Merge branch 'main' into item-component

This commit is contained in:
Aaron Kimbre
2023-03-20 21:05:58 -05:00
288 changed files with 2511 additions and 2531 deletions

View File

@@ -72,6 +72,19 @@
#include "TriggerComponent.h"
#include "ItemComponent.h"
#include "MutableModelBehaviorComponent.h"
#include "eReplicaComponentType.h"
// Table includes
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
m_ObjectID = objectID;
@@ -137,7 +150,7 @@ void Entity::Initialize() {
const auto triggerInfo = GetVarAsString(u"trigger_id");
if (!triggerInfo.empty()) m_Components.emplace(COMPONENT_TYPE_TRIGGER, new TriggerComponent(this, triggerInfo));
if (!triggerInfo.empty()) m_Components.emplace(eReplicaComponentType::TRIGGER, new TriggerComponent(this, triggerInfo));
/**
* Setup groups
@@ -159,30 +172,30 @@ void Entity::Initialize() {
}
// Get the registry table
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
/**
* Special case for BBB models. They have components not corresponding to the registry.
*/
if (m_TemplateID == 14) {
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
ModelComponent* modelcomp = new ModelComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, modelcomp));
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, modelcomp));
RenderComponent* render = new RenderComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
auto destroyableComponent = new DestroyableComponent(this);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
destroyableComponent->SetIsSmashable(true);
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
// We have all our components.
return;
}
@@ -195,47 +208,47 @@ void Entity::Initialize() {
if (GetParentUser()) {
auto missions = new MissionComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION, missions));
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION, missions));
missions->LoadFromXml(m_Character->GetXMLDoc());
}
uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PET);
uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentId > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_PET, new PetComponent(this, petComponentId)));
m_Components.insert(std::make_pair(eReplicaComponentType::PET, new PetComponent(this, petComponentId)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ZONE_CONTROL) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_ZONE_CONTROL, nullptr));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::ZONE_CONTROL, nullptr));
}
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_POSSESSABLE);
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentId > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODULE_ASSEMBLY) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_STATS) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_STATS, nullptr));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_STATS, nullptr));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_EXHIBIT, -1) >= 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_EXHIBIT, new LUPExhibitComponent(this)));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::LUP_EXHIBIT, new LUPExhibitComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_CONTROL) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_CONTROL, new RacingControlComponent(this)));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_CONTROL, new RacingControlComponent(this)));
}
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_ENTRANCE);
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
if (propertyEntranceComponentID > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY_ENTRANCE,
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY_ENTRANCE,
new PropertyEntranceComponent(propertyEntranceComponentID, this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CONTROLLABLE_PHYSICS) > 0) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
if (m_Character) {
@@ -270,68 +283,68 @@ void Entity::Initialize() {
controllablePhysics->SetRotation(m_DefaultRotation);
}
m_Components.insert(std::make_pair(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysics));
m_Components.insert(std::make_pair(eReplicaComponentType::CONTROLLABLE_PHYSICS, controllablePhysics));
}
// If an entity is marked a phantom, simple physics is made into phantom phyics.
bool markedAsPhantom = GetVar<bool>(u"markedAsPhantom");
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
if (!markedAsPhantom && simplePhysicsComponentID > 0) {
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS) > 0) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, comp));
}
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PHANTOM_PHYSICS) > 0) {
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
phantomPhysics->SetPhysicsEffectActive(false);
m_Components.insert(std::make_pair(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysics));
m_Components.insert(std::make_pair(eReplicaComponentType::PHANTOM_PHYSICS, phantomPhysics));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VEHICLE_PHYSICS) > 0) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent));
m_Components.insert(std::make_pair(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent));
vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SOUND_TRIGGER, -1) != -1) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
auto* comp = new SoundTriggerComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SOUND_TRIGGER, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::SOUND_TRIGGER, comp));
}
//Also check for the collectible id:
m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF) > 0) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
BuffComponent* comp = new BuffComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_BUFF, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::BUFF, comp));
}
int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_COLLECTIBLE);
int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
if (collectibleComponentID > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_COLLECTIBLE, nullptr));
m_Components.insert(std::make_pair(eReplicaComponentType::COLLECTIBLE, nullptr));
}
/**
* Multiple components require the destructible component.
*/
int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF);
int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD);
int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
int componentID = 0;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (rebuildComponentID > 0) componentID = rebuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable<CDDestructibleComponentTable>("DestructibleComponent");
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (buffComponentID > 0 || collectibleComponentID > 0) {
@@ -343,7 +356,7 @@ void Entity::Initialize() {
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (destCompData.size() > 0) {
if (HasComponent(COMPONENT_TYPE_RACING_STATS)) {
if (HasComponent(eReplicaComponentType::RACING_STATS)) {
destCompData[0].imagination = 60;
}
@@ -363,7 +376,7 @@ void Entity::Initialize() {
uint32_t npcMinLevel = destCompData[0].level;
uint32_t currencyIndex = destCompData[0].CurrencyIndex;
CDCurrencyTableTable* currencyTable = CDClientManager::Instance()->GetTable<CDCurrencyTableTable>("CurrencyTable");
CDCurrencyTableTable* currencyTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
if (currencyValues.size() > 0) {
@@ -387,8 +400,8 @@ void Entity::Initialize() {
comp->AddFaction(6); //Smashables
// A race car has 60 imagination, other entities defaults to 0.
comp->SetImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
comp->SetMaxImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
comp->SetImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
comp->SetMaxImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
}
}
@@ -406,43 +419,43 @@ void Entity::Initialize() {
}
}
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CHARACTER) > 0 || m_Character) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
// Character Component always has a possessor, level, and forced movement components
m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSOR, new PossessorComponent(this)));
m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSOR, new PossessorComponent(this)));
// load in the xml for the level
auto* levelComp = new LevelProgressionComponent(this);
levelComp->LoadFromXml(m_Character->GetXMLDoc());
m_Components.insert(std::make_pair(COMPONENT_TYPE_LEVEL_PROGRESSION, levelComp));
m_Components.insert(std::make_pair(eReplicaComponentType::LEVEL_PROGRESSION, levelComp));
m_Components.insert(std::make_pair(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
m_Components.insert(std::make_pair(eReplicaComponentType::PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
CharacterComponent* charComp = new CharacterComponent(this, m_Character);
charComp->LoadFromXml(m_Character->GetXMLDoc());
m_Components.insert(std::make_pair(COMPONENT_TYPE_CHARACTER, charComp));
m_Components.insert(std::make_pair(eReplicaComponentType::CHARACTER, charComp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_INVENTORY) > 0 || m_Character) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
InventoryComponent* comp = nullptr;
if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
else comp = new InventoryComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::INVENTORY, comp));
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH_LUP, -1) != -1) {
auto comp = new RocketLaunchLupComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::ROCKET_LAUNCH_LUP, comp));
}
/**
* This is a bit of a mess
*/
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPT, -1);
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPT, -1);
std::string scriptName = "";
bool client = false;
@@ -485,12 +498,12 @@ void Entity::Initialize() {
}
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
}
// ZoneControl script
if (m_TemplateID == 2365) {
CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const auto zoneID = dZoneManager::Instance()->GetZoneID();
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
@@ -499,26 +512,26 @@ void Entity::Initialize() {
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, comp));
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SKILL, -1) != -1 || m_Character) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
SkillComponent* comp = new SkillComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SKILL, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::SKILL, comp));
}
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BASE_COMBAT_AI);
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiId > 0) {
BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
m_Components.insert(std::make_pair(COMPONENT_TYPE_BASE_COMBAT_AI, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::BASE_COMBAT_AI, comp));
}
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD) > 0) {
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
RebuildComponent* comp = new RebuildComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_REBUILD, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance()->GetTable<CDRebuildComponentTable>("RebuildComponent");
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
if (rebCompData.size() > 0) {
@@ -556,89 +569,88 @@ void Entity::Initialize() {
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SWITCH, -1) != -1) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
SwitchComponent* comp = new SwitchComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SWITCH, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::SWITCH, comp));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VENDOR) > 0)) {
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
VendorComponent* comp = new VendorComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_VENDOR, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_VENDOR, -1) != -1) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
auto* component = new PropertyVendorComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_VENDOR, component);
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_VENDOR, component);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_MANAGEMENT, -1) != -1) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
auto* component = new PropertyManagementComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_MANAGEMENT, component);
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_MANAGEMENT, component);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
BouncerComponent* comp = new BouncerComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_BOUNCER, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::BOUNCER, comp));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RENDER) > 0 && m_TemplateID != 2365) || m_Character) {
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER) > 0 && m_TemplateID != 2365) || m_Character) {
RenderComponent* render = new RenderComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MISSION_OFFER) > 0) || m_Character) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUILD_BORDER, -1) != -1) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_BUILD_BORDER, new BuildBorderComponent(this)));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
m_Components.insert(std::make_pair(eReplicaComponentType::BUILD_BORDER, new BuildBorderComponent(this)));
}
// Scripted activity component
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPTED_ACTIVITY);
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY);
if ((scriptedActivityID > 0)) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODEL, -1) != -1 && !(petComponentId > 0)) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, new ModelComponent(this)));
if (m_Components.find(COMPONENT_TYPE_DESTROYABLE) == m_Components.end()) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !(petComponentId > 0)) {
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, new ModelComponent(this)));
if (m_Components.find(eReplicaComponentType::DESTROYABLE) == m_Components.end()) {
auto destroyableComponent = new DestroyableComponent(this);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
destroyableComponent->SetIsSmashable(true);
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0 && !(petComponentId > 0)) {
m_Components.emplace(COMPONENT_TYPE_ITEM, new ItemComponent(this));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !(petComponentId > 0)) {
m_Components.insert(std::make_pair(eReplicaComponentType::ITEM, nullptr));
}
// Shooting gallery component
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SHOOTING_GALLERY) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SHOOTING_GALLERY) > 0) {
m_Components.insert(std::make_pair(eReplicaComponentType::SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY, -1) != -1) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY, new PropertyComponent(this)));
