mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Merge branch 'main' into PetFixes
This commit is contained in:
@@ -3,6 +3,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
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||||
"BaseInteractDropLootServer.cpp"
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"Binoculars.cpp"
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"ExplodingAsset.cpp"
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"FrictionVolumeServer.cpp"
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"ForceVolumeServer.cpp"
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"GrowingFlower.cpp"
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"ImaginationBackpackHealServer.cpp"
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@@ -17,6 +18,8 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
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"StoryBoxInteractServer.cpp"
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"TokenConsoleServer.cpp"
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"TouchMissionUpdateServer.cpp"
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"VisToggleNotifierServer.cpp"
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"NTNaomiDirtServer.cpp"
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"WishingWellServer.cpp")
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add_subdirectory(Ninjago)
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|
19
dScripts/02_server/Map/General/FrictionVolumeServer.cpp
Normal file
19
dScripts/02_server/Map/General/FrictionVolumeServer.cpp
Normal file
@@ -0,0 +1,19 @@
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#include "FrictionVolumeServer.h"
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#include "PhantomPhysicsComponent.h"
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#include "ePhysicsEffectType.h"
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#include "Game.h"
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#include "EntityManager.h"
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void FrictionVolumeServer::OnStartup(Entity* self) {
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auto frictionAmount = self->GetVar<float>(u"FrictionAmt");
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if (frictionAmount == 0.0f) frictionAmount = DefaultFrictionAmount;
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auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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if (!phantomPhysicsComponent) return;
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phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::FRICTION);
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phantomPhysicsComponent->SetDirectionalMultiplier(frictionAmount);
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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Game::entityManager->SerializeEntity(self);
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}
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13
dScripts/02_server/Map/General/FrictionVolumeServer.h
Normal file
13
dScripts/02_server/Map/General/FrictionVolumeServer.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef __FRICTIONVOLUMESERVER__H__
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#define __FRICTIONVOLUMESERVER__H__
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#include "CppScripts.h"
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class FrictionVolumeServer : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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private:
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const float DefaultFrictionAmount = 1.5f;
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};
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#endif //!__FRICTIONVOLUMESERVER__H__
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14
dScripts/02_server/Map/General/NTNaomiDirtServer.cpp
Normal file
14
dScripts/02_server/Map/General/NTNaomiDirtServer.cpp
Normal file
@@ -0,0 +1,14 @@
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#include "NTNaomiDirtServer.h"
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namespace {
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std::map<int32_t, std::string> VisibilityMissionTable = {
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{1253, std::string("Dirt_Clouds_Sent")},
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{1276, std::string("Dirt_Clouds_Assem")},
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{1277, std::string("Dirt_Clouds_Para")},
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{1283, std::string("Dirt_Clouds_Halls")}
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};
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};
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void NTNaomiDirtServer::OnStartup(Entity* self) {
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SetGameVariables(VisibilityMissionTable);
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}
|
11
dScripts/02_server/Map/General/NTNaomiDirtServer.h
Normal file
11
dScripts/02_server/Map/General/NTNaomiDirtServer.h
Normal file
@@ -0,0 +1,11 @@
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#ifndef __NTNAOMIDIRTSERVER__H__
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#define __NTNAOMIDIRTSERVER__H__
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#include "VisToggleNotifierServer.h"
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class NTNaomiDirtServer : public VisToggleNotifierServer {
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public:
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void OnStartup(Entity* self) override;
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};
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#endif //!__NTNAOMIDIRTSERVER__H__
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23
dScripts/02_server/Map/General/VisToggleNotifierServer.cpp
Normal file
23
dScripts/02_server/Map/General/VisToggleNotifierServer.cpp
Normal file
@@ -0,0 +1,23 @@
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#include "VisToggleNotifierServer.h"
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#include "eMissionState.h"
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#include "Game.h"
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#include "dZoneManager.h"
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void VisToggleNotifierServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionId, eMissionState missionState) {
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auto itr = m_GameVariables.find(missionId);
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if (itr != m_GameVariables.end()) {
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bool visible = true;
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if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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visible = false;
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}
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auto spawners = Game::zoneManager->GetSpawnersByName(itr->second);
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if (spawners.empty()) return;
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for (const auto spawner : spawners) {
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auto spawnedObjIds = spawner->GetSpawnedObjectIDs();
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for (const auto& objId : spawnedObjIds) {
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GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible);
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}
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}
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}
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}
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15
dScripts/02_server/Map/General/VisToggleNotifierServer.h
Normal file
