Merge branch 'main' into PetFixes

This commit is contained in:
jadebenn
2023-12-26 21:42:53 -06:00
80 changed files with 2567 additions and 2234 deletions

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@@ -3,6 +3,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
"BaseInteractDropLootServer.cpp"
"Binoculars.cpp"
"ExplodingAsset.cpp"
"FrictionVolumeServer.cpp"
"ForceVolumeServer.cpp"
"GrowingFlower.cpp"
"ImaginationBackpackHealServer.cpp"
@@ -17,6 +18,8 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
"StoryBoxInteractServer.cpp"
"TokenConsoleServer.cpp"
"TouchMissionUpdateServer.cpp"
"VisToggleNotifierServer.cpp"
"NTNaomiDirtServer.cpp"
"WishingWellServer.cpp")
add_subdirectory(Ninjago)

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@@ -0,0 +1,19 @@
#include "FrictionVolumeServer.h"
#include "PhantomPhysicsComponent.h"
#include "ePhysicsEffectType.h"
#include "Game.h"
#include "EntityManager.h"
void FrictionVolumeServer::OnStartup(Entity* self) {
auto frictionAmount = self->GetVar<float>(u"FrictionAmt");
if (frictionAmount == 0.0f) frictionAmount = DefaultFrictionAmount;
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) return;
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::FRICTION);
phantomPhysicsComponent->SetDirectionalMultiplier(frictionAmount);
phantomPhysicsComponent->SetPhysicsEffectActive(true);
Game::entityManager->SerializeEntity(self);
}

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@@ -0,0 +1,13 @@
#ifndef __FRICTIONVOLUMESERVER__H__
#define __FRICTIONVOLUMESERVER__H__
#include "CppScripts.h"
class FrictionVolumeServer : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
private:
const float DefaultFrictionAmount = 1.5f;
};
#endif //!__FRICTIONVOLUMESERVER__H__

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@@ -0,0 +1,14 @@
#include "NTNaomiDirtServer.h"
namespace {
std::map<int32_t, std::string> VisibilityMissionTable = {
{1253, std::string("Dirt_Clouds_Sent")},
{1276, std::string("Dirt_Clouds_Assem")},
{1277, std::string("Dirt_Clouds_Para")},
{1283, std::string("Dirt_Clouds_Halls")}
};
};
void NTNaomiDirtServer::OnStartup(Entity* self) {
SetGameVariables(VisibilityMissionTable);
}

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@@ -0,0 +1,11 @@
#ifndef __NTNAOMIDIRTSERVER__H__
#define __NTNAOMIDIRTSERVER__H__
#include "VisToggleNotifierServer.h"
class NTNaomiDirtServer : public VisToggleNotifierServer {
public:
void OnStartup(Entity* self) override;
};
#endif //!__NTNAOMIDIRTSERVER__H__

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@@ -0,0 +1,23 @@
#include "VisToggleNotifierServer.h"
#include "eMissionState.h"
#include "Game.h"
#include "dZoneManager.h"
void VisToggleNotifierServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionId, eMissionState missionState) {
auto itr = m_GameVariables.find(missionId);
if (itr != m_GameVariables.end()) {
bool visible = true;
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
visible = false;
}
auto spawners = Game::zoneManager->GetSpawnersByName(itr->second);
if (spawners.empty()) return;
for (const auto spawner : spawners) {
auto spawnedObjIds = spawner->GetSpawnedObjectIDs();
for (const auto& objId : spawnedObjIds) {
GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible);
}
}
}
}

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@@ -0,0 +1,15 @@
#ifndef __VISTOGGLENOTIFIERSERVER__H__
#define __VISTOGGLENOTIFIERSERVER__H__
#include "CppScripts.h"
class VisToggleNotifierServer : public CppScripts::Script {
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
protected:
void SetGameVariables(std::map<int32_t, std::string>& gameVariables) { m_GameVariables = gameVariables; }
private:
std::map<int32_t, std::string> m_GameVariables;
};
#endif //!__VISTOGGLENOTIFIERSERVER__H__