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY, new PropertyComponent(this)));
}
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH);
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketId > 0)) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
m_Components.insert(std::make_pair(eReplicaComponentType::ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
}
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RAIL_ACTIVATOR);
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
if (railComponentID > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
m_Components.insert(std::make_pair(eReplicaComponentType::RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
}
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVEMENT_AI);
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
if (movementAIID > 0) {
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance()->GetTable<CDMovementAIComponentTable>("MovementAIComponent");
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance().GetTable<CDMovementAIComponentTable>();
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
if (moveAIComp.size() > 0) {
@@ -661,7 +673,7 @@ void Entity::Initialize() {
}
}
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
MovementAIInfo moveInfo = MovementAIInfo();
@@ -672,7 +684,7 @@ void Entity::Initialize() {
moveInfo.wanderDelayMax = 5;
moveInfo.wanderDelayMin = 2;
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
std::string pathName = GetVarAsString(u"attached_path");
@@ -683,7 +695,7 @@ void Entity::Initialize() {
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVING_PLATFORM, plat));
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
// else if we are a movement path
} /*else if (path->pathType == PathType::Movement) {
auto movementAIcomp = GetComponent<MovementAIComponent>();
@@ -695,14 +707,14 @@ void Entity::Initialize() {
}*/
}
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROXIMITY_MONITOR);
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance()->GetTable<CDProximityMonitorComponentTable>("ProximityMonitorComponent");
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROXIMITY_MONITOR, comp));
m_Components.insert(std::make_pair(eReplicaComponentType::PROXIMITY_MONITOR, comp));
}
}
@@ -715,7 +727,7 @@ void Entity::Initialize() {
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements
if (m_Components.size() == 2 && HasComponent(COMPONENT_TYPE_SIMPLE_PHYSICS) && HasComponent(COMPONENT_TYPE_RENDER)) {
if (m_Components.size() == 2 && HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER)) {
goto no_ghosting;
}
@@ -727,14 +739,14 @@ void Entity::Initialize() {
*/
if (
!EntityManager::IsExcludedFromGhosting(GetLOT()) &&
!HasComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY) &&
!HasComponent(COMPONENT_TYPE_MOVING_PLATFORM) &&
!HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) &&
!HasComponent(COMPONENT_TYPE_PROPERTY) &&
!HasComponent(COMPONENT_TYPE_RACING_CONTROL) &&
!HasComponent(COMPONENT_TYPE_VEHICLE_PHYSICS)
!HasComponent(eReplicaComponentType::SCRIPTED_ACTIVITY) &&
!HasComponent(eReplicaComponentType::MOVING_PLATFORM) &&
!HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
!HasComponent(eReplicaComponentType::PROPERTY) &&
!HasComponent(eReplicaComponentType::RACING_CONTROL) &&
!HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
)
//if (HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI))
//if (HasComponent(eReplicaComponentType::BASE_COMBAT_AI))
{
m_IsGhostingCandidate = true;
}
@@ -744,7 +756,7 @@ void Entity::Initialize() {
}
// Special case for collectibles in Ninjago
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
if (HasComponent(eReplicaComponentType::COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
m_IsGhostingCandidate = true;
}
}
@@ -779,7 +791,7 @@ User* Entity::GetParentUser() const {
return static_cast<const Player*>(this)->GetParentUser();
}
Component* Entity::GetComponent(int32_t componentID) const {
Component* Entity::GetComponent(eReplicaComponentType componentID) const {
const auto& index = m_Components.find(componentID);
if (index == m_Components.end()) {
@@ -789,11 +801,11 @@ Component* Entity::GetComponent(int32_t componentID) const {
return index->second;
}
bool Entity::HasComponent(const int32_t componentId) const {
bool Entity::HasComponent(const eReplicaComponentType componentId) const {
return m_Components.find(componentId) != m_Components.end();
}
void Entity::AddComponent(const int32_t componentId, Component* component) {
void Entity::AddComponent(const eReplicaComponentType componentId, Component* component) {
if (HasComponent(componentId)) {
return;
}
@@ -803,8 +815,8 @@ void Entity::AddComponent(const int32_t componentId, Component* component) {
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
for (std::pair<int32_t, void*> p : m_Components) {
if (p.first == COMPONENT_TYPE_SCRIPT) {
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
if (p.first == eReplicaComponentType::SCRIPT) {
comps.push_back(static_cast<ScriptComponent*>(p.second));
}
}
@@ -832,7 +844,7 @@ void Entity::SetProximityRadius(float proxRadius, std::string name) {
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) {
proxMon = new ProximityMonitorComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
}
proxMon->SetProximityRadius(proxRadius, name);
}
@@ -841,7 +853,7 @@ void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) {
proxMon = new ProximityMonitorComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
}
proxMon->SetProximityRadius(entity, name);
}
@@ -929,7 +941,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
}
TriggerComponent* triggerComponent;
if (TryGetComponent(COMPONENT_TYPE_TRIGGER, triggerComponent)) {
if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
// has trigger component, check to see if we have events to handle
auto* trigger = triggerComponent->GetTrigger();
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
@@ -995,59 +1007,59 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
unsigned int flags = 0;
PossessableComponent* possessableComponent;
if (TryGetComponent(COMPONENT_TYPE_POSSESSABLE, possessableComponent)) {
if (TryGetComponent(eReplicaComponentType::POSSESSABLE, possessableComponent)) {
possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ModuleAssemblyComponent* moduleAssemblyComponent;
if (TryGetComponent(COMPONENT_TYPE_MODULE_ASSEMBLY, moduleAssemblyComponent)) {
if (TryGetComponent(eReplicaComponentType::MODULE_ASSEMBLY, moduleAssemblyComponent)) {
moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ControllablePhysicsComponent* controllablePhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysicsComponent)) {
if (TryGetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS, controllablePhysicsComponent)) {
controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SimplePhysicsComponent* simplePhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_SIMPLE_PHYSICS, simplePhysicsComponent)) {
if (TryGetComponent(eReplicaComponentType::SIMPLE_PHYSICS, simplePhysicsComponent)) {
simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics;
if (TryGetComponent(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, rigidbodyPhantomPhysics)) {
if (TryGetComponent(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, rigidbodyPhantomPhysics)) {
rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags);
}
VehiclePhysicsComponent* vehiclePhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
if (TryGetComponent(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
PhantomPhysicsComponent* phantomPhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysicsComponent)) {
if (TryGetComponent(eReplicaComponentType::PHANTOM_PHYSICS, phantomPhysicsComponent)) {
phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SoundTriggerComponent* soundTriggerComponent;
if (TryGetComponent(COMPONENT_TYPE_SOUND_TRIGGER, soundTriggerComponent)) {
if (TryGetComponent(eReplicaComponentType::SOUND_TRIGGER, soundTriggerComponent)) {
soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
BuffComponent* buffComponent;
if (TryGetComponent(COMPONENT_TYPE_BUFF, buffComponent)) {
if (TryGetComponent(eReplicaComponentType::BUFF, buffComponent)) {
buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent)) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
destroyableSerialized = true;
}
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE)) {
if (HasComponent(eReplicaComponentType::COLLECTIBLE)) {
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
destroyableSerialized = true;
@@ -1055,15 +1067,15 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
}
PetComponent* petComponent;
if (TryGetComponent(COMPONENT_TYPE_PET, petComponent)) {
if (TryGetComponent(eReplicaComponentType::PET, petComponent)) {
petComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
CharacterComponent* characterComponent;
if (TryGetComponent(COMPONENT_TYPE_CHARACTER, characterComponent)) {
if (TryGetComponent(eReplicaComponentType::CHARACTER, characterComponent)) {
PossessorComponent* possessorComponent;
if (TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) {
if (TryGetComponent(eReplicaComponentType::POSSESSOR, possessorComponent)) {
possessorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
} else {
// Should never happen, but just to be safe
@@ -1071,7 +1083,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
}
LevelProgressionComponent* levelProgressionComponent;
if (TryGetComponent(COMPONENT_TYPE_LEVEL_PROGRESSION, levelProgressionComponent)) {
if (TryGetComponent(eReplicaComponentType::LEVEL_PROGRESSION, levelProgressionComponent)) {
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
} else {
// Should never happen, but just to be safe
@@ -1079,7 +1091,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
}
PlayerForcedMovementComponent* playerForcedMovementComponent;
if (TryGetComponent(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, playerForcedMovementComponent)) {
if (TryGetComponent(eReplicaComponentType::PLAYER_FORCED_MOVEMENT, playerForcedMovementComponent)) {
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
} else {
// Should never happen, but just to be safe
@@ -1090,34 +1102,34 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
}
ItemComponent* itemComponent;
if (TryGetComponent(COMPONENT_TYPE_ITEM, itemComponent)) {
if (TryGetComponent(eReplicaComponentType::ITEM, itemComponent)) {
itemComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
InventoryComponent* inventoryComponent;
if (TryGetComponent(COMPONENT_TYPE_INVENTORY, inventoryComponent)) {
if (TryGetComponent(eReplicaComponentType::INVENTORY, inventoryComponent)) {
inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ScriptComponent* scriptComponent;
if (TryGetComponent(COMPONENT_TYPE_SCRIPT, scriptComponent)) {
if (TryGetComponent(eReplicaComponentType::SCRIPT, scriptComponent)) {
scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SkillComponent* skillComponent;
if (TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
if (TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) {
skillComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
BaseCombatAIComponent* baseCombatAiComponent;
if (TryGetComponent(COMPONENT_TYPE_BASE_COMBAT_AI, baseCombatAiComponent)) {
if (TryGetComponent(eReplicaComponentType::BASE_COMBAT_AI, baseCombatAiComponent)) {
baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RebuildComponent* rebuildComponent;
if (TryGetComponent(COMPONENT_TYPE_REBUILD, rebuildComponent)) {
if (TryGetComponent(eReplicaComponentType::QUICK_BUILD, rebuildComponent)) {
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
destroyableSerialized = true;
@@ -1125,64 +1137,64 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
}
MovingPlatformComponent* movingPlatformComponent;
if (TryGetComponent(COMPONENT_TYPE_MOVING_PLATFORM, movingPlatformComponent)) {
if (TryGetComponent(eReplicaComponentType::MOVING_PLATFORM, movingPlatformComponent)) {
movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SwitchComponent* switchComponent;
if (TryGetComponent(COMPONENT_TYPE_SWITCH, switchComponent)) {
if (TryGetComponent(eReplicaComponentType::SWITCH, switchComponent)) {
switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
VendorComponent* vendorComponent;
if (TryGetComponent(COMPONENT_TYPE_VENDOR, vendorComponent)) {
if (TryGetComponent(eReplicaComponentType::VENDOR, vendorComponent)) {
vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
BouncerComponent* bouncerComponent;
if (TryGetComponent(COMPONENT_TYPE_BOUNCER, bouncerComponent)) {
if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ScriptedActivityComponent* scriptedActivityComponent;
if (TryGetComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
if (TryGetComponent(eReplicaComponentType::SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ShootingGalleryComponent* shootingGalleryComponent;
if (TryGetComponent(COMPONENT_TYPE_SHOOTING_GALLERY, shootingGalleryComponent)) {
if (TryGetComponent(eReplicaComponentType::SHOOTING_GALLERY, shootingGalleryComponent)) {
shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RacingControlComponent* racingControlComponent;
if (TryGetComponent(COMPONENT_TYPE_RACING_CONTROL, racingControlComponent)) {
if (TryGetComponent(eReplicaComponentType::RACING_CONTROL, racingControlComponent)) {
racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
LUPExhibitComponent* lupExhibitComponent;
if (TryGetComponent(COMPONENT_TYPE_EXHIBIT, lupExhibitComponent)) {
if (TryGetComponent(eReplicaComponentType::LUP_EXHIBIT, lupExhibitComponent)) {
lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ModelComponent* modelComponent;
if (TryGetComponent(COMPONENT_TYPE_MODEL, modelComponent)) {
if (TryGetComponent(eReplicaComponentType::MODEL, modelComponent)) {
modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RenderComponent* renderComponent;
if (TryGetComponent(COMPONENT_TYPE_RENDER, renderComponent)) {
if (TryGetComponent(eReplicaComponentType::RENDER, renderComponent)) {
renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
if (modelComponent) {
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
destroyableSerialized = true;
}
}
if (HasComponent(COMPONENT_TYPE_ZONE_CONTROL)) {
if (HasComponent(eReplicaComponentType::ZONE_CONTROL)) {
outBitStream->Write<uint32_t>(0x40000000);
}
@@ -1578,7 +1590,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
InventoryComponent* inv = GetComponent<InventoryComponent>();
if (!inv) return;
CDObjectsTable* objectsTable = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects");
CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
@@ -1591,10 +1603,10 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
const CDObjects& object = objectsTable->GetByID(p.second.lot);
if (object.id != 0 && object.type == "Powerup") {
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());