15
dScripts/02_server/Map/General/VisToggleNotifierServer.h
Normal file
@@ -0,0 +1,15 @@
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#ifndef __VISTOGGLENOTIFIERSERVER__H__
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#define __VISTOGGLENOTIFIERSERVER__H__
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#include "CppScripts.h"
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class VisToggleNotifierServer : public CppScripts::Script {
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public:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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protected:
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void SetGameVariables(std::map<int32_t, std::string>& gameVariables) { m_GameVariables = gameVariables; }
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private:
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std::map<int32_t, std::string> m_GameVariables;
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};
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#endif //!__VISTOGGLENOTIFIERSERVER__H__
|
@@ -18,9 +18,12 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NT
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"NtXRayServer.cpp"
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"NtSleepingGuard.cpp"
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"NtImagimeterVisibility.cpp"
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"NTPipeVisibilityServer.cpp"
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"NtSentinelWalkwayServer.cpp"
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"NtDarkitectRevealServer.cpp"
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"NtParadoxTeleServer.cpp"
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"NtVentureSpeedPadServer.cpp"
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"NtVentureCannonServer.cpp"
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"NtBcSubmitServer.cpp"
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"NtNaomiBreadcrumbServer.cpp"
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PARENT_SCOPE)
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|
15
dScripts/02_server/Map/NT/NTPipeVisibilityServer.cpp
Normal file
15
dScripts/02_server/Map/NT/NTPipeVisibilityServer.cpp
Normal file
@@ -0,0 +1,15 @@
|
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#include "NTPipeVisibilityServer.h"
|
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#include "Entity.h"
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#include "Character.h"
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|
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void NTPipeVisibilityServer::OnRebuildComplete(Entity* self, Entity* target) {
|
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const auto flag = self->GetVar<int32_t>(u"flag");
|
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if (flag == 0) return;
|
||||
|
||||
auto* character = target->GetCharacter();
|
||||
if (!character) return;
|
||||
|
||||
character->SetPlayerFlag(flag, true);
|
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|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PipeBuilt");
|
||||
}
|
11
dScripts/02_server/Map/NT/NTPipeVisibilityServer.h
Normal file
11
dScripts/02_server/Map/NT/NTPipeVisibilityServer.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef __NTPIPEVISIBILITYSERVER__H__
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||||
#define __NTPIPEVISIBILITYSERVER__H__
|
||||
|
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#include "CppScripts.h"
|
||||
|
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class NTPipeVisibilityServer : public CppScripts::Script {
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||||
public:
|
||||
void OnRebuildComplete(Entity* self, Entity* target) override;
|
||||
};
|
||||
|
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#endif //!__NTPIPEVISIBILITYSERVER__H__
|
34
dScripts/02_server/Map/NT/NtBcSubmitServer.cpp
Normal file
34
dScripts/02_server/Map/NT/NtBcSubmitServer.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include "NtBcSubmitServer.h"
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|
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#include <cstdint>
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#include <map>
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|
||||
#include "Entity.h"
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#include "MissionComponent.h"
|
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|
||||
// https://explorer.lu/missions/
|
||||
// Key is the main mission, value is the breadcrumb mission to reset upon Mission Dialogue Ok.
|
||||
// To see the actual missions, just append the number to the end of the URL.
|
||||
namespace {
|
||||
std::map<uint32_t, uint32_t> ResetMissionsTable = {
|
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{999, 1335},
|
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{1002, 1355},
|
||||
{1006, 1349},
|
||||
{1009, 1348},
|
||||
{1379, 1335},
|
||||
{1380, 1355},
|
||||
{1378, 1349},
|
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{1377, 1348},
|
||||
};
|
||||
}
|
||||
|
||||
void NtBcSubmitServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (!missionComponent) return;
|
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|
||||
auto it = ResetMissionsTable.find(missionID);
|
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if (it == ResetMissionsTable.end()) return;
|
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|
||||
const auto missionToReset = it->second;
|
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missionComponent->ResetMission(missionToReset);
|
||||
}
|
11
dScripts/02_server/Map/NT/NtBcSubmitServer.h
Normal file
11
dScripts/02_server/Map/NT/NtBcSubmitServer.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef __NTBCSUBMITSERVER__H__
|
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#define __NTBCSUBMITSERVER__H__
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
class NtBcSubmitServer : public virtual CppScripts::Script {
|
||||
public:
|
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
};
|
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|
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#endif //!__NTBCSUBMITSERVER__H__
|
@@ -37,4 +37,5 @@ void NtDukeServer::OnMissionDialogueOK(Entity* self, Entity* target, int mission
|
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inventoryComponent->RemoveItem(m_SwordLot, lotCount);
|
||||
}
|
||||
}
|
||||
NtBcSubmitServer::OnMissionDialogueOK(self, target, missionID, missionState);
|
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}
|
||||
|
@@ -1,7 +1,8 @@
|
||||
#pragma once
|
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#include "NtFactionSpyServer.h"
|
||||
#include "NtBcSubmitServer.h"
|
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|
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class NtDukeServer : public NtFactionSpyServer {
|
||||
class NtDukeServer : public NtFactionSpyServer, public NtBcSubmitServer {
|
||||
void SetVariables(Entity* self) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
const uint32_t m_SwordMissionID = 1448;
|
||||
|
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "NtFactionSpyServer.h"
|
||||
#include "NtBcSubmitServer.h"
|
||||
|
||||
class NtHaelServer : public NtFactionSpyServer {
|
||||
class NtHaelServer : public NtFactionSpyServer, public NtBcSubmitServer {
|
||||
void SetVariables(Entity* self) override;
|
||||
};
|
||||
|
43
dScripts/02_server/Map/NT/NtNaomiBreadcrumbServer.cpp
Normal file
43
dScripts/02_server/Map/NT/NtNaomiBreadcrumbServer.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
#include "NtNaomiBreadcrumbServer.h"
|
||||
#include <map>
|
||||
|
||||
#include "eMissionState.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
// https://explorer.lu/missions/
|
||||
// Key is the main mission, value is the breadcrumb mission to reset upon Mission Dialogue Ok.
