing Scripts
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#include "RaceImagineCrateServer.h"
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#include "ActVehicleDeathTrigger.h"
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#include "RaceImaginePowerup.h"
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#include "RaceMaelstromGeiser.h"
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#include "FvRaceSmashEggImagineServer.h"
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#include "RaceSmashServer.h"
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#include "FvRacingColumns.h"
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// NT Scripts
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#include "NtSentinelWalkwayServer.h"
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#include "NtParadoxTeleServer.h"
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#include "NtDarkitectRevealServer.h"
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#include "BankInteractServer.h"
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#include "NtVentureSpeedPadServer.h"
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#include "NtVentureCannonServer.h"
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#include "NtCombatChallengeServer.h"
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#include "NtCombatChallengeDummy.h"
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#include "NtCombatChallengeExplodingDummy.h"
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#include "BaseInteractDropLootServer.h"
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#include "NtAssemblyTubeServer.h"
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#include "NtParadoxPanelServer.h"
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#include "TokenConsoleServer.h"
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#include "NtImagBeamBuffer.h"
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#include "NtBeamImaginationCollectors.h"
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#include "NtDirtCloudServer.h"
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#include "NtConsoleTeleportServer.h"
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#include "SpawnShrakeServer.h"
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#include "SpawnSaberCatServer.h"
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#include "SpawnStegoServer.h"
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#include "NtDukeServer.h"
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#include "NtHaelServer.h"
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#include "NtOverbuildServer.h"
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#include "NtVandaServer.h"
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#include "ForceVolumeServer.h"
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#include "NtXRayServer.h"
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#include "NtSleepingGuard.h"
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#include "NtImagimeterVisibility.h"
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#include "FrictionVolumeServer.h"
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#include "NTPipeVisibilityServer.h"
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#include "NTNaomiDirtServer.h"
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#include "MinigameBlueMark.h"
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#include "NtNaomiBreadcrumbServer.h"
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// DLU Scripts
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#include "DLUVanityTeleportingObject.h"
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// AM Scripts
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#include "AmConsoleTeleportServer.h"
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#include "RandomSpawnerFin.h"
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#include "RandomSpawnerPit.h"
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#include "RandomSpawnerStr.h"
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#include "RandomSpawnerZip.h"
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#include "AmDarklingMech.h"
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#include "AmBridge.h"
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#include "AmDrawBridge.h"
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#include "AmShieldGenerator.h"
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#include "AmShieldGeneratorQuickbuild.h"
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#include "AmDropshipComputer.h"
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#include "AmScrollReaderServer.h"
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#include "AmTemplateSkillVolume.h"
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#include "EnemyNjBuff.h"
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#include "AmSkeletonEngineer.h"
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#include "AmSkullkinDrill.h"
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#include "AmSkullkinDrillStand.h"
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#include "AmSkullkinTower.h"
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#include "AmDarklingDragon.h"
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#include "AmBlueX.h"
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#include "AmTeapotServer.h"
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#include "WanderingVendor.h"
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// NJ Scripts
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#include "NjGarmadonCelebration.h"
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#include "NjWuNPC.h"
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#include "NjScrollChestServer.h"
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#include "EnemySkeletonSpawner.h"
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#include "NjRailSwitch.h"
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#include "NjRailPostServer.h"
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#include "NjRailActivatorsServer.h"
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#include "NjColeNPC.h"
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#include "NjNPCMissionSpinjitzuServer.h"
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#include "NjJayMissionItems.h"
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#include "FallingTile.h"
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#include "ImaginationShrineServer.h"
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#include "Lieutenant.h"
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#include "RainOfArrows.h"
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#include "NjIceRailActivator.h"
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#include "CavePrisonCage.h"
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#include "NjMonastryBossInstance.h"
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#include "CatapultBouncerServer.h"
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#include "CatapultBaseServer.h"
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#include "NjhubLavaPlayerDeathTrigger.h"
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#include "MonCoreNookDoors.h"
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#include "MonCoreSmashableDoors.h"
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#include "FlameJetServer.h"
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#include "BurningTile.h"
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#include "NjEarthDragonPetServer.h"
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#include "NjEarthPetServer.h"
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#include "NjDragonEmblemChestServer.h"
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#include "NjNyaMissionitems.h"
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// Scripted equipment
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#include "AnvilOfArmor.h"
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#include "CauldronOfLife.h"
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#include "FountainOfImagination.h"
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#include "Sunflower.h"
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#include "BootyDigServer.h"
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#include "PersonalFortress.h"
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#include "PropertyDevice.h"
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#include "ImaginationBackpackHealServer.h"
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#include "LegoDieRoll.h"
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#include "BuccaneerValiantShip.h"
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#include "GemPack.h"
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#include "ShardArmor.h"
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#include "TeslaPack.h"
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#include "StunImmunity.h"
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// Survival scripts
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#include "AgSurvivalStromling.h"
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#include "AgSurvivalMech.h"
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#include "AgSurvivalSpiderling.h"
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// Frostburgh Scripts
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#include "RockHydrantBroken.h"
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#include "WhFans.h"
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// WBL scripts
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#include "WblGenericZone.h"
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// Alpha Scripts
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#include "TriggerGas.h"
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#include "ActNinjaSensei.h"
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// pickups
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#include "SpecialCoinSpawner.h"
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#include "SpecialPowerupSpawner.h"
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#include "SpecialSpeedBuffSpawner.h"
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// Wild Scripts
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#include "WildAndScared.h"
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#include "WildGfGlowbug.h"
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#include "WildAmbientCrab.h"
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#include "WildPants.h"
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#include "WildNinjaStudent.h"
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#include "WildNinjaSensei.h"
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#include "WildNinjaBricks.h"
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#include "VisToggleNotifierServer.h"
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#include "LupGenericInteract.h"
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#include "WblRobotCitizen.h"
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#include "CppScripts.h"
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namespace {
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// This is in the translation unit instead of the header to prevent wierd linker errors
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InvalidScript* const InvalidToReturnOld = new InvalidScript();
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std::map<std::string, CppScripts::Script*> m_ScriptsOld;
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};
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CppScripts::Script* const CppScriptsOld::GetScript(Entity* parent, const std::string& scriptName) {
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auto itr = m_ScriptsOld.find(scriptName);
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if (itr != m_ScriptsOld.end()) {
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return itr->second;
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}
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CppScripts::Script* script = InvalidToReturnOld;
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//VE / AG:
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if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
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script = new AgShipPlayerDeathTrigger();
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else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua")
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script = new NpcNpSpacemanBob();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login
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script = new AgSpaceStuff();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua")
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script = new AgShipPlayerShockServer();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua")
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script = new AgImagSmashable();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua")
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script = new StoryBoxInteractServer();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_BINOCULARS.lua")
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script = new Binoculars();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua")
|
||||
script = new AllCrateChicken();
|
||||
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua")
|
||||
script = new RockHydrantSmashable(); // Broken?