View File

@@ -31,6 +31,7 @@ class Item;
class Character;
class EntityCallbackTimer;
enum class eTriggerEventType;
enum class eReplicaComponentType : uint32_t;
namespace CppScripts {
class Script;
@@ -131,17 +132,17 @@ public:
* Component management
*/
Component* GetComponent(int32_t componentID) const;
Component* GetComponent(eReplicaComponentType componentID) const;
template<typename T>
T* GetComponent() const;
template<typename T>
bool TryGetComponent(int32_t componentId, T*& component) const;
bool TryGetComponent(eReplicaComponentType componentId, T*& component) const;
bool HasComponent(int32_t componentId) const;
bool HasComponent(eReplicaComponentType componentId) const;
void AddComponent(int32_t componentId, Component* component);
void AddComponent(eReplicaComponentType componentId, Component* component);
std::vector<ScriptComponent*> GetScriptComponents();
@@ -164,7 +165,7 @@ public:
void AddToGroup(const std::string& group);
bool IsPlayer() const;
std::unordered_map<int32_t, Component*>& GetComponents() { return m_Components; } // TODO: Remove
std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
@@ -314,7 +315,7 @@ protected:
std::vector<std::function<void()>> m_DieCallbacks;
std::vector<std::function<void(Entity* target)>> m_PhantomCollisionCallbacks;
std::unordered_map<int32_t, Component*> m_Components; //The int is the ID of the component
std::unordered_map<eReplicaComponentType, Component*> m_Components;
std::vector<EntityTimer*> m_Timers;
std::vector<EntityTimer*> m_PendingTimers;
std::vector<EntityCallbackTimer*> m_CallbackTimers;
@@ -344,7 +345,7 @@ protected:
*/
template<typename T>
bool Entity::TryGetComponent(const int32_t componentId, T*& component) const {
bool Entity::TryGetComponent(const eReplicaComponentType componentId, T*& component) const {
const auto& index = m_Components.find(componentId);
if (index == m_Components.end()) {

View File

@@ -20,6 +20,7 @@
#include "MessageIdentifiers.h"
#include "dConfig.h"
#include "eTriggerEventType.h"
#include "eReplicaComponentType.h"
EntityManager* EntityManager::m_Address = nullptr;
@@ -268,10 +269,10 @@ std::vector<Entity*> EntityManager::GetEntitiesInGroup(const std::string& group)
return entitiesInGroup;
}
std::vector<Entity*> EntityManager::GetEntitiesByComponent(const int componentType) const {
std::vector<Entity*> EntityManager::GetEntitiesByComponent(const eReplicaComponentType componentType) const {
std::vector<Entity*> withComp;
for (const auto& entity : m_Entities) {
if (componentType != -1 && !entity.second->HasComponent(componentType)) continue;
if (componentType != eReplicaComponentType::INVALID && !entity.second->HasComponent(componentType)) continue;
withComp.push_back(entity.second);
}

View File

@@ -11,6 +11,7 @@ class Entity;
class EntityInfo;
class Player;
class User;
enum class eReplicaComponentType : uint32_t;
struct SystemAddress;
@@ -35,7 +36,7 @@ public:
void DestroyEntity(Entity* entity);
Entity* GetEntity(const LWOOBJID& objectId) const;
std::vector<Entity*> GetEntitiesInGroup(const std::string& group);
std::vector<Entity*> GetEntitiesByComponent(int componentType) const;
std::vector<Entity*> GetEntitiesByComponent(eReplicaComponentType componentType) const;
std::vector<Entity*> GetEntitiesByLOT(const LOT& lot) const;
Entity* GetZoneControlEntity() const;

View File

@@ -8,6 +8,10 @@
#include "dLogger.h"
#include "dConfig.h"
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include "CDActivitiesTable.h"
Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
LWOOBJID relatedPlayer, LeaderboardType leaderboardType) {
@@ -273,7 +277,7 @@ void LeaderboardManager::SendLeaderboard(uint32_t gameID, InfoType infoType, boo
}
LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) {
auto* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
return (entry.ActivityID == gameID);
});

View File

@@ -16,6 +16,7 @@
#include "User.h"
#include "CppScripts.h"
#include "Loot.h"
#include "eReplicaComponentType.h"
std::vector<Player*> Player::m_Players = {};
@@ -223,7 +224,7 @@ Player* Player::GetPlayer(const SystemAddress& sysAddr) {
}
Player* Player::GetPlayer(const std::string& name) {
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CHARACTER);
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
for (auto* character : characters) {
if (!character->IsPlayer()) continue;
@@ -289,7 +290,7 @@ Player::~Player() {
script->OnPlayerExit(zoneControl, this);
}
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {

View File

@@ -5,6 +5,7 @@
#include "dLogger.h"
#include "Game.h"
#include "dZoneManager.h"
#include "eServerDisconnectIdentifiers.h"
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
m_AccountID = 0;
@@ -126,6 +127,6 @@ void User::UserOutOfSync() {
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
//YEET
Game::logger->Log("User", "User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
Game::server->Disconnect(this->m_SystemAddress, SERVER_DISCON_KICK);
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
}
}

View File

@@ -73,13 +73,14 @@
#include "EntityManager.h"
#include "RenderComponent.h"
#include "DestroyableComponent.h"
#include "CDBehaviorTemplateTable.h"
std::unordered_map<uint32_t, Behavior*> Behavior::Cache = {};
CDBehaviorParameterTable* Behavior::BehaviorParameterTable = nullptr;
Behavior* Behavior::GetBehavior(const uint32_t behaviorId) {
if (BehaviorParameterTable == nullptr) {
BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
}
const auto pair = Cache.find(behaviorId);
@@ -290,7 +291,7 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
}
BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDBehaviorTemplateTable>("BehaviorTemplate");
auto behaviorTemplateTable = CDClientManager::Instance().GetTable<CDBehaviorTemplateTable>();
BehaviorTemplates templateID = BehaviorTemplates::BEHAVIOR_EMPTY;
// Find behavior template by its behavior id. Default to 0.
@@ -398,7 +399,7 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
}
Behavior::Behavior(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDBehaviorTemplateTable>("BehaviorTemplate");
auto behaviorTemplateTable = CDClientManager::Instance().GetTable<CDBehaviorTemplateTable>();
CDBehaviorTemplate templateInDatabase{};
@@ -441,7 +442,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
float Behavior::GetFloat(const std::string& name, const float defaultValue) const {
// Get the behavior parameter entry and return its value.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
return BehaviorParameterTable->GetValue(this->m_behaviorId, name, defaultValue);
}
@@ -469,7 +470,7 @@ Behavior* Behavior::GetAction(float value) const {
std::map<std::string, float> Behavior::GetParameterNames() const {
std::map<std::string, float> templatesInDatabase;
// Find behavior template by its behavior id.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
if (BehaviorParameterTable) {
templatesInDatabase = BehaviorParameterTable->GetParametersByBehaviorID(this->m_behaviorId);
}