|
||||
// To see the actual missions, just append the number to the end of the URL.
|
||||
namespace {
|
||||
std::map<int32_t, std::vector<int32_t>> CompleteBcMissionTable = {
|
||||
{1377, {1378, 1379, 1380, 1349, 1335, 1355}},
|
||||
{1378, {1377, 1379, 1380, 1348, 1335, 1355}},
|
||||
{1379, {1377, 1378, 1380, 1348, 1349, 1355}},
|
||||
{1380, {1377, 1378, 1379, 1348, 1349, 1335}},
|
||||
};
|
||||
|
||||
std::map<int32_t, int32_t> MatchingBCTable = {
|
||||
{1377, 1348},
|
||||
{1378, 1349},
|
||||
{1379, 1335},
|
||||
{1380, 1355}
|
||||
};
|
||||
}
|
||||
|
||||
void NtNaomiBreadcrumbServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
|
||||
auto itr = MatchingBCTable.find(missionID);
|
||||
if (itr == MatchingBCTable.end()) return;
|
||||
|
||||
missionComponent->AcceptMission(itr->second);
|
||||
|
||||
auto it = CompleteBcMissionTable.find(missionID);
|
||||
if (it == CompleteBcMissionTable.end()) return;
|
||||
|
||||
if (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE) {
|
||||
for (const auto& bcMission : it->second) {
|
||||
missionComponent->ResetMission(bcMission);
|
||||
}
|
||||
}
|
||||
}
|
11
dScripts/02_server/Map/NT/NtNaomiBreadcrumbServer.h
Normal file
11
dScripts/02_server/Map/NT/NtNaomiBreadcrumbServer.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef __NTNAOMIBREADCRUMBSERVER__H__
|
||||
#define __NTNAOMIBREADCRUMBSERVER__H__
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
class NtNaomiBreadcrumbServer : public CppScripts::Script {
|
||||
public:
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
};
|
||||
|
||||
#endif //!__NTNAOMIBREADCRUMBSERVER__H__
|
@@ -1,7 +1,8 @@
|
||||
#pragma once
|
||||
#include "NtFactionSpyServer.h"
|
||||
#include "NtBcSubmitServer.h"
|
||||
|
||||
class NtOverbuildServer : public NtFactionSpyServer {
|
||||
class NtOverbuildServer : public NtFactionSpyServer, public NtBcSubmitServer {
|
||||
void SetVariables(Entity* self) override;
|
||||
const std::u16string m_OtherEntitiesGroupVariable = u"SpyConvo2Group";
|
||||
};
|
||||
|
@@ -11,4 +11,5 @@ void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
|
||||
inventoryComponent->RemoveItem(alienPartLot, 1);
|
||||
}
|
||||
}
|
||||
NtBcSubmitServer::OnMissionDialogueOK(self, target, missionID, missionState);
|
||||
}
|
||||
|
@@ -1,7 +1,8 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "NtBcSubmitServer.h"
|
||||
|
||||
class NtVandaServer : public CppScripts::Script {
|
||||
class NtVandaServer : public NtBcSubmitServer {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
const uint32_t m_AlienPartMissionID = 1183;
|
||||
const std::vector<LOT> m_AlienPartLots = { 12479, 12480, 12481 };
|
||||
|
@@ -209,6 +209,11 @@
|
||||
#include "NtXRayServer.h"
|
||||
#include "NtSleepingGuard.h"
|
||||
#include "NtImagimeterVisibility.h"
|
||||
#include "FrictionVolumeServer.h"
|
||||
#include "NTPipeVisibilityServer.h"
|
||||
#include "NTNaomiDirtServer.h"
|
||||
#include "MinigameBlueMark.h"
|
||||
#include "NtNaomiBreadcrumbServer.h"
|
||||
|
||||
// DLU Scripts
|
||||
#include "DLUVanityNPC.h"
|
||||
@@ -311,6 +316,7 @@
|
||||
#include "WildNinjaStudent.h"
|
||||
#include "WildNinjaSensei.h"
|
||||
#include "WildNinjaBricks.h"
|
||||
#include "VisToggleNotifierServer.h"
|
||||
|
||||
namespace {
|
||||
InvalidScript* invalidToReturn = new InvalidScript();
|
||||
@@ -694,19 +700,30 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = new NtDukeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua")
|
||||
script = new NtHaelServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua")
|
||||
script = new NtFactionSpyServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua")
|
||||
