Merge branch 'DarkflameUniverse:main' into PetFixes

This commit is contained in:
jadebenn
2023-12-16 19:55:17 -06:00
committed by GitHub
10 changed files with 44 additions and 35 deletions

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@@ -145,8 +145,13 @@ void MissionComponent::RemoveMission(uint32_t missionId) {
}
void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
std::vector<uint32_t> acceptedAchievements;
if (count > 0 && !ignoreAchievements) {
acceptedAchievements = LookForAchievements(type, value, true, associate, targets, count);
}
for (const auto& [id, mission] : m_Missions) {
if (!mission || std::find(acceptedAchievements.begin(), acceptedAchievements.end(), mission->GetMissionId()) != acceptedAchievements.end()) continue;
if (mission->IsAchievement() && ignoreAchievements) continue;
@@ -154,10 +159,6 @@ void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID a
mission->Progress(type, value, associate, targets, count);
}
if (count > 0 && !ignoreAchievements) {
LookForAchievements(type, value, true, associate, targets, count);
}
}
void MissionComponent::ForceProgress(const uint32_t missionId, const uint32_t taskId, const int32_t value, const bool acceptMission) {
@@ -282,12 +283,12 @@ bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
#define MISSION_NEW_METHOD
bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
const std::vector<uint32_t> MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
#ifdef MISSION_NEW_METHOD
// Query for achievments, using the cache
const auto& result = QueryAchievements(type, value, targets);
bool any = false;
std::vector<uint32_t> acceptedAchievements;
for (const uint32_t missionID : result) {
// Check if we already have this achievement
@@ -309,7 +310,7 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
instance->Accept();
any = true;
acceptedAchievements.push_back(missionID);
if (progress) {
// Progress mission to bring it up to speed
@@ -317,7 +318,7 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
}
}
return any;
return acceptedAchievements;
#else
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
@@ -326,7 +327,7 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
return entry.taskType == static_cast<unsigned>(type);
});
auto any = false;
std::vector<uint32_t> acceptedAchievements;
for (const auto& task : tasks) {
if (GetMission(task.id) != nullptr) {
@@ -380,14 +381,14 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
instance->Accept();
any = true;
acceptedAchievements.push_back(mission.id);
if (progress) {
instance->Progress(type, value, associate, targets, count);
}
}
return any;
return acceptedAchievements;
#endif
}
@@ -499,7 +500,7 @@ bool MissionComponent::RequiresItem(const LOT lot) {
const auto required = LookForAchievements(eMissionTaskType::GATHER, lot, false);
return required;
return !required.empty();
}

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@@ -141,7 +141,7 @@ public:
* @param count the number of values to progress by (differs by task type)
* @return true if a achievement was accepted, false otherwise
*/
bool LookForAchievements(eMissionTaskType type, int32_t value, bool progress = true, LWOOBJID associate = LWOOBJID_EMPTY, const std::string& targets = "", int32_t count = 1);
const std::vector<uint32_t> LookForAchievements(eMissionTaskType type, int32_t value, bool progress = true, LWOOBJID associate = LWOOBJID_EMPTY, const std::string& targets = "", int32_t count = 1);
/**
* Checks if there's a mission active that requires the collection of the specified LOT

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@@ -197,18 +197,17 @@ void RebuildComponent::Update(float deltaTime) {
DestroyableComponent* destComp = builder->GetComponent<DestroyableComponent>();
if (!destComp) break;
int newImagination = destComp->GetImagination();
++m_DrainedImagination;
--newImagination;
const int32_t imaginationCostRemaining = m_TakeImagination - m_DrainedImagination;
const int32_t newImagination = destComp->GetImagination() - 1;
destComp->SetImagination(newImagination);
Game::entityManager->SerializeEntity(builder);
if (newImagination <= 0) {
if (newImagination <= 0 && imaginationCostRemaining > 0) {
CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
break;
}
}
if (m_Timer >= m_CompleteTime && m_DrainedImagination >= m_TakeImagination) {

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@@ -285,7 +285,7 @@ private:
float m_CompleteTime = 0;
/**
* The imagination that's deducted when compeleting the rebuild
* The imagination that's deducted when completing the rebuild
*/
int m_TakeImagination = 0;