View File

@@ -15,6 +15,7 @@
#include "EchoSyncSkill.h"
#include "PhantomPhysicsComponent.h"
#include "RebuildComponent.h"
#include "eReplicaComponentType.h"
BehaviorSyncEntry::BehaviorSyncEntry() {
}
@@ -311,13 +312,13 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
}
}
if (ignoreFaction || includeFaction || (!entity->HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && targets.empty())) {
if (ignoreFaction || includeFaction || (!entity->HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) && targets.empty())) {
DestroyableComponent* destroyableComponent;
if (!entity->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
if (!entity->TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent)) {
return targets;
}
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS);
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
for (auto* candidate : entities) {
const auto id = candidate->GetObjectID();

View File

@@ -4,6 +4,7 @@
#include "dLogger.h"
#include "EntityManager.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
@@ -15,7 +16,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (destroyable == nullptr) {
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!", branch.target);

View File

@@ -9,6 +9,8 @@
#include "CDClientDatabase.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator;
@@ -39,7 +41,7 @@ void OverTimeBehavior::Load() {
m_Action = GetInt("action");
// Since m_Action is a skillID and not a behavior, get is correlated behaviorID.
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehaviorTable* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
m_ActionBehaviorId = skillTable->GetSkillByID(m_Action).behaviorID;
m_Delay = GetFloat("delay");

View File

@@ -5,6 +5,7 @@
#include "EntityManager.h"
#include "dLogger.h"
#include "Game.h"
#include "eReplicaComponentType.h"
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
@@ -15,7 +16,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (destroyable == nullptr) {
Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!", branch.target);

View File

@@ -9,6 +9,7 @@
#include "RebuildComponent.h"
#include "Entity.h"
#include "EntityInfo.h"
#include "eReplicaComponentType.h"
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* origin = EntityManager::Instance()->GetEntity(context->originator);
@@ -86,7 +87,7 @@ void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (destroyable == nullptr) {
entity->Smash(context->originator);

View File

@@ -7,6 +7,7 @@
#include "Game.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
@@ -32,7 +33,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
* If our target is an enemy we can go ahead and stun it.
*/
auto* combatAiComponent = static_cast<BaseCombatAIComponent*>(target->GetComponent(COMPONENT_TYPE_BASE_COMBAT_AI));
auto* combatAiComponent = static_cast<BaseCombatAIComponent*>(target->GetComponent(eReplicaComponentType::BASE_COMBAT_AI));
if (combatAiComponent == nullptr) {
return;
@@ -55,7 +56,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
* See if we can stun ourselves
*/
auto* combatAiComponent = static_cast<BaseCombatAIComponent*>(self->GetComponent(COMPONENT_TYPE_BASE_COMBAT_AI));
auto* combatAiComponent = static_cast<BaseCombatAIComponent*>(self->GetComponent(eReplicaComponentType::BASE_COMBAT_AI));
if (combatAiComponent == nullptr) {
return;
@@ -90,7 +91,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
* If our target is an enemy we can go ahead and stun it.
*/
auto* combatAiComponent = static_cast<BaseCombatAIComponent*>(target->GetComponent(COMPONENT_TYPE_BASE_COMBAT_AI));
auto* combatAiComponent = static_cast<BaseCombatAIComponent*>(target->GetComponent(eReplicaComponentType::BASE_COMBAT_AI));
if (combatAiComponent == nullptr) {
return;

View File

@@ -22,6 +22,9 @@
#include "SkillComponent.h"
#include "RebuildComponent.h"
#include "DestroyableComponent.h"
#include "Metrics.hpp"
#include "CDComponentsRegistryTable.h"
#include "CDPhysicsComponentTable.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
m_Target = LWOOBJID_EMPTY;
@@ -104,10 +107,10 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), COMPONENT_TYPE_CONTROLLABLE_PHYSICS);
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable != nullptr) {
auto* info = physicsComponentTable->GetByID(componentID);
@@ -228,6 +231,18 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
bool hasSkillToCast = false;
for (auto& entry : m_SkillEntries) {
if (entry.cooldown > 0.0f) {
entry.cooldown -= deltaTime;
} else {
hasSkillToCast = true;
}
}
bool hadRemainingDowntime = m_SkillTime > 0.0f;
if (m_SkillTime > 0.0f) m_SkillTime -= deltaTime;
auto* rebuild = m_Parent->GetComponent<RebuildComponent>();
if (rebuild != nullptr) {
@@ -258,9 +273,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
m_Stunned = false;
}
if (m_Stunned) {
return;
}
if (m_Stunned || hadRemainingDowntime) return;
auto newTarget = FindTarget();
@@ -325,27 +338,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
SetAiState(AiState::idle);
}
for (auto i = 0; i < m_SkillEntries.size(); ++i) {
auto entry = m_SkillEntries.at(i);
if (entry.cooldown > 0) {
entry.cooldown -= deltaTime;
m_SkillEntries[i] = entry;
}
}
if (m_SkillTime > 0) {
m_SkillTime -= deltaTime;
return;
}
if (m_Downtime > 0) {
m_Downtime -= deltaTime;
return;
}
if (!hasSkillToCast) return;
if (m_Target == LWOOBJID_EMPTY) {
SetAiState(AiState::idle);
@@ -353,8 +346,6 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
return;
}
m_Downtime = 0.5f;
auto* target = GetTargetEntity();
if (target != nullptr) {

View File

@@ -8,6 +8,7 @@
#include "dpWorld.h"
#include "dpEntity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include <vector>
#include <map>
@@ -46,7 +47,7 @@ struct AiSkillEntry
*/
class BaseCombatAIComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_BASE_COMBAT_AI;
static const eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
~BaseCombatAIComponent() override;
@@ -245,7 +246,7 @@ private:
/**
* @brief Sets the AiState and prepares the entity for serialization next frame.
*
*
*/
void SetAiState(AiState newState);
@@ -340,11 +341,6 @@ private:
*/
bool m_StunImmune = false;
/**
* Time taken between actions
*/
float m_Downtime = 0;
/**
* How long this entity needs to execute its skill
*/
@@ -382,7 +378,7 @@ private:
/**
* Whether or not the Component has dirty information and should update next frame
*
*
*/
bool m_DirtyStateOrTarget = false;

View File

@@ -5,13 +5,14 @@
#include "RakNetTypes.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Attached to bouncer entities, allowing other entities to bounce off of it
*/
class BouncerComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_BOUNCER;
static const eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
BouncerComponent(Entity* parentEntity);
~BouncerComponent() override;

View File

@@ -10,6 +10,7 @@
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};
@@ -101,7 +102,7 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
const auto& parameters = GetBuffParameters(id);
for (const auto& parameter : parameters) {
if (parameter.name == "overtime") {
auto* behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* behaviorTemplateTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
behaviorID = behaviorTemplateTable->GetSkillByID(parameter.values[0]).behaviorID;
stacks = static_cast<int32_t>(parameter.values[1]);

View File

@@ -7,6 +7,7 @@
#include <unordered_map>
#include <map>
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
@@ -41,7 +42,7 @@ struct Buff
*/
class BuffComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_BUFF;
static const eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
explicit BuffComponent(Entity* parent);

View File

@@ -9,13 +9,14 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component for the build border, allowing the user to start building when interacting with it
*/
class BuildBorderComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_BUILD_BORDER;
static const eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
BuildBorderComponent(Entity* parent);
~BuildBorderComponent() override;

View File

@@ -9,6 +9,7 @@
#include <string>
#include "CDMissionsTable.h"
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
/**
* The statistics that can be achieved per zone
@@ -59,7 +60,7 @@ enum StatisticID {
*/
class CharacterComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_CHARACTER;
static const eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
CharacterComponent(Entity* parent, Character* character);
~CharacterComponent() override;

View File

@@ -10,6 +10,7 @@
#include "dpCollisionChecks.h"
#include "PhantomPhysicsComponent.h"
#include "eBubbleType.h"
#include "eReplicaComponentType.h"
class Entity;
class dpEntity;
@@ -19,7 +20,7 @@ class dpEntity;
*/
class ControllablePhysicsComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_CONTROLLABLE_PHYSICS;
static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity);
~ControllablePhysicsComponent() override;

View File

@@ -34,6 +34,8 @@
#include "WorldConfig.h"
#include "eMissionTaskType.h"
#include "CDComponentsRegistryTable.h"
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_iArmor = 0;
m_fMaxArmor = 0.0f;
@@ -74,18 +76,18 @@ DestroyableComponent::~DestroyableComponent() {
}
void DestroyableComponent::Reinitialize(LOT templateID) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
int32_t buffComponentID = compRegistryTable->GetByIDAndType(templateID, COMPONENT_TYPE_BUFF);
int32_t collectibleComponentID = compRegistryTable->GetByIDAndType(templateID, COMPONENT_TYPE_COLLECTIBLE);
int32_t rebuildComponentID = compRegistryTable->GetByIDAndType(templateID, COMPONENT_TYPE_REBUILD);
int32_t buffComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::BUFF);
int32_t collectibleComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::COLLECTIBLE);
int32_t rebuildComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::QUICK_BUILD);
int32_t componentID = 0;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (rebuildComponentID > 0) componentID = rebuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable<CDDestructibleComponentTable>("DestructibleComponent");
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (componentID > 0) {
@@ -810,7 +812,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
script->OnPlayerDied(zoneControl, m_Parent);
}
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {

View File

@@ -6,6 +6,7 @@
#include "tinyxml2.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
namespace CppScripts {
class Script;
@@ -17,7 +18,7 @@ namespace CppScripts {
*/
class DestroyableComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_DESTROYABLE;
static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
DestroyableComponent(Entity* parentEntity);
~DestroyableComponent() override;

View File

@@ -30,6 +30,12 @@
#include "CppScripts.h"
#include "eMissionTaskType.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document): Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
@@ -47,10 +53,10 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
return;
}
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
const auto componentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_INVENTORY);
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
const auto componentId = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::INVENTORY);
auto* inventoryComponentTable = CDClientManager::Instance()->GetTable<CDInventoryComponentTable>("InventoryComponent");
auto* inventoryComponentTable = CDClientManager::Instance().GetTable<CDInventoryComponentTable>();
auto items = inventoryComponentTable->Query([=](const CDInventoryComponent entry) { return entry.id == componentId; });
auto slot = 0u;
@@ -181,7 +187,7 @@ void InventoryComponent::AddItem(
inventoryType = Inventory::FindInventoryTypeForLot(lot);
}
auto* missions = static_cast<MissionComponent*>(this->m_Parent->GetComponent(COMPONENT_TYPE_MISSION));
auto* missions = static_cast<MissionComponent*>(this->m_Parent->GetComponent(eReplicaComponentType::MISSION));
auto* inventory = GetInventory(inventoryType);
@@ -818,7 +824,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
if (character != nullptr && !skipChecks) {
// Hacky proximity rocket
if (item->GetLot() == 6416) {
const auto rocketLauchPads = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_ROCKET_LAUNCH);
const auto rocketLauchPads = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::ROCKET_LAUNCH);
const auto position = m_Parent->GetPosition();
@@ -912,11 +918,11 @@ void InventoryComponent::UnEquipItem(Item* item) {
void InventoryComponent::EquipScripts(Item* equippedItem) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
if (!compRegistryTable) return;
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(equippedItem->GetLot(), COMPONENT_TYPE_SCRIPT, -1);
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(equippedItem->GetLot(), eReplicaComponentType::SCRIPT, -1);
if (scriptComponentID > -1) {
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
if (!itemScript) {
@@ -927,11 +933,11 @@ void InventoryComponent::EquipScripts(Item* equippedItem) {
}
void InventoryComponent::UnequipScripts(Item* unequippedItem) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
if (!compRegistryTable) return;
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(unequippedItem->GetLot(), COMPONENT_TYPE_SCRIPT, -1);
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(unequippedItem->GetLot(), eReplicaComponentType::SCRIPT, -1);
if (scriptComponentID > -1) {
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
if (!itemScript) {
@@ -1306,7 +1312,7 @@ bool InventoryComponent::IsTransferInventory(eInventoryType type) {
}
uint32_t InventoryComponent::FindSkill(const LOT lot) {
auto* table = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
auto* table = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
const auto results = table->Query([=](const CDObjectSkills& entry) {
return entry.objectTemplate == static_cast<unsigned int>(lot);
@@ -1324,14 +1330,14 @@ uint32_t InventoryComponent::FindSkill(const LOT lot) {
std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip) const {
std::vector<uint32_t> buffs;
if (item == nullptr) return buffs;
auto* table = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
auto* behaviors = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* table = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
auto* behaviors = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
const auto results = table->Query([=](const CDObjectSkills& entry) {
return entry.objectTemplate == static_cast<unsigned int>(item->GetLot());
});
auto* missions = static_cast<MissionComponent*>(m_Parent->GetComponent(COMPONENT_TYPE_MISSION));
auto* missions = static_cast<MissionComponent*>(m_Parent->GetComponent(eReplicaComponentType::MISSION));
for (const auto& result : results) {
if (result.castOnType == 1) {

View File

@@ -20,6 +20,7 @@
#include "eItemSetPassiveAbilityID.h"
#include "PossessorComponent.h"
#include "eInventoryType.h"
#include "eReplicaComponentType.h"
class Entity;
class ItemSet;
@@ -36,7 +37,7 @@ enum class eItemType : int32_t;
class InventoryComponent : public Component
{
public:
static const uint32_t ComponentType = COMPONENT_TYPE_INVENTORY;
static const eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
void Update(float deltaTime) override;

View File

@@ -2,6 +2,7 @@
#include "Component.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
/**
* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
@@ -10,7 +11,7 @@
class LUPExhibitComponent : public Component
{
public:
static const uint32_t ComponentType = COMPONENT_TYPE_EXHIBIT;
static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
LUPExhibitComponent(Entity* parent);
~LUPExhibitComponent();

View File

@@ -4,6 +4,8 @@
#include "CharacterComponent.h"
#include "tinyxml2.h"
#include "CDRewardsTable.h"
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
m_Parent = parent;
m_Level = 1;
@@ -42,7 +44,7 @@ void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool
}
void LevelProgressionComponent::HandleLevelUp() {
auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
auto* rewardsTable = CDClientManager::Instance().GetTable<CDRewardsTable>();
const auto& rewards = rewardsTable->GetByLevelID(m_Level);
bool rewardingItem = rewards.size() > 0;

View File

@@ -4,6 +4,7 @@
#include "GameMessages.h"
#include "Component.h"
#include "eCharacterVersion.h"
#include "eReplicaComponentType.h"
/**
* Component that handles level progression and serilization.
@@ -12,7 +13,7 @@
class LevelProgressionComponent : public Component {
public:
static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_LEVEL_PROGRESSION;
static const eReplicaComponentType ComponentType = eReplicaComponentType::LEVEL_PROGRESSION;
/**
* Constructor for this component

View File

@@ -265,7 +265,7 @@ void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType,
}
bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
const auto missions = missionsTable->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(missionId);
@@ -319,8 +319,8 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
return any;
#else
auto* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
return entry.taskType == static_cast<unsigned>(type);
@@ -406,8 +406,8 @@ const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskTyp
}
// Find relevent tables
auto* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
std::vector<uint32_t> result;

View File

@@ -16,6 +16,7 @@
#include "CDClientManager.h"
#include "CDMissionsTable.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class AchievementCacheKey;
@@ -26,7 +27,7 @@ class AchievementCacheKey;
class MissionComponent : public Component
{
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MISSION;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
explicit MissionComponent(Entity* parent);
~MissionComponent() override;

View File

@@ -16,6 +16,8 @@
#include "MissionPrerequisites.h"
#include "eMissionState.h"
#include "CDComponentsRegistryTable.h"
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
this->offersMission = offersMission;
@@ -38,15 +40,15 @@ bool OfferedMission::GetAcceptMission() const {
//------------------------ MissionOfferComponent below ------------------------
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto value = compRegistryTable->GetByIDAndType(parentLot, COMPONENT_TYPE_MISSION_OFFER, -1);
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
if (value != -1) {
const uint32_t componentId = value;
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance()->GetTable<CDMissionNPCComponentTable>("MissionNPCComponent");
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentId);
@@ -77,7 +79,7 @@ void MissionOfferComponent::OnUse(Entity* originator) {
void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifiedMissionId) {
// First, get the entity's MissionComponent. If there is not one, then we cannot offer missions to this entity.
auto* missionComponent = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
auto* missionComponent = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (!missionComponent) {
Game::logger->Log("MissionOfferComponent", "Unable to get mission component for Entity %llu", entity->GetObjectID());

View File

@@ -10,6 +10,7 @@
#include "Component.h"
#include <vector>
#include <stdint.h>
#include "eReplicaComponentType.h"
class Entity;
@@ -60,7 +61,7 @@ private:
*/
class MissionOfferComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MISSION_OFFER;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
MissionOfferComponent(Entity* parent, LOT parentLot);
~MissionOfferComponent() override;

View File

@@ -4,6 +4,7 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
enum class ePhysicsBehaviorType : int32_t;
@@ -13,7 +14,7 @@ enum class ePhysicsBehaviorType : int32_t;
*/
class ModelComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MODEL;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
ModelComponent(Entity* parent);

View File

@@ -3,6 +3,7 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component that belongs to an object that may be modularly built, like cars and rockets. Note that this is not the
@@ -11,7 +12,7 @@
*/
class ModuleAssemblyComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MODULE_ASSEMBLY;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
ModuleAssemblyComponent(Entity* MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
~ModuleAssemblyComponent() override;