script = new NtOverbuildServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua")
|
||||
script = new NtVandaServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua")
|
||||
script = new ForceVolumeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua")
|
||||
script = new FrictionVolumeServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua")
|
||||
script = new NtXRayServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua")
|
||||
script = new NtSleepingGuard();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua") {
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua")
|
||||
script = new NTImagimeterVisibility();
|
||||
}
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua")
|
||||
script = new NTPipeVisibilityServer();
|
||||
else if (scriptName == "scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua")
|
||||
script = new MinigameBlueMark();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua")
|
||||
script = new NtNaomiBreadcrumbServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua")
|
||||
script = new NTNaomiDirtServer();
|
||||
|
||||
//AM:
|
||||
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua")
|
||||
|
@@ -12,7 +12,7 @@ struct SpyData {
|
||||
uint32_t missionID;
|
||||
};
|
||||
|
||||
class NtFactionSpyServer : public CppScripts::Script {
|
||||
class NtFactionSpyServer : public virtual CppScripts::Script {
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
|
||||
void OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName, float_t pathTime, float_t totalTime, int32_t waypoint) override;
|
||||
|
@@ -6,4 +6,10 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_SG_GF})
|
||||
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "SG_GF/${file}")
|
||||
endforeach()
|
||||
|
||||
add_subdirectory(Objects)
|
||||
|
||||
foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
|
||||
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
|
||||
endforeach()
|
||||
|
||||
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} PARENT_SCOPE)
|
||||
|
4
dScripts/ai/MINIGAME/Objects/CMakeLists.txt
Normal file
4
dScripts/ai/MINIGAME/Objects/CMakeLists.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
SET(DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS
|
||||
"MinigameBlueMark.cpp"
|
||||
PARENT_SCOPE
|
||||
)
|
7
dScripts/ai/MINIGAME/Objects/MinigameBlueMark.cpp
Normal file
7
dScripts/ai/MINIGAME/Objects/MinigameBlueMark.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include "MinigameBlueMark.h"
|
||||
#include "Game.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void MinigameBlueMark::OnStartup(Entity* self) {
|
||||
Game::zoneManager->GetZoneControlObject()->NotifyObject(self, "Blue_Mark");
|
||||
}
|
6
dScripts/ai/MINIGAME/Objects/MinigameBlueMark.h
Normal file
6
dScripts/ai/MINIGAME/Objects/MinigameBlueMark.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class MinigameBlueMark : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
};
|
@@ -1040,6 +1040,13 @@ void SGCannon::ResetVars(Entity* self) {
|
||||
self->SetVar<std::vector<LOT>>(RewardsVariable, {});
|
||||
self->SetVar<uint32_t>(TotalScoreVariable, 0);
|
||||
|
||||
self->SetVar<uint32_t>(u"m_curStreak", 0);
|
||||
self->SetNetworkVar<float>(u"SuperChargeBar", 0);
|
||||
self->SetVar<uint32_t>(u"LastSuperTotal", 0);
|
||||
self->SetNetworkVar<float>(u"SuperChargeBar", 0.0f);
|
||||
self->SetNetworkVar<bool>(u"ShowStreak", 0);
|
||||
self->SetNetworkVar<bool>(u"UnMarkAll", true);
|
||||
|
||||
const_cast<std::vector<SGEnemy>&>(self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable)).clear();
|
||||
self->SetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable, {});
|
||||
|
||||
|
Reference in New Issue
Block a user