|
||||
else if (scriptName == "scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua")
|
||||
script = new SsModularBuildServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua")
|
||||
script = new ZoneAgProperty();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_POI_MISSION.lua")
|
||||
script = new InvalidScript(); // this is done in Entity.cpp, not needed for our implementation
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua")
|
||||
script = new TouchMissionUpdateServer();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua")
|
||||
script = new ActSharkPlayerDeathTrigger();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua")
|
||||
script = new BaseEnemyMech();
|
||||
else if (scriptName == "scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua")
|
||||
script = new ZoneAgSurvival();
|
||||
else if (scriptName == "scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua")
|
||||
script = new AgSurvivalBuffStation();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_BUS_DOOR.lua")
|
||||
script = new AgBusDoor();
|
||||
else if (scriptName == "scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua")
|
||||
script = new MaestromExtracticatorServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua")
|
||||
script = new AgCagedBricksServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua")
|
||||
script = new NpcWispServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua")
|
||||
script = new NpcEpsilonServer();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_TURRET.lua" || scriptName == "scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua")
|
||||
script = new AgTurret();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua")
|
||||
script = new AgLaserSensorServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua")
|
||||
script = new AgMonumentLaserServer();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_FANS.lua")
|
||||
script = new AgFans();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua")
|
||||
script = new AgMonumentBirds();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua")
|
||||
script = new RemoveRentalGear();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua")
|
||||
script = new NpcNjAssistantServer();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua")
|
||||
script = new AgSalutingNpcs();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua")
|
||||
script = new AgJetEffectServer();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua")
|
||||
script = new BossSpiderQueenEnemyServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua")
|
||||
script = new EnemySpiderSpawner();
|
||||
else if (scriptName == "scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua")
|
||||
script = new EnemySpiderSpawner();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Elevator.lua")
|
||||
script = new AgQbElevator();
|
||||
else if (scriptName == "scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua")
|
||||
script = new AgPropGuard();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua")
|
||||
script = new AgBugsprayer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua")
|
||||
script = new NpcAgCourseStarter();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua")
|
||||
script = new AgMonumentRaceGoal();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua")
|
||||
script = new AgMonumentRaceCancel();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua")
|
||||
script = new ZoneAgSpiderQueen();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua")
|
||||
script = new SpiderBossTreasureChestServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua")
|
||||
script = new NpcCowboyServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua")
|
||||
script = new ZoneAgMedProperty();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua")
|
||||
script = new AgStromlingProperty();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua")
|
||||
script = new BaseEnemyMech();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua")
|
||||
script = new AgDarkSpiderling();
|
||||
else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua")
|
||||
script = new AgPropguards();
|
||||
else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua")
|
||||
script = new PropertyFXDamage();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua")
|
||||
script = new NpcPirateServer();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua")
|
||||
script = new AgPicnicBlanket();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua")
|
||||
script = new PropertyBankInteract();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua")
|
||||
script = new VeMech();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua")
|
||||
script = new VeMissionConsole();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua")
|
||||
script = new VeEpsilonServer();
|
||||
// Win32 thinks this if chain is too long, let's cut it up and serve it as a three course meal
|
||||
//NS:
|
||||
if (scriptName == "scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua")
|
||||
script = new NsModularBuild();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua")
|
||||
script = new NsGetFactionMissionServer();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua")
|
||||
script = new NsQbImaginationStatue();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua")
|
||||
script = new NsConcertChoiceBuildManager();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua")
|
||||
script = new NsConcertChoiceBuild();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua")
|
||||
script = new NsConcertQuickBuild();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua")
|
||||
script = new AgStagePlatforms();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua")
|
||||
script = new NsConcertInstrument();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua")
|
||||
script = new NsJohnnyMissionServer();
|
||||
else if (scriptName == "scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua")
|
||||
script = new StinkyFishTarget();
|
||||
else if (scriptName == "scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua")
|
||||
script = new ZoneNsProperty();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua")
|
||||
script = new ZoneNsMedProperty();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua")
|
||||
script = new NsTokenConsoleServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua")
|
||||
script = new NsLupTeleport();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua")
|
||||
script = new ZoneNsWaves();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua")
|
||||
script = new WaveBossHammerling();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua")
|
||||
script = new WaveBossApe();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua")
|
||||
script = new WaveBossSpiderling();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua")
|
||||
script = new WaveBossHorsemen();
|
||||
else if (scriptName == "scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua")
|
||||
script = new MinigameTreasureChestServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua")
|
||||
script = new NsLegoClubDoor();
|
||||
else if (scriptName == "scripts/ai/NS/L_CL_RING.lua")
|
||||
script = new ClRing();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua")
|
||||
script = new WildAmbients();
|
||||
else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua")
|
||||
script = new PropertyDeathPlane();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua")
|
||||
script = new QbSpawner();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Wall.lua")
|
||||
script = new AgQbWall();
|
||||
|
||||
//GF:
|
||||
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua")
|
||||
script = new GfTikiTorch();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua")
|
||||
script = new GfCampfire();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_ORGAN.lua")
|
||||
script = new GfOrgan();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA.lua")
|
||||
script = new GfBanana();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua")
|
||||
script = new GfBananaCluster();
|
||||
else if (scriptName == "scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua")
|
||||
script = new GfJailkeepMission();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua")
|
||||
script = new TriggerAmbush();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua")
|
||||
script = new GfCaptainsCannon();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua")
|
||||
script = new MastTeleport();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua")
|
||||
script = new GfJailWalls();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua")
|
||||
script = new QbEnemyStunner();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua")
|
||||
script = new PetDigBuild(); // Technically also used once in AG
|
||||
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua")
|
||||
script = new SpawnLionServer();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua")
|
||||
script = new BaseEnemyApe();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua")
|
||||
script = new GfApeSmashingQB();
|
||||
else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua")
|
||||
script = new ZoneGfProperty();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_ARCHWAY.lua")
|
||||
script = new GfArchway();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua")
|
||||
script = new GfMaelstromGeyser();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_PIRATE_REP.lua")
|
||||
script = new PirateRep();
|
||||
else if (scriptName == "scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua")
|
||||
script = new GfParrotCrash();
|
||||
|
||||
// SG
|
||||
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua")
|
||||
script = new SGCannon();
|
||||
else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua")
|
||||
script = new ZoneSGServer();
|
||||
|
||||
//PR:
|
||||
else if (scriptName == "scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua")
|
||||
script = new PrWhistle();
|
||||
if (scriptName == "scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua")
|
||||
script = new PrSeagullFly();
|
||||
else if (scriptName == "scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua")
|
||||
script = new HydrantSmashable();
|
||||
else if (scriptName == "scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua")
|
||||
script = new HydrantBroken();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua" || scriptName == "scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua")
|
||||
script = new PetDigServer();
|
||||
else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua")
|
||||
script = new CrabServer();
|
||||
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua")
|
||||
script = new PetFromDigServer();
|
||||
else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua")
|
||||
script = new PetFromObjectServer();
|
||||
else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua")
|
||||
script = new DamagingPets();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua")
|
||||
script = new SpawnGryphonServer();
|
||||
|
||||
//FV Scripts:
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua")
|
||||
script = new FvCandle();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua")
|
||||
script = new EnemyRoninSpawner();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua")
|
||||
script = new FvMaelstromCavalry();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua")
|
||||
script = new ActNinjaTurret();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua")
|
||||
script = new FvHorsemenTrigger();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua")
|
||||
script = new FvFlyingCreviceDragon();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua")
|
||||
script = new FvMaelstromDragon();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua")
|
||||
script = new FvDragonSmashingGolemQb();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua")
|
||||
script = new TreasureChestDragonServer();
|
||||
else if (scriptName == "scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua")
|
||||
script = new InstanceExitTransferPlayerToLastNonInstance();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua")
|
||||
script = new FvFreeGfNinjas();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua")
|
||||
script = new FvPandaSpawnerServer();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua")
|
||||
script = new FvPandaServer();
|
||||
else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua")
|
||||
script = new ZoneFvProperty();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua")
|
||||
script = new FvBrickPuzzleServer();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua")
|
||||
script = new FvConsoleLeftQuickbuild();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua")
|
||||
script = new FvConsoleRightQuickbuild();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua")
|
||||
script = new FvFacilityBrick();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua")
|
||||
script = new FvFacilityPipes();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua")
|
||||
script = new ImgBrickConsoleQB();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua")
|
||||
script = new ActParadoxPipeFix();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua")
|
||||
script = new FvNinjaGuard();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua")
|
||||
script = new FvPassThroughWall();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua")
|
||||
script = new FvBounceOverWall();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua")
|
||||
script = new FvFong();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua")
|
||||
script = new FvMaelstromGeyser();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua")
|
||||
script = new RaceShipLapColumnsServer();
|
||||
|
||||
// yes we know the lap numbers dont match the file name or anim. thats what they desgined it as.