View File

@@ -11,6 +11,9 @@
#include "SimplePhysicsComponent.h"
#include "CDClientManager.h"
#include "CDComponentsRegistryTable.h"
#include "CDPhysicsComponentTable.h"
std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
@@ -19,7 +22,7 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
m_BaseCombatAI = nullptr;
m_BaseCombatAI = reinterpret_cast<BaseCombatAIComponent*>(m_Parent->GetComponent(COMPONENT_TYPE_BASE_COMBAT_AI));
m_BaseCombatAI = reinterpret_cast<BaseCombatAIComponent*>(m_Parent->GetComponent(eReplicaComponentType::BASE_COMBAT_AI));
//Try and fix the insane values:
if (m_Info.wanderRadius > 5.0f) m_Info.wanderRadius = m_Info.wanderRadius * 0.5f;
@@ -93,7 +96,7 @@ void MovementAIComponent::Update(const float deltaTime) {
NiPoint3 velocity = NiPoint3::ZERO;
if (AdvanceWaypointIndex()) // Do we have another waypoint to seek?
if (m_Acceleration > 0 && m_BaseSpeed > 0 && AdvanceWaypointIndex()) // Do we have another waypoint to seek?
{
m_NextWaypoint = GetCurrentWaypoint();
@@ -280,13 +283,13 @@ float MovementAIComponent::GetBaseSpeed(LOT lot) {
return it->second;
}
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
int32_t componentID;
CDPhysicsComponent* physicsComponent = nullptr;
componentID = componentRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_CONTROLLABLE_PHYSICS, -1);
componentID = componentRegistryTable->GetByIDAndType(lot, eReplicaComponentType::CONTROLLABLE_PHYSICS, -1);
if (componentID != -1) {
physicsComponent = physicsComponentTable->GetByID(componentID);
@@ -294,7 +297,7 @@ float MovementAIComponent::GetBaseSpeed(LOT lot) {
goto foundComponent;
}
componentID = componentRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_SIMPLE_PHYSICS, -1);
componentID = componentRegistryTable->GetByIDAndType(lot, eReplicaComponentType::SIMPLE_PHYSICS, -1);
if (componentID != -1) {
physicsComponent = physicsComponentTable->GetByID(componentID);

View File

@@ -13,6 +13,7 @@
#include "Game.h"
#include "dLogger.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include <vector>
class ControllablePhysicsComponent;
@@ -56,7 +57,7 @@ struct MovementAIInfo {
*/
class MovementAIComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MOVEMENT_AI;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
~MovementAIComponent() override;

View File

@@ -14,6 +14,7 @@
#include "EntityManager.h"
#include "Component.h"
#include "eMovementPlatformState.h"
#include "eReplicaComponentType.h"
class Path;
@@ -105,7 +106,7 @@ public:
*/
class MovingPlatformComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_MOVING_PLATFORM;
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
MovingPlatformComponent(Entity* parent, const std::string& pathName);
~MovingPlatformComponent() override;

View File

@@ -4,6 +4,7 @@
#include "MovementAIComponent.h"
#include "Component.h"
#include "Preconditions.h"
#include "eReplicaComponentType.h"
enum class PetAbilityType
{
@@ -20,7 +21,7 @@ enum class PetAbilityType
class PetComponent : public Component
{
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PET;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PET;
explicit PetComponent(Entity* parentEntity, uint32_t componentId);
~PetComponent() override;

View File

@@ -143,10 +143,10 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
*/
if (!m_HasCreatedPhysics) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), COMPONENT_TYPE_PHANTOM_PHYSICS);
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;
@@ -253,10 +253,10 @@ void PhantomPhysicsComponent::CreatePhysics() {
y = m_Parent->GetVar<float>(u"primitiveModelValueY");
z = m_Parent->GetVar<float>(u"primitiveModelValueZ");
} else {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), COMPONENT_TYPE_PHANTOM_PHYSICS);
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::Instance()->GetTable<CDPhysicsComponentTable>("PhysicsComponent");
CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;

View File

@@ -12,6 +12,7 @@
#include "CppScripts.h"
#include "InvalidScript.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class LDFBaseData;
class Entity;
@@ -25,7 +26,7 @@ class dpEntity;
*/
class PhantomPhysicsComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PHANTOM_PHYSICS;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
PhantomPhysicsComponent(Entity* parent);
~PhantomPhysicsComponent() override;

View File

@@ -2,6 +2,7 @@
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component that handles player forced movement
@@ -9,7 +10,7 @@
*/
class PlayerForcedMovementComponent : public Component {
public:
static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PLAYER_FORCED_MOVEMENT;
/**
* Constructor for this component

View File

@@ -6,6 +6,7 @@
#include "Item.h"
#include "PossessorComponent.h"
#include "eAninmationFlags.h"
#include "eReplicaComponentType.h"
/**
* Represents an entity that can be controlled by some other entity, generally used by cars to indicate that some
@@ -13,7 +14,7 @@
*/
class PossessableComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_POSSESSABLE;
static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
PossessableComponent(Entity* parentEntity, uint32_t componentId);

View File

@@ -3,6 +3,7 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
// possession types
enum class ePossessionType : uint8_t {
@@ -17,7 +18,7 @@ enum class ePossessionType : uint8_t {
*/
class PossessorComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_POSSESSOR;
static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSOR;
PossessorComponent(Entity* parent);
~PossessorComponent() override;

View File

@@ -9,6 +9,7 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
struct PropertyState {
LWOOBJID ownerID;
@@ -21,7 +22,7 @@ struct PropertyState {
*/
class PropertyComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
explicit PropertyComponent(Entity* parentEntity);
~PropertyComponent() override;
[[nodiscard]] PropertyState* GetPropertyState() const { return m_PropertyState; };

View File

@@ -16,7 +16,7 @@
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
this->propertyQueries = {};
auto table = CDClientManager::Instance()->GetTable<CDPropertyEntranceComponentTable>("PropertyEntranceComponent");
auto table = CDClientManager::Instance().GetTable<CDPropertyEntranceComponentTable>();
const auto& entry = table->GetByID(componentID);
this->m_MapID = entry.mapID;

View File

@@ -6,13 +6,14 @@
#include "Entity.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eReplicaComponentType.h"
/**
* Represents the launch pad that's used to select and browse properties
*/
class PropertyEntranceComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_ENTRANCE;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent);
/**

View File

@@ -255,7 +255,7 @@ void PropertyManagementComponent::OnStartBuilding() {
LWOMAPID zoneId = 1100;
const auto entrance = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_PROPERTY_ENTRANCE);
const auto entrance = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_ENTRANCE);
originalPrivacyOption = privacyOption;

View File

@@ -3,6 +3,7 @@
#include <chrono>
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Information regarding which players may visit this property
@@ -31,7 +32,7 @@ enum class PropertyPrivacyOption
class PropertyManagementComponent : public Component
{
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_MANAGEMENT;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
PropertyManagementComponent(Entity* parent);
static PropertyManagementComponent* Instance();

View File

@@ -2,6 +2,7 @@
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* The property guard that stands on a property before it's claimed, allows entities to attempt claiming this property.
@@ -9,7 +10,7 @@
class PropertyVendorComponent : public Component
{
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_VENDOR;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_VENDOR;
explicit PropertyVendorComponent(Entity* parent);
/**

View File

@@ -11,6 +11,7 @@
#include "dpWorld.h"
#include "dpEntity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Utility component for detecting how close entities are to named proximities for this entity. Allows you to store
@@ -18,7 +19,7 @@
*/
class ProximityMonitorComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PROXIMITY_MONITOR;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
ProximityMonitorComponent(Entity* parentEntity, int smallRadius = -1, int largeRadius = -1);
~ProximityMonitorComponent() override;

View File

@@ -306,30 +306,58 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
auto* vehicle =
EntityManager::Instance()->GetEntity(racingPlayer.vehicleID);
if (vehicle == nullptr) {
return;
}
if (!vehicle) return;
if (!racingPlayer.noSmashOnReload) {
racingPlayer.smashedTimes++;
GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
uint32_t respawnImagination = 0;
// Reset imagination to half its current value, rounded up to the nearest value divisible by 10, as it was done in live.
// Do not actually change the value yet. Do that on respawn.
if (destroyableComponent) {
respawnImagination = static_cast<int32_t>(ceil(destroyableComponent->GetImagination() / 2.0f / 10.0f)) * 10.0f;
GameMessages::SendSetResurrectRestoreValues(vehicle, -1, -1, respawnImagination);
}
// Respawn the player in 2 seconds, as was done in live. Not sure if this value is in a setting somewhere else...
vehicle->AddCallbackTimer(2.0f, [=]() {
if (!vehicle || !this->m_Parent) return;
GameMessages::SendRacingResetPlayerToLastReset(
m_Parent->GetObjectID(), racingPlayer.playerID,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendVehicleStopBoost(vehicle, player->GetSystemAddress(), true);
GameMessages::SendRacingSetPlayerResetInfo(
m_Parent->GetObjectID(), racingPlayer.lap,
racingPlayer.respawnIndex, player->GetObjectID(),
racingPlayer.respawnPosition, racingPlayer.respawnIndex + 1,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendResurrect(vehicle);
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
// Reset imagination to half its current value, rounded up to the nearest value divisible by 10, as it was done in live.
if (destroyableComponent) destroyableComponent->SetImagination(respawnImagination);
EntityManager::Instance()->SerializeEntity(vehicle);
});
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingTimesWrecked);
}
} else {
GameMessages::SendRacingSetPlayerResetInfo(
m_Parent->GetObjectID(), racingPlayer.lap,
racingPlayer.respawnIndex, player->GetObjectID(),
racingPlayer.respawnPosition, racingPlayer.respawnIndex + 1,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendRacingResetPlayerToLastReset(
m_Parent->GetObjectID(), racingPlayer.playerID,
UNASSIGNED_SYSTEM_ADDRESS);
}
// Reset player to last checkpoint
GameMessages::SendRacingSetPlayerResetInfo(
m_Parent->GetObjectID(), racingPlayer.lap,
racingPlayer.respawnIndex, player->GetObjectID(),
racingPlayer.respawnPosition, racingPlayer.respawnIndex + 1,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendRacingResetPlayerToLastReset(
m_Parent->GetObjectID(), racingPlayer.playerID,
UNASSIGNED_SYSTEM_ADDRESS);
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingTimesWrecked);
}
return;
}
}
@@ -348,19 +376,6 @@ void RacingControlComponent::OnRacingPlayerInfoResetFinished(Entity* player) {
return;
}
if (!racingPlayer.noSmashOnReload) {
GameMessages::SendDie(vehicle, LWOOBJID_EMPTY, LWOOBJID_EMPTY, true,
VIOLENT, u"", 0, 0, 0, true, false, 0);
GameMessages::SendVehicleUnlockInput(racingPlayer.vehicleID, false,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendVehicleSetWheelLockState(
racingPlayer.vehicleID, false, false,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendResurrect(vehicle);
}
racingPlayer.noSmashOnReload = false;
return;