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua")
|
||||
script = new FvRaceDragon("lap_01", 2);
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua")
|
||||
script = new FvRaceDragon("lap_02", 0);
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua")
|
||||
script = new FvRaceDragon("lap_03", 1);
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua")
|
||||
script = new FvRacePillarABCServer();
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua")
|
||||
script = new FvRacePillarDServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua")
|
||||
script = new RaceFireballs();
|
||||
|
||||
|
||||
//Misc:
|
||||
if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua")
|
||||
script = new ExplodingAsset();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua")
|
||||
script = new WishingWellServer();
|
||||
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua")
|
||||
script = new ActPlayerDeathTrigger();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua")
|
||||
script = new GrowingFlower();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua")
|
||||
script = new TokenConsoleServer();
|
||||
else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua")
|
||||
script = new BaseFootRaceManager();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua")
|
||||
script = new PropertyPlatform();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua")
|
||||
script = new VeBricksampleServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua")
|
||||
script = new MailBoxServer();
|
||||
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua")
|
||||
script = new ActMine();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua")
|
||||
script = new WanderingVendor();
|
||||
|
||||
//Racing:
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua")
|
||||
script = new RaceImagineCrateServer();
|
||||
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua")
|
||||
script = new ActVehicleDeathTrigger();
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua")
|
||||
script = new RaceImaginePowerup();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua")
|
||||
script = new RaceMaelstromGeiser();
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua")
|
||||
script = new FvRaceSmashEggImagineServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua")
|
||||
script = new FvRacingColumns();
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua")
|
||||
script = new RaceSmashServer();
|
||||
|
||||
//NT:
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua")
|
||||
script = new NtSentinelWalkwayServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua")
|
||||
script = new NtParadoxTeleServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua")
|
||||
script = new NtDarkitectRevealServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua")
|
||||
script = new BankInteractServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua")
|
||||
script = new NtVentureSpeedPadServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua")
|
||||
script = new NtVentureCannonServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua")
|
||||
script = new NtCombatChallengeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua")
|
||||
script = new NtCombatChallengeDummy();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua")
|
||||
script = new NtCombatChallengeExplodingDummy();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua")
|
||||
script = new BaseInteractDropLootServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua")
|
||||
script = new NtAssemblyTubeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua")
|
||||
script = new NtParadoxPanelServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua")
|
||||
script = new NtImagBeamBuffer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua")
|
||||
script = new NtBeamImaginationCollectors();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua")
|
||||
script = new NtDirtCloudServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua")
|
||||
script = new NtConsoleTeleportServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua")
|
||||
script = new SpawnStegoServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua")
|
||||
script = new SpawnSaberCatServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua")
|
||||
script = new SpawnShrakeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua")
|
||||
script = new NtDukeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua")
|
||||
script = new NtHaelServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua")
|
||||
script = new NtFactionSpyServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua")
|
||||
script = new NtOverbuildServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua")
|
||||
script = new NtVandaServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua")
|
||||
script = new ForceVolumeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua")
|
||||
script = new FrictionVolumeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua")
|
||||
script = new NtXRayServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua")
|
||||
script = new NtSleepingGuard();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua")
|
||||
script = new NTImagimeterVisibility();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua")
|
||||
script = new NTPipeVisibilityServer();
|
||||
else if (scriptName == "scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua")
|
||||
script = new MinigameBlueMark();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua")
|
||||
script = new NtNaomiBreadcrumbServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua")
|
||||
script = new NTNaomiDirtServer();
|
||||
|
||||
//AM:
|
||||
if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua")
|
||||
script = new AmConsoleTeleportServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua")
|
||||
script = new RandomSpawnerFin();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua")
|
||||
script = new RandomSpawnerPit();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua")
|
||||
script = new RandomSpawnerStr();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua")
|
||||
script = new RandomSpawnerZip();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua")
|
||||
script = new AmDarklingMech();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BRIDGE.lua")
|
||||
script = new AmBridge();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua")
|
||||
script = new AmDrawBridge();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua")
|
||||
script = new AmShieldGenerator();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua")
|
||||
script = new AmShieldGeneratorQuickbuild();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua")
|
||||
script = new AmDropshipComputer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua")
|
||||
script = new AmScrollReaderServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua")
|
||||
script = new AmTemplateSkillVolume();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua")
|
||||
script = new EnemyNjBuff();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua")
|
||||
script = new AmSkeletonEngineer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua")
|
||||
script = new AmSkullkinDrill();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua")
|
||||
script = new AmSkullkinDrillStand();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua")
|
||||
script = new AmSkullkinTower();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua")
|
||||
script = new AmDarklingDragon();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua")
|
||||
script = new AmDarklingDragon();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
|
||||
script = new BaseEnemyApe();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
|
||||
script = new AmBlueX();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua")
|
||||
script = new AmTeapotServer();
|
||||
|
||||
// Ninjago
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua")
|
||||
script = new NjGarmadonCelebration();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua")
|
||||
script = new NjWuNPC();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua")
|
||||
script = new NjScrollChestServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua")
|
||||
script = new NjColeNPC();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua")
|
||||
script = new NjJayMissionItems();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua")
|
||||
script = new NjNPCMissionSpinjitzuServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua")
|
||||
script = new EnemySkeletonSpawner();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua")
|
||||
script = new NjRailSwitch();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua")
|
||||
script = new NjRailActivatorsServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua")
|
||||
script = new NjRailPostServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua")
|
||||
script = new NjIceRailActivator();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua")
|
||||
script = new FallingTile();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua")
|
||||