View File

@@ -7,6 +7,7 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Information for each player in the race
@@ -104,7 +105,7 @@ struct RacingPlayerInfo {
*/
class RacingControlComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_RACING_CONTROL;
static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
RacingControlComponent(Entity* parentEntity);
~RacingControlComponent();

View File

@@ -10,8 +10,7 @@
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
m_ComponentID = componentID;
const auto tableData = CDClientManager::Instance()
->GetTable<CDRailActivatorComponentTable>("RailActivatorComponent")->GetEntryByID(componentID);
const auto tableData = CDClientManager::Instance().GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);;
m_Path = parent->GetVar<std::u16string>(u"rail_path");
m_PathDirection = parent->GetVar<bool>(u"rail_path_direction");

View File

@@ -4,6 +4,7 @@
#include <string>
#include "dCommonVars.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component that handles the traveling using rails, e.g. the ninjago posts that can be used to travel using Spinjitzu.
@@ -14,7 +15,7 @@ public:
explicit RailActivatorComponent(Entity* parent, int32_t componentID);
~RailActivatorComponent() override;
static const uint32_t ComponentType = COMPONENT_TYPE_RAIL_ACTIVATOR;
static const eReplicaComponentType ComponentType = eReplicaComponentType::RAIL_ACTIVATOR;
/**
* Handles the OnUse event from some entity, initiates the rail movement

View File

@@ -53,7 +53,7 @@ RebuildComponent::~RebuildComponent() {
}
void RebuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
if (m_Parent->GetComponent(COMPONENT_TYPE_DESTROYABLE) == nullptr) {
if (m_Parent->GetComponent(eReplicaComponentType::DESTROYABLE) == nullptr) {
if (bIsInitialUpdate) {
outBitStream->Write(false);
}

View File

@@ -9,6 +9,7 @@
#include "ScriptedActivityComponent.h"
#include "Preconditions.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
@@ -19,7 +20,7 @@ class Entity;
*/
class RebuildComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_REBUILD;
static const eReplicaComponentType ComponentType = eReplicaComponentType::QUICK_BUILD;
RebuildComponent(Entity* entity);
~RebuildComponent() override;

View File

@@ -20,9 +20,9 @@ RenderComponent::RenderComponent(Entity* parent) : Component(parent) {
return;
/*
auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* table = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
const auto entry = table->GetByIDAndType(parent->GetLOT(), COMPONENT_TYPE_RENDER);
const auto entry = table->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::RENDER);
std::stringstream query;

View File

@@ -8,6 +8,7 @@
#include "AMFFormat.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
@@ -55,7 +56,7 @@ struct Effect {
*/
class RenderComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_RENDER;
static const eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
RenderComponent(Entity* entity);
~RenderComponent() override;

View File

@@ -11,6 +11,7 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component that handles rigid bodies that can be interacted with, mostly client-side rendered. An example is the
@@ -18,7 +19,7 @@
*/
class RigidbodyPhantomPhysicsComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PHANTOM_PHYSICS;
static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
RigidbodyPhantomPhysicsComponent(Entity* parent);
~RigidbodyPhantomPhysicsComponent() override;

View File

@@ -3,6 +3,7 @@
#include "Entity.h"
#include "GameMessages.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
@@ -10,7 +11,7 @@
*/
class RocketLaunchLupComponent : public Component {
public:
static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_ROCKET_LAUNCH_LUP;
static const eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH_LUP;
/**
* Constructor for this component, builds the m_LUPWorlds vector

View File

@@ -9,6 +9,7 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class PreconditionExpression;
@@ -17,7 +18,7 @@ class PreconditionExpression;
*/
class RocketLaunchpadControlComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_ROCKET_LAUNCH;
static const eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH;
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
~RocketLaunchpadControlComponent() override;

View File

@@ -22,9 +22,13 @@
#include "Loot.h"
#include "eMissionTaskType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
#include "CDActivitiesTable.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
m_ActivityID = activityID;
CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (CDActivities activity : activities) {
@@ -53,7 +57,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
if (destroyableComponent) {
// check for LMIs and set the loot LMIs
CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance()->GetTable<CDActivityRewardsTable>("ActivityRewards");
CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) {return (entry.LootMatrixIndex == destroyableComponent->GetLootMatrixID()); });
uint32_t startingLMI = 0;
@@ -94,7 +98,7 @@ void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool
}
void ScriptedActivityComponent::ReloadConfig() {
CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (auto activity : activities) {
auto mapID = m_ActivityInfo.instanceMapID;
@@ -137,7 +141,7 @@ void ScriptedActivityComponent::PlayerJoin(Entity* player) {
}
void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
if (!m_Parent->HasComponent(COMPONENT_TYPE_REBUILD))
if (!m_Parent->HasComponent(eReplicaComponentType::QUICK_BUILD))
GameMessages::SendMatchResponse(player, player->GetSystemAddress(), 0); // tell the client they joined a lobby
LobbyPlayer* newLobbyPlayer = new LobbyPlayer();
newLobbyPlayer->entityID = player->GetObjectID();
@@ -557,14 +561,14 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
}
// First, get the activity data
auto* activityRewardsTable = CDClientManager::Instance()->GetTable<CDActivityRewardsTable>("ActivityRewards");
auto* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
if (!activityRewards.empty()) {
uint32_t minCoins = 0;
uint32_t maxCoins = 0;
auto* currencyTableTable = CDClientManager::Instance()->GetTable<CDCurrencyTableTable>("CurrencyTable");
auto* currencyTableTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == activityRewards[0].CurrencyIndex && entry.npcminlevel == 1); });
if (!currencyTable.empty()) {

View File

@@ -11,6 +11,9 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include "CDActivitiesTable.h"
/**
* Represents an instance of an activity, having participants and score
@@ -153,7 +156,7 @@ struct ActivityPlayer {
*/
class ScriptedActivityComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SCRIPTED_ACTIVITY;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
ScriptedActivityComponent(Entity* parent, int activityID);
~ScriptedActivityComponent() override;

View File

@@ -3,6 +3,7 @@
#include "NiPoint3.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Parameters for the shooting gallery that change during playtime
@@ -72,7 +73,7 @@ struct StaticShootingGalleryParams {
*/
class ShootingGalleryComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SHOOTING_GALLERY;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
explicit ShootingGalleryComponent(Entity* parent);
~ShootingGalleryComponent();

View File

@@ -11,6 +11,7 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
@@ -27,7 +28,7 @@ enum class eClimbableType : int32_t {
*/
class SimplePhysicsComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SIMPLE_PHYSICS;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
SimplePhysicsComponent(uint32_t componentID, Entity* parent);
~SimplePhysicsComponent() override;

View File

@@ -24,6 +24,8 @@
#include "DoClientProjectileImpact.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
ProjectileSyncEntry::ProjectileSyncEntry() {
}
@@ -128,7 +130,7 @@ void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, Behav
}
void SkillComponent::Update(const float deltaTime) {
if (!m_Parent->HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI) && m_Parent->GetLOT() != 1) {
if (!m_Parent->HasComponent(eReplicaComponentType::BASE_COMBAT_AI) && m_Parent->GetLOT() != 1) {
CalculateUpdate(deltaTime);
}
@@ -220,7 +222,7 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
// if it's not in the cache look it up and cache it
if (pair == m_skillBehaviorCache.end()) {
auto skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
behaviorId = skillTable->GetSkillByID(skillId).behaviorID;
m_skillBehaviorCache.insert_or_assign(skillId, behaviorId);
} else {

View File

@@ -13,6 +13,7 @@
#include "Component.h"
#include "Entity.h"
#include "dLogger.h"
#include "eReplicaComponentType.h"
struct ProjectileSyncEntry {
LWOOBJID id = LWOOBJID_EMPTY;
@@ -58,7 +59,7 @@ struct SkillExecutionResult {
*/
class SkillComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SKILL;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
explicit SkillComponent(Entity* parent);
~SkillComponent() override;

View File

@@ -3,6 +3,7 @@
#include "Entity.h"
#include "GUID.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Music that should be played by the client
@@ -19,7 +20,7 @@ struct MusicCue {
*/
class SoundTriggerComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SOUND_TRIGGER;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
explicit SoundTriggerComponent(Entity* parent);
~SoundTriggerComponent() override;

View File

@@ -9,13 +9,14 @@
#include "BouncerComponent.h"
#include <algorithm>
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A component for switches in game, including pet triggered switches.
*/
class SwitchComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_SWITCH;
static const eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
SwitchComponent(Entity* parent);
~SwitchComponent() override;

View File

@@ -161,21 +161,16 @@ void TriggerComponent::HandleSetPhysicsVolume(Entity* targetEntity, std::vector<
}
void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray) {
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
std::string lowerTargetGroup;
for (char character : entry.targetGroup) {
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
}
return (lowerTargetGroup == argArray[4]);
return (entry.targetGroup == argArray.at(4));
});
for (const CDMissionTasks& task : missionTasks) {
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent) continue;
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray.at(2)));
}
}

View File

@@ -2,6 +2,7 @@
#define __TRIGGERCOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
namespace LUTriggers {
struct Trigger;
@@ -10,7 +11,7 @@ namespace LUTriggers {
class TriggerComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_TRIGGER;
static const eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);