script = new EnemyNjBuff();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua")
|
||||
script = new ImaginationShrineServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua")
|
||||
script = new Lieutenant();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua")
|
||||
script = new RainOfArrows();
|
||||
if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua")
|
||||
script = new CavePrisonCage();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua")
|
||||
script = new NjMonastryBossInstance();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua")
|
||||
script = new CatapultBouncerServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua")
|
||||
script = new CatapultBaseServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua")
|
||||
script = new NjhubLavaPlayerDeathTrigger();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua")
|
||||
script = new MonCoreNookDoors();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua")
|
||||
script = new MonCoreSmashableDoors();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua")
|
||||
script = new FlameJetServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua")
|
||||
script = new BurningTile();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua")
|
||||
script = new NjEarthDragonPetServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua")
|
||||
script = new NjEarthPetServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua")
|
||||
script = new NjDragonEmblemChestServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua")
|
||||
script = new NjNyaMissionitems();
|
||||
|
||||
//DLU:
|
||||
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua")
|
||||
script = new DLUVanityTeleportingObject();
|
||||
|
||||
// Survival minigame
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua")
|
||||
script = new AgSurvivalStromling();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua")
|
||||
script = new AgSurvivalMech();
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua")
|
||||
script = new AgSurvivalSpiderling();
|
||||
|
||||
// Scripted equipment
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\Sunflower.lua")
|
||||
script = new Sunflower();
|
||||
else if (scriptName == "scripts/EquipmentScripts/AnvilOfArmor.lua")
|
||||
script = new AnvilOfArmor();
|
||||
else if (scriptName == "scripts/EquipmentScripts/FountainOfImagination.lua")
|
||||
script = new FountainOfImagination();
|
||||
else if (scriptName == "scripts/EquipmentScripts/CauldronOfLife.lua")
|
||||
script = new CauldronOfLife();
|
||||
else if (scriptName == "scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua")
|
||||
script = new BootyDigServer();
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\PersonalFortress.lua")
|
||||
script = new PersonalFortress();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua")
|
||||
script = new PropertyDevice();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua")
|
||||
script = new ImaginationBackpackHealServer();
|
||||
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
|
||||
script = new LegoDieRoll();
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
|
||||
script = new BuccaneerValiantShip();
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua")
|
||||
script = new FireFirstSkillonStartup();
|
||||
else if (scriptName == "scripts\\equipmenttriggers\\gempack.lua")
|
||||
script = new GemPack();
|
||||
else if (scriptName == "scripts\\equipmenttriggers\\shardarmor.lua")
|
||||
script = new ShardArmor();
|
||||
else if (scriptName == "scripts\\equipmenttriggers\\coilbackpack.lua")
|
||||
script = new TeslaPack();
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\stunImmunity.lua")
|
||||
script = new StunImmunity();
|
||||
|
||||
// FB
|
||||
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
|
||||
script = new RockHydrantBroken();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua")
|
||||
script = new WhFans();
|
||||
|
||||
// WBL
|
||||
else if (scriptName == "scripts\\zone\\LUPs\\WBL_generic_zone.lua")
|
||||
script = new WblGenericZone();
|
||||
|
||||
// Alpha
|
||||
if (scriptName == "scripts\\ai\\FV\\L_TRIGGER_GAS.lua")
|
||||
script = new TriggerGas();
|
||||
else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua")
|
||||
script = new ActNinjaSensei();
|
||||
|
||||
// pickups
|
||||
if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(1);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(10000);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(100);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(10);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(100000);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(1000);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(25);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(250000);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua")
|
||||
script = new SpecialCoinSpawner(2500);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua")
|
||||
script = new SpecialPowerupSpawner(13);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua")
|
||||
script = new SpecialPowerupSpawner(129);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua")
|
||||
script = new SpecialPowerupSpawner(5);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua")
|
||||
script = new SpecialPowerupSpawner(747);
|
||||
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua")
|
||||
script = new SpecialSpeedBuffSpawner();
|
||||
|
||||
// Wild
|
||||
if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_RAT.lua" || scriptName == "scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua")
|
||||
script = new WildAndScared();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua")
|
||||
script = new WildGfGlowbug();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua")
|
||||
script = new WildAmbientCrab();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_PANTS.lua")
|
||||
script = new WildPants();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua")
|
||||
script = new WildNinjaBricks();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua")
|
||||
script = new WildNinjaStudent();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua")
|
||||
script = new WildNinjaSensei();
|
||||
else if (scriptName == "scripts\\ai\\WILD\\L_LUP_generic_interact.lua")
|
||||
script = new LupGenericInteract();
|
||||
else if (scriptName.rfind("scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizen", 0) == 0)
|
||||
script = new WblRobotCitizen();
|
||||
|
||||
// handle invalid script reporting if the path is greater than zero and it's not an ignored script
|
||||
// information not really needed for sys admins but is for developers
|
||||
else if (script == InvalidToReturnOld) {
|
||||
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
|
||||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
|
||||
(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
|
||||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
|
||||
(scriptName == "scripts\\empty.lua")
|
||||
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
|
||||
}
|
||||
|
||||
m_ScriptsOld[scriptName] = script;
|
||||
return script;
|
||||
}
|
16
tests/dGameTests/dScriptsTests/CppScriptsOld.h
Normal file
16
tests/dGameTests/dScriptsTests/CppScriptsOld.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef CPPSCRIPTSOLD_H
|
||||
#define CPPSCRIPTSOLD_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class Entity;
|
||||
|
||||
namespace CppScripts {
|
||||
class Script;
|
||||
};
|
||||
|
||||
namespace CppScriptsOld {
|
||||
CppScripts::Script* const GetScript(Entity* entity, const std::string& scriptName);
|
||||
};
|
||||
|
||||
#endif //!CPPSCRIPTSOLD_H
|
941
tests/dGameTests/dScriptsTests/dScriptsTests.cpp
Normal file
941
tests/dGameTests/dScriptsTests/dScriptsTests.cpp
Normal file
@ -0,0 +1,941 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include "dCommonVars.h"
|
||||
#include "eCinematicEvent.h"
|
||||
#include "CppScripts.h"
|
||||
#include "CppScriptsOld.h"
|
||||
#include "Entity.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "LupGenericInteract.h"
|
||||
#include "InvalidScript.h"
|
||||
|
||||
//VE / AG scripts:
|
||||
#include "AgShipPlayerDeathTrigger.h"
|
||||
#include "AgShipPlayerShockServer.h"
|
||||
#include "AgSpaceStuff.h"
|
||||
#include "AgImagSmashable.h"
|
||||
#include "NpcNpSpacemanBob.h"
|
||||
#include "StoryBoxInteractServer.h"
|
||||
#include "Binoculars.h"
|
||||
#include "AllCrateChicken.h"
|
||||
#include "SsModularBuildServer.h"
|
||||
#include "ZoneAgProperty.h"
|
||||
#include "TouchMissionUpdateServer.h"
|
||||
#include "ActSharkPlayerDeathTrigger.h"
|
||||
#include "BaseEnemyMech.h"
|
||||
#include "ZoneAgSurvival.h"
|
||||
#include "AgBusDoor.h"
|
||||
#include "MaestromExtracticatorServer.h"
|
||||
#include "NpcWispServer.h"
|
||||
#include "AgCagedBricksServer.h"
|
||||
#include "NpcEpsilonServer.h"
|
||||
#include "AgTurret.h"
|
||||
#include "AgMonumentBirds.h"
|
||||
#include "AgLaserSensorServer.h"
|
||||
#include "AgMonumentLaserServer.h"
|
||||
#include "AgFans.h"
|
||||
#include "RemoveRentalGear.h"
|
||||
#include "NpcNjAssistantServer.h"
|
||||
#include "EnemySpiderSpawner.h"
|
||||
#include "AgQbElevator.h"
|
||||
#include "AgPropGuard.h"
|
||||
#include "AgBugsprayer.h"
|
||||
#include "WishingWellServer.h"
|
||||
#include "NpcAgCourseStarter.h"
|
||||
#include "AgMonumentRaceGoal.h"
|
||||
#include "ZoneAgSpiderQueen.h"
|
||||
#include "SpiderBossTreasureChestServer.h"
|
||||
#include "NpcCowboyServer.h"
|
||||
#include "ZoneAgMedProperty.h"
|
||||
#include "AgStromlingProperty.h"
|
||||
#include "AgDarkSpiderling.h"
|
||||
#include "PropertyFXDamage.h"
|
||||
#include "AgPropguards.h"
|
||||
#include "NpcPirateServer.h"
|
||||
#include "AgPicnicBlanket.h"
|
||||
#include "AgMonumentRaceCancel.h"
|
||||
#include "VeBricksampleServer.h"
|
||||
#include "PropertyBankInteract.h"
|
||||
#include "VeMech.h"
|
||||
#include "VeMissionConsole.h"
|
||||
#include "VeEpsilonServer.h"
|
||||
#include "AgSurvivalBuffStation.h"
|
||||
#include "QbSpawner.h"
|
||||
#include "AgQbWall.h"
|
||||
|
||||
// NS Scripts
|
||||
#include "NsModularBuild.h"
|
||||
#include "NsGetFactionMissionServer.h"
|
||||
#include "NsQbImaginationStatue.h"
|
||||
#include "NsConcertChoiceBuildManager.h"
|
||||
#include "NsConcertChoiceBuild.h"
|
||||
#include "NsConcertQuickBuild.h"
|
||||
#include "AgStagePlatforms.h"
|
||||
#include "NsConcertInstrument.h"
|
||||
#include "NsJohnnyMissionServer.h"
|
||||
#include "StinkyFishTarget.h"
|
||||
#include "ZoneNsProperty.h"
|
||||
#include "ZoneNsMedProperty.h"
|
||||
#include "NsTokenConsoleServer.h"
|
||||
#include "NsLupTeleport.h"
|
||||
#include "ZoneNsWaves.h"
|
||||
#include "WaveBossHammerling.h"
|
||||
#include "WaveBossApe.h"
|
||||
#include "WaveBossSpiderling.h"
|
||||
#include "WaveBossHorsemen.h"
|
||||
#include "MinigameTreasureChestServer.h"
|
||||
#include "NsLegoClubDoor.h"
|
||||
#include "ClRing.h"
|
||||
#include "WildAmbients.h"
|
||||
#include "PropertyDeathPlane.h"
|
||||
|
||||
// PR Scripts
|
||||
#include "PrWhistle.h"
|
||||
#include "PrSeagullFly.h"
|
||||
#include "HydrantBroken.h"
|
||||
#include "HydrantSmashable.h"
|
||||
#include "PetDigServer.h"
|
||||
#include "PetFromDigServer.h"
|
||||
#include "PetFromObjectServer.h"
|
||||
#include "DamagingPets.h"
|
||||
#include "SpawnGryphonServer.h"
|
||||
|
||||
// GF Scripts
|
||||
#include "GfTikiTorch.h"
|
||||
#include "GfCampfire.h"
|
||||
#include "GfOrgan.h"
|
||||
#include "GfBanana.h"
|
||||
#include "GfBananaCluster.h"
|
||||
#include "GfJailkeepMission.h"
|
||||
#include "TriggerAmbush.h"
|
||||
#include "GfCaptainsCannon.h"
|
||||
#include "MastTeleport.h"
|
||||
#include "GfJailWalls.h"
|
||||
#include "QbEnemyStunner.h"
|
||||
#include "PetDigBuild.h"
|
||||
#include "SpawnLionServer.h"
|
||||
#include "BaseEnemyApe.h"
|
||||
#include "GfApeSmashingQB.h"
|
||||
#include "ZoneGfProperty.h"
|
||||
#include "GfArchway.h"
|
||||
#include "GfMaelstromGeyser.h"
|
||||
#include "PirateRep.h"
|
||||
#include "GfParrotCrash.h"
|
||||
|
||||
// SG Scripts
|
||||
#include "SGCannon.h"
|
||||
#include "ZoneSGServer.h"
|
||||
|
||||
// FV Scripts
|
||||
#include "FvCandle.h"
|
||||
#include "EnemyRoninSpawner.h"
|
||||
#include "ActNinjaTurret.h"
|
||||
#include "FvMaelstromCavalry.h"
|
||||
#include "FvHorsemenTrigger.h"
|
||||
#include "FvFlyingCreviceDragon.h"
|
||||
#include "FvMaelstromDragon.h"
|
||||
#include "FvDragonSmashingGolemQb.h"
|
||||
#include "TreasureChestDragonServer.h"
|
||||
#include "InstanceExitTransferPlayerToLastNonInstance.h"
|
||||
#include "FvFreeGfNinjas.h"
|
||||
#include "FvPandaServer.h"
|
||||
#include "FvPandaSpawnerServer.h"
|
||||
#include "ZoneFvProperty.h"
|
||||
#include "FvBrickPuzzleServer.h"
|
||||
#include "FvConsoleLeftQuickbuild.h"
|
||||
#include "FvConsoleRightQuickbuild.h"
|
||||
#include "FvFacilityBrick.h"
|
||||
#include "FvFacilityPipes.h"
|
||||
#include "ImgBrickConsoleQB.h"
|
||||
#include "ActParadoxPipeFix.h"
|
||||
#include "FvNinjaGuard.h"
|
||||
#include "FvPassThroughWall.h"
|
||||
#include "FvBounceOverWall.h"
|
||||
#include "FvFong.h"
|
||||
#include "FvMaelstromGeyser.h"
|
||||
#include "FvRaceDragon.h"
|
||||
#include "FvRacePillarABCServer.h"
|
||||
#include "FvRacePillarDServer.h"
|
||||
#include "RaceFireballs.h"
|
||||
#include "RaceShipLapColumnsServer.h"
|
||||
|
||||
// FB Scripts
|
||||
#include "AgJetEffectServer.h"
|
||||
#include "AgSalutingNpcs.h"
|
||||
#include "BossSpiderQueenEnemyServer.h"
|
||||
#include "RockHydrantSmashable.h"
|
||||
|
||||
// Misc Scripts
|
||||
#include "ExplodingAsset.h"
|
||||
#include "ActPlayerDeathTrigger.h"
|
||||
#include "CrabServer.h"
|
||||
#include "GrowingFlower.h"
|
||||
#include "BaseFootRaceManager.h"
|
||||
#include "PropertyPlatform.h"
|
||||
#include "MailBoxServer.h"
|
||||
#include "ActMine.h"
|
||||
#include "FireFirstSkillonStartup.h"
|
||||
|
||||
// Racing Scripts
|
||||
#include "RaceImagineCrateServer.h"
|
||||
#include "ActVehicleDeathTrigger.h"
|
||||
#include "RaceImaginePowerup.h"
|
||||
#include "RaceMaelstromGeiser.h"
|
||||
#include "FvRaceSmashEggImagineServer.h"
|
||||
#include "RaceSmashServer.h"
|
||||
#include "FvRacingColumns.h"
|
||||
|
||||
// NT Scripts
|
||||
#include "NtSentinelWalkwayServer.h"
|
||||
#include "NtParadoxTeleServer.h"
|
||||
#include "NtDarkitectRevealServer.h"
|
||||
#include "BankInteractServer.h"
|
||||
#include "NtVentureSpeedPadServer.h"
|
||||
#include "NtVentureCannonServer.h"
|
||||
#include "NtCombatChallengeServer.h"
|
||||
#include "NtCombatChallengeDummy.h"
|
||||
#include "NtCombatChallengeExplodingDummy.h"
|
||||
#include "BaseInteractDropLootServer.h"
|
||||
#include "NtAssemblyTubeServer.h"
|
||||
#include "NtParadoxPanelServer.h"
|
||||
#include "TokenConsoleServer.h"
|
||||
#include "NtImagBeamBuffer.h"
|
||||
#include "NtBeamImaginationCollectors.h"
|
||||
#include "NtDirtCloudServer.h"
|
||||
#include "NtConsoleTeleportServer.h"
|
||||
#include "SpawnShrakeServer.h"
|
||||
#include "SpawnSaberCatServer.h"
|
||||
#include "SpawnStegoServer.h"
|
||||
#include "NtDukeServer.h"
|
||||
#include "NtHaelServer.h"
|
||||
#include "NtOverbuildServer.h"
|
||||
#include "NtVandaServer.h"
|
||||
#include "ForceVolumeServer.h"
|
||||
#include "NtXRayServer.h"
|
||||
#include "NtSleepingGuard.h"
|
||||
#include "NtImagimeterVisibility.h"
|
||||
#include "FrictionVolumeServer.h"
|
||||
#include "NTPipeVisibilityServer.h"
|
||||
#include "NTNaomiDirtServer.h"
|
||||
#include "MinigameBlueMark.h"
|
||||
#include "NtNaomiBreadcrumbServer.h"
|
||||
|
||||
// DLU Scripts
|
||||
#include "DLUVanityTeleportingObject.h"
|
||||
|
||||
// AM Scripts
|
||||
#include "AmConsoleTeleportServer.h"
|
||||
#include "RandomSpawnerFin.h"
|
||||
#include "RandomSpawnerPit.h"
|
||||
#include "RandomSpawnerStr.h"
|
||||
#include "RandomSpawnerZip.h"
|
||||
#include "AmDarklingMech.h"
|
||||
#include "AmBridge.h"
|
||||
#include "AmDrawBridge.h"
|
||||
#include "AmShieldGenerator.h"
|
||||
#include "AmShieldGeneratorQuickbuild.h"
|
||||
#include "AmDropshipComputer.h"
|
||||
#include "AmScrollReaderServer.h"
|
||||
#include "AmTemplateSkillVolume.h"
|
||||
#include "EnemyNjBuff.h"
|
||||
#include "AmSkeletonEngineer.h"
|
||||
#include "AmSkullkinDrill.h"
|
||||
#include "AmSkullkinDrillStand.h"
|
||||
#include "AmSkullkinTower.h"
|
||||
#include "AmDarklingDragon.h"
|
||||
#include "AmBlueX.h"
|
||||
#include "AmTeapotServer.h"
|
||||
#include "WanderingVendor.h"
|
||||
|
||||
// NJ Scripts
|
||||
#include "NjGarmadonCelebration.h"
|
||||
#include "NjWuNPC.h"
|
||||
#include "NjScrollChestServer.h"
|
||||
#include "EnemySkeletonSpawner.h"
|
||||
#include "NjRailSwitch.h"
|
||||
#include "NjRailPostServer.h"
|
||||
#include "NjRailActivatorsServer.h"
|
||||
#include "NjColeNPC.h"
|
||||
#include "NjNPCMissionSpinjitzuServer.h"
|
||||
#include "NjJayMissionItems.h"
|
||||
#include "FallingTile.h"
|
||||
#include "ImaginationShrineServer.h"
|
||||
#include "Lieutenant.h"
|
||||
#include "RainOfArrows.h"
|
||||
#include "NjIceRailActivator.h"
|
||||
#include "CavePrisonCage.h"
|
||||
#include "NjMonastryBossInstance.h"
|
||||
#include "CatapultBouncerServer.h"
|
||||
#include "CatapultBaseServer.h"
|
||||
#include "NjhubLavaPlayerDeathTrigger.h"
|
||||
#include "MonCoreNookDoors.h"
|
||||
#include "MonCoreSmashableDoors.h"
|
||||
#include "FlameJetServer.h"
|
||||
#include "BurningTile.h"
|
||||
#include "NjEarthDragonPetServer.h"
|
||||
#include "NjEarthPetServer.h"
|
||||
#include "NjDragonEmblemChestServer.h"
|
||||
#include "NjNyaMissionitems.h"
|
||||
|
||||
// Scripted equipment
|
||||
#include "AnvilOfArmor.h"
|
||||
#include "CauldronOfLife.h"
|
||||
#include "FountainOfImagination.h"
|
||||
#include "Sunflower.h"
|
||||
#include "BootyDigServer.h"
|
||||
#include "PersonalFortress.h"
|
||||
#include "PropertyDevice.h"
|
||||
#include "ImaginationBackpackHealServer.h"
|
||||
#include "LegoDieRoll.h"
|
||||
#include "BuccaneerValiantShip.h"
|
||||
#include "GemPack.h"
|
||||
#include "ShardArmor.h"
|
||||
#include "TeslaPack.h"
|
||||
#include "StunImmunity.h"
|
||||
|
||||
// Survival scripts
|
||||
#include "AgSurvivalStromling.h"
|
||||
#include "AgSurvivalMech.h"
|
||||
#include "AgSurvivalSpiderling.h"
|
||||
|
||||
// Frostburgh Scripts