View File

@@ -3,13 +3,14 @@
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Physics component for vehicles.
*/
class VehiclePhysicsComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_VEHICLE_PHYSICS;
static const eReplicaComponentType ComponentType = eReplicaComponentType::VEHICLE_PHYSICS;
VehiclePhysicsComponent(Entity* parentEntity);
~VehiclePhysicsComponent() override;

View File

@@ -5,6 +5,11 @@
#include "Game.h"
#include "dServer.h"
#include "CDComponentsRegistryTable.h"
#include "CDVendorComponentTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
SetupConstants();
RefreshInventory(true);
@@ -59,13 +64,13 @@ void VendorComponent::RefreshInventory(bool isCreation) {
return;
}
m_Inventory.clear();
auto* lootMatrixTable = CDClientManager::Instance()->GetTable<CDLootMatrixTable>("LootMatrix");
auto* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
std::vector<CDLootMatrix> lootMatrices = lootMatrixTable->Query([=](CDLootMatrix entry) { return (entry.LootMatrixIndex == m_LootMatrixID); });
if (lootMatrices.empty()) return;
// Done with lootMatrix table
auto* lootTableTable = CDClientManager::Instance()->GetTable<CDLootTableTable>("LootTable");
auto* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
for (const auto& lootMatrix : lootMatrices) {
int lootTableID = lootMatrix.LootTableIndex;
@@ -118,10 +123,10 @@ void VendorComponent::RefreshInventory(bool isCreation) {
}
void VendorComponent::SetupConstants() {
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
int componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), COMPONENT_TYPE_VENDOR);
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
int componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::VENDOR);
auto* vendorComponentTable = CDClientManager::Instance()->GetTable<CDVendorComponentTable>("VendorComponent");
auto* vendorComponentTable = CDClientManager::Instance().GetTable<CDVendorComponentTable>();
std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
if (vendorComps.empty()) return;
m_BuyScalar = vendorComps[0].buyScalar;

View File

@@ -7,13 +7,14 @@
#include "Entity.h"
#include "GameMessages.h"
#include "RakNetTypes.h"
#include "eReplicaComponentType.h"
/**
* A component for vendor NPCs. A vendor sells items to the player.
*/
class VendorComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_VENDOR;
static const eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
VendorComponent(Entity* parent);
~VendorComponent() override;

View File

@@ -32,6 +32,7 @@
#include "EchoStartSkill.h"
#include "EchoSyncSkill.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
using namespace std;
@@ -122,7 +123,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
destroyable->SetImagination(destroyable->GetImagination());
EntityManager::Instance()->SerializeEntity(entity);
std::vector<Entity*> racingControllers = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RACING_CONTROL);
std::vector<Entity*> racingControllers = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (Entity* racingController : racingControllers) {
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent != nullptr) {
@@ -135,7 +136,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
script->OnPlayerLoaded(zoneControl, player);
}
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
@@ -241,7 +242,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_REQUEST_RESURRECT: {
GameMessages::SendResurrect(entity);
/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
dest->SetHealth(4);
dest->SetArmor(0);
@@ -285,7 +286,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
comp->Progress(eMissionTaskType::USE_SKILL, startSkill.skillID);
}
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehaviorTable* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
unsigned int behaviorId = skillTable->GetSkillByID(startSkill.skillID).behaviorID;
bool success = false;

View File

@@ -80,6 +80,10 @@
#include "eBlueprintSaveResponseType.h"
#include "eAninmationFlags.h"
#include "AMFFormat_BitStream.h"
#include "eReplicaComponentType.h"
#include "CDComponentsRegistryTable.h"
#include "CDObjectsTable.h"
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
CBITSTREAM;
@@ -914,17 +918,25 @@ void GameMessages::SendSetJetPackMode(Entity* entity, bool use, bool bypassCheck
}
void GameMessages::SendResurrect(Entity* entity) {
DestroyableComponent* dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
// Restore the players health after the animation for respawning has finished.
// This is when the health appered back in live, not immediately upon requesting respawn
// Add a half second in case someone decides to cheat and move during the death animation
// and just make sure the client has time to be ready.
constexpr float respawnTime = 3.66700005531311f + 0.5f;
entity->AddCallbackTimer(respawnTime, [=]() {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (dest != nullptr && entity->GetLOT() == 1) {
auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
if (levelComponent) {
dest->SetHealth(levelComponent->GetLevel() >= 45 ? 8 : 4);
dest->SetImagination(levelComponent->GetLevel() >= 45 ? 20 : 6);
if (destroyableComponent != nullptr && entity->GetLOT() == 1) {
auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
if (levelComponent) {
destroyableComponent->SetHealth(levelComponent->GetLevel() >= 45 ? 8 : 4);
destroyableComponent->SetImagination(levelComponent->GetLevel() >= 45 ? 20 : 6);
}
}
}
});
auto cont = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
auto cont = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (cont && entity->GetLOT() == 1) {
cont->SetPosition(entity->GetRespawnPosition());
cont->SetRotation(entity->GetRespawnRotation());
@@ -1068,7 +1080,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
// Currency and powerups should not sync
if (team != nullptr && currency == 0) {
CDObjectsTable* objectsTable = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects");
CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
const CDObjects& object = objectsTable->GetByID(item);
@@ -1121,7 +1133,7 @@ void GameMessages::SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPo
bitStream.Write(position.y);
bitStream.Write(position.z);
auto con = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
auto con = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (con) {
auto rot = con->GetRotation();
bitStream.Write(rot.x);
@@ -1256,7 +1268,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
CBITSTREAM;
CMSGHEADER;
VendorComponent* vendor = static_cast<VendorComponent*>(entity->GetComponent(COMPONENT_TYPE_VENDOR));
VendorComponent* vendor = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
if (!vendor) return;
std::map<LOT, int> vendorItems = vendor->GetInventory();
@@ -1378,7 +1390,7 @@ void GameMessages::SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, i
CBITSTREAM;
CMSGHEADER;
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
Item* itemStack = inv->FindItemById(iObjID);
@@ -1682,7 +1694,7 @@ void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream* inStream,
Game::logger->Log("Activity State Change", "%s [%i, %i] from %i to %i", GeneralUtils::UTF16ToWTF8(stringValue).c_str(), value1, value2, entity->GetLOT(), assosiate != nullptr ? assosiate->GetLOT() : 0);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SHOOTING_GALLERY);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY);
for (Entity* scriptEntity : scriptedActs) {
scriptEntity->OnActivityStateChangeRequest(objectID, value1, value2, stringValue);
}
@@ -2211,24 +2223,24 @@ void GameMessages::HandleQueryPropertyData(RakNet::BitStream* inStream, Entity*
Game::logger->Log("HandleQueryPropertyData", "Entity (%i) requesting data", entity->GetLOT());
/*
auto entites = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_PROPERTY_VENDOR);
auto entites = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_VENDOR);
entity = entites[0];
*/
auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(COMPONENT_TYPE_PROPERTY_VENDOR));
auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(eReplicaComponentType::PROPERTY_VENDOR));
if (propertyVendorComponent != nullptr) {
propertyVendorComponent->OnQueryPropertyData(entity, sysAddr);
}
/*
entites = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_PROPERTY_MANAGEMENT);
entites = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_MANAGEMENT);
entity = entites[0];
*/
auto* propertyManagerComponent = static_cast<PropertyManagementComponent*>(entity->GetComponent(COMPONENT_TYPE_PROPERTY_MANAGEMENT));
auto* propertyManagerComponent = static_cast<PropertyManagementComponent*>(entity->GetComponent(eReplicaComponentType::PROPERTY_MANAGEMENT));
if (propertyManagerComponent != nullptr) {
propertyManagerComponent->OnQueryPropertyData(entity, sysAddr);
@@ -2272,7 +2284,7 @@ void GameMessages::HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entit
}
void GameMessages::HandleStartBuildingWithItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
if (!entity->HasComponent(COMPONENT_TYPE_PROPERTY_MANAGEMENT)) {
if (!entity->HasComponent(eReplicaComponentType::PROPERTY_MANAGEMENT)) {
return;
}
@@ -2475,7 +2487,7 @@ void GameMessages::HandleControlBehaviors(RakNet::BitStream* inStream, Entity* e
auto owner = PropertyManagementComponent::Instance()->GetOwner();
if (!owner) return;
ControlBehaviors::ProcessCommand(entity, sysAddr, static_cast<AMFArrayValue*>(amfArguments.get()), command, owner);
ControlBehaviors::Instance().ProcessCommand(entity, sysAddr, static_cast<AMFArrayValue*>(amfArguments.get()), command, owner);
}
void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
@@ -2901,7 +2913,7 @@ void GameMessages::HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* en
inStream->Read<int32_t>(waypoint);
}
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
for (Entity* scriptEntity : scriptedActs) {
scriptEntity->OnCinematicUpdate(scriptEntity, entity, event, pathName, pathTime, overallTime, waypoint);
}
@@ -3868,7 +3880,7 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity*
racingControlComponent->HandleMessageBoxResponse(userEntity, GeneralUtils::UTF16ToWTF8(identifier));
}
for (auto* shootingGallery : EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SHOOTING_GALLERY)) {
for (auto* shootingGallery : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
shootingGallery->OnMessageBoxResponse(userEntity, iButton, identifier, userData);
}
}
@@ -4395,6 +4407,36 @@ void GameMessages::SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID
SEND_PACKET;
}
void GameMessages::SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(targetEntity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_VEHICLE_STOP_BOOST);
bitStream.Write(affectPassive);
SEND_PACKET_BROADCAST;
}
void GameMessages::SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(targetEntity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_SET_RESURRECT_