|
||||
#include "RockHydrantBroken.h"
|
||||
#include "WhFans.h"
|
||||
|
||||
// WBL scripts
|
||||
#include "WblGenericZone.h"
|
||||
|
||||
// Alpha Scripts
|
||||
#include "TriggerGas.h"
|
||||
#include "ActNinjaSensei.h"
|
||||
|
||||
// pickups
|
||||
#include "SpecialCoinSpawner.h"
|
||||
#include "SpecialPowerupSpawner.h"
|
||||
#include "SpecialSpeedBuffSpawner.h"
|
||||
|
||||
// Wild Scripts
|
||||
#include "WildAndScared.h"
|
||||
#include "WildGfGlowbug.h"
|
||||
#include "WildAmbientCrab.h"
|
||||
#include "WildPants.h"
|
||||
#include "WildNinjaStudent.h"
|
||||
#include "WildNinjaSensei.h"
|
||||
#include "WildNinjaBricks.h"
|
||||
#include "VisToggleNotifierServer.h"
|
||||
#include "LupGenericInteract.h"
|
||||
#include "WblRobotCitizen.h"
|
||||
|
||||
#define CHECK_SCRIPT(scriptName, scriptType) do { \
|
||||
auto* script = dynamic_cast<scriptType*>(CppScripts::GetScript(&entity, scriptName)); \
|
||||
auto* oldScript = dynamic_cast<scriptType*>(CppScriptsOld::GetScript(&entity, scriptName)); \
|
||||
ASSERT_NE(script, nullptr); \
|
||||
ASSERT_NE(oldScript, nullptr); \
|
||||
} while (0)
|
||||
|
||||
#define CHECK_CACHE(scriptName) do { \
|
||||
ASSERT_EQ(CppScripts::GetScript(&entity, scriptName), CppScripts::GetScript(&entity, scriptName)); \
|
||||
} while (0)
|
||||
|
||||
TEST(dScriptsTests, OldCppScriptsCheck) {
|
||||
Entity entity(LWOOBJID_EMPTY, EntityInfo{});
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_LUP_generic_interact.lua", LupGenericInteract);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", AgShipPlayerDeathTrigger);
|
||||
CHECK_SCRIPT("scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", NpcNpSpacemanBob);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", AgSpaceStuff);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", AgShipPlayerShockServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", AgImagSmashable);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", StoryBoxInteractServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_BINOCULARS.lua", Binoculars);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua", AllCrateChicken);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua", RockHydrantSmashable);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua", SsModularBuildServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua", ZoneAgProperty);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_POI_MISSION.lua", InvalidScript);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua", TouchMissionUpdateServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua", ActSharkPlayerDeathTrigger);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua", BaseEnemyMech);
|
||||
CHECK_SCRIPT("scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua", ZoneAgSurvival);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua", AgSurvivalBuffStation);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_BUS_DOOR.lua", AgBusDoor);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua", MaestromExtracticatorServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua", AgCagedBricksServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua", NpcWispServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua", NpcEpsilonServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_TURRET.lua", AgTurret);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua", AgTurret);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua", AgLaserSensorServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua", AgMonumentLaserServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_FANS.lua", AgFans);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua", AgMonumentBirds);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua", RemoveRentalGear);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua", NpcNjAssistantServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua", AgSalutingNpcs);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua", AgJetEffectServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua", BossSpiderQueenEnemyServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua", EnemySpiderSpawner);
|
||||
CHECK_SCRIPT("scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua", EnemySpiderSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_QB_Elevator.lua", AgQbElevator);
|
||||
CHECK_SCRIPT("scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua", AgPropGuard);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua", AgBugsprayer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua", NpcAgCourseStarter);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua", AgMonumentRaceGoal);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua", AgMonumentRaceCancel);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua", ZoneAgSpiderQueen);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua", SpiderBossTreasureChestServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua", NpcCowboyServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua", ZoneAgMedProperty);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua", AgStromlingProperty);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua", BaseEnemyMech);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua", AgDarkSpiderling);
|
||||
CHECK_SCRIPT("scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua", AgPropguards);
|
||||
CHECK_SCRIPT("scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua", PropertyFXDamage);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua", NpcPirateServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua", AgPicnicBlanket);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua", PropertyBankInteract);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua", VeMech);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua", VeMissionConsole);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua", VeEpsilonServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua", NsModularBuild);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua", NsGetFactionMissionServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua", NsQbImaginationStatue);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua", NsConcertChoiceBuildManager);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua", NsConcertChoiceBuild);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua", NsConcertQuickBuild);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua", AgStagePlatforms);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", NsConcertInstrument);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", NsJohnnyMissionServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", StinkyFishTarget);
|
||||
CHECK_SCRIPT("scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", ZoneNsProperty);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", ZoneNsMedProperty);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", NsTokenConsoleServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua", NsLupTeleport);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua", ZoneNsWaves);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua", WaveBossHammerling);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua", WaveBossApe);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua", WaveBossSpiderling);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua", WaveBossHorsemen);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua", MinigameTreasureChestServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua", NsLegoClubDoor);
|
||||
CHECK_SCRIPT("scripts/ai/NS/L_CL_RING.lua", ClRing);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua", WildAmbients);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua", PropertyDeathPlane);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua", QbSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_QB_Wall.lua", AgQbWall);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua", GfTikiTorch);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua", GfCampfire);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_ORGAN.lua", GfOrgan);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_BANANA.lua", GfBanana);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua", GfBananaCluster);
|
||||
CHECK_SCRIPT("scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua", GfJailkeepMission);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua", TriggerAmbush);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua", GfCaptainsCannon);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua", MastTeleport);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua", GfJailWalls);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua", QbEnemyStunner);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", PetDigBuild);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", SpawnLionServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", BaseEnemyApe);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", GfApeSmashingQB);
|
||||
CHECK_SCRIPT("scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", ZoneGfProperty);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_ARCHWAY.lua", GfArchway);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua", GfMaelstromGeyser);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_PIRATE_REP.lua", PirateRep);
|
||||
CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua", GfParrotCrash);
|
||||
CHECK_SCRIPT("scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua", SGCannon);
|
||||
CHECK_SCRIPT("scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua", ZoneSGServer);
|
||||
CHECK_SCRIPT("scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua", PrWhistle);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua", PrSeagullFly);
|
||||
CHECK_SCRIPT("scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua", HydrantSmashable);
|
||||
CHECK_SCRIPT("scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua", HydrantBroken);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua", PetDigServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", PetDigServer);
|
||||
CHECK_SCRIPT("scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua", CrabServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua", PetFromDigServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua", PetFromObjectServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Pets\\L_DAMAGING_PET.lua", DamagingPets);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua", SpawnGryphonServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", FvCandle);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", EnemyRoninSpawner);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", FvMaelstromCavalry);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", ActNinjaTurret);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", FvHorsemenTrigger);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", FvFlyingCreviceDragon);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", FvMaelstromDragon);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", FvDragonSmashingGolemQb);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", TreasureChestDragonServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", InstanceExitTransferPlayerToLastNonInstance);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua", FvFreeGfNinjas);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua", FvPandaSpawnerServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua", FvPandaServer);
|
||||
CHECK_SCRIPT("scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua", ZoneFvProperty);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua", FvBrickPuzzleServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua", FvConsoleLeftQuickbuild);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua", FvConsoleRightQuickbuild);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua", FvFacilityBrick);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", FvFacilityPipes);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", ImgBrickConsoleQB);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", ActParadoxPipeFix);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", FvNinjaGuard);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", FvPassThroughWall);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", FvBounceOverWall);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua", FvFong);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua", FvMaelstromGeyser);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua", RaceShipLapColumnsServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua", FvRaceDragon);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua", FvRaceDragon);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua", FvRaceDragon);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua", FvRacePillarABCServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua", FvRacePillarDServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua", RaceFireballs);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua", ExplodingAsset);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua", WishingWellServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua", ActPlayerDeathTrigger);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua", GrowingFlower);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua", TokenConsoleServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua", BaseFootRaceManager);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua", PropertyPlatform);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua", VeBricksampleServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua", MailBoxServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\ACT\\L_ACT_MINE.lua", ActMine);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua", WanderingVendor);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua", RaceImagineCrateServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua", ActVehicleDeathTrigger);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua", RaceImaginePowerup);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua", RaceMaelstromGeiser);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua", FvRaceSmashEggImagineServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua", FvRacingColumns);
|
||||
CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua", RaceSmashServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua", NtSentinelWalkwayServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua", NtParadoxTeleServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua", NtDarkitectRevealServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua", BankInteractServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua", NtVentureSpeedPadServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua", NtVentureCannonServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua", NtCombatChallengeServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua", NtCombatChallengeDummy);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua", NtCombatChallengeExplodingDummy);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua", BaseInteractDropLootServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua", NtAssemblyTubeServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua", NtParadoxPanelServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua", NtImagBeamBuffer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua", NtBeamImaginationCollectors);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua", NtDirtCloudServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua", NtConsoleTeleportServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua", SpawnStegoServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua", SpawnSaberCatServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua", SpawnShrakeServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua", NtDukeServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua", NtHaelServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua", NtFactionSpyServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua", NtOverbuildServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua", NtVandaServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua", ForceVolumeServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua", FrictionVolumeServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua", NtXRayServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua", NtSleepingGuard);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua", NTImagimeterVisibility);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua", NTPipeVisibilityServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua", MinigameBlueMark);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua", NtNaomiBreadcrumbServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua", NTNaomiDirtServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua", AmConsoleTeleportServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua", RandomSpawnerFin);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua", RandomSpawnerPit);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua", RandomSpawnerStr);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua", RandomSpawnerZip);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua", AmDarklingMech);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_BRIDGE.lua", AmBridge);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua", AmDrawBridge);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua", AmShieldGenerator);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua", AmShieldGeneratorQuickbuild);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua", AmDropshipComputer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua", AmScrollReaderServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua", AmTemplateSkillVolume);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua", EnemyNjBuff);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua", AmSkeletonEngineer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua", AmSkullkinDrill);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", AmSkullkinDrillStand);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", AmSkullkinTower);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", AmDarklingDragon);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", BaseEnemyApe);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", AmBlueX);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", AmTeapotServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", NjGarmadonCelebration);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua", NjWuNPC);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua", NjScrollChestServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua", NjColeNPC);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua", NjJayMissionItems);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua", NjNPCMissionSpinjitzuServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua", EnemySkeletonSpawner);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua", NjRailSwitch);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua", NjRailActivatorsServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua", NjRailPostServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua", NjIceRailActivator);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua", FallingTile);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua", EnemyNjBuff);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua", ImaginationShrineServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua", Lieutenant);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua", RainOfArrows);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua", CavePrisonCage);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua", NjMonastryBossInstance);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua", CatapultBouncerServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua", CatapultBaseServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua", NjhubLavaPlayerDeathTrigger);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua", MonCoreNookDoors);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", MonCoreSmashableDoors);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", MonCoreSmashableDoors);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", FlameJetServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", BurningTile);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", NjEarthDragonPetServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", NjEarthPetServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua", NjDragonEmblemChestServer);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua", NjNyaMissionitems);
|
||||
CHECK_SCRIPT("scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua", DLUVanityTeleportingObject);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua", AgSurvivalStromling);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua", AgSurvivalMech);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua", AgSurvivalSpiderling);
|
||||
CHECK_SCRIPT("scripts\\EquipmentScripts\\Sunflower.lua", Sunflower);
|
||||
CHECK_SCRIPT("scripts/EquipmentScripts/AnvilOfArmor.lua", AnvilOfArmor);
|
||||
CHECK_SCRIPT("scripts/EquipmentScripts/FountainOfImagination.lua", FountainOfImagination);
|
||||
CHECK_SCRIPT("scripts/EquipmentScripts/CauldronOfLife.lua", CauldronOfLife);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua", BootyDigServer);
|
||||
CHECK_SCRIPT("scripts\\EquipmentScripts\\PersonalFortress.lua", PersonalFortress);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua", PropertyDevice);
|
||||
CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua", ImaginationBackpackHealServer);
|
||||
CHECK_SCRIPT("scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua", LegoDieRoll);
|
||||
CHECK_SCRIPT("scripts\\EquipmentScripts\\BuccaneerValiantShip.lua", BuccaneerValiantShip);
|
||||
CHECK_SCRIPT("scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua", FireFirstSkillonStartup);
|
||||
CHECK_SCRIPT("scripts\\equipmenttriggers\\gempack.lua", GemPack);
|
||||
CHECK_SCRIPT("scripts\\equipmenttriggers\\shardarmor.lua", ShardArmor);
|
||||
CHECK_SCRIPT("scripts\\equipmenttriggers\\coilbackpack.lua", TeslaPack);
|
||||
CHECK_SCRIPT("scripts\\EquipmentScripts\\stunImmunity.lua", StunImmunity);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua", RockHydrantBroken);
|
||||
CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_WH_FANS.lua", WhFans);
|
||||
CHECK_SCRIPT("scripts\\zone\\LUPs\\WBL_generic_zone.lua", WblGenericZone);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_TRIGGER_GAS.lua", TriggerGas);
|
||||
CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua", ActNinjaSensei);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua", SpecialCoinSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua", SpecialPowerupSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua", SpecialPowerupSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua", SpecialPowerupSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua", SpecialPowerupSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua", SpecialSpeedBuffSpawner);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_GF_RAT.lua", WildAndScared);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua", WildAndScared);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua", WildGfGlowbug);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua", WildAmbientCrab);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_PANTS.lua", WildPants);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua", WildNinjaBricks);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua", WildNinjaStudent);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua", WildNinjaSensei);
|
||||
CHECK_SCRIPT("scripts\\ai\\WILD\\L_LUP_generic_interact.lua", LupGenericInteract);
|
||||
}
|
||||
|
||||
TEST(dScriptsTests, CacheCheck) {
|
||||
Entity entity(LWOOBJID_EMPTY, EntityInfo{});
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_LUP_generic_interact.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_BINOCULARS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_POI_MISSION.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua");
|
||||
CHECK_CACHE("scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_BUS_DOOR.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_TURRET.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_FANS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua");
|
||||
CHECK_CACHE("scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_QB_Elevator.lua");
|
||||
CHECK_CACHE("scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua");
|
||||
CHECK_CACHE("scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua");
|
||||
CHECK_CACHE("scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua");
|
||||
CHECK_CACHE("scripts/ai/NS/L_CL_RING.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\AG\\L_AG_QB_Wall.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_ORGAN.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_BANANA.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua");
|
||||
CHECK_CACHE("scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua");
|
||||
CHECK_CACHE("scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_ARCHWAY.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_PIRATE_REP.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua");
|
||||
CHECK_CACHE("scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua");
|
||||
CHECK_CACHE("scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua");
|
||||
CHECK_CACHE("scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Pets\\L_DAMAGING_PET.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\ACT\\L_ACT_MINE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_BRIDGE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_BLUE_X.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua");
|
||||
CHECK_CACHE("scripts\\EquipmentScripts\\Sunflower.lua");
|
||||
CHECK_CACHE("scripts/EquipmentScripts/AnvilOfArmor.lua");
|
||||
CHECK_CACHE("scripts/EquipmentScripts/FountainOfImagination.lua");
|
||||
CHECK_CACHE("scripts/EquipmentScripts/CauldronOfLife.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\EquipmentScripts\\PersonalFortress.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua");
|
||||
CHECK_CACHE("scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua");
|
||||
CHECK_CACHE("scripts\\EquipmentScripts\\BuccaneerValiantShip.lua");
|
||||
CHECK_CACHE("scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua");
|
||||
CHECK_CACHE("scripts\\equipmenttriggers\\gempack.lua");
|
||||
CHECK_CACHE("scripts\\equipmenttriggers\\shardarmor.lua");
|
||||
CHECK_CACHE("scripts\\equipmenttriggers\\coilbackpack.lua");
|
||||
CHECK_CACHE("scripts\\EquipmentScripts\\stunImmunity.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua");
|
||||
CHECK_CACHE("scripts\\ai\\NS\\L_NS_WH_FANS.lua");
|
||||
CHECK_CACHE("scripts\\zone\\LUPs\\WBL_generic_zone.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_TRIGGER_GAS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_GF_RAT.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_PANTS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua");
|
||||
CHECK_CACHE("scripts\\ai\\WILD\\L_LUP_generic_interact.lua");
|
||||
}
|
Loading…
Reference in New Issue
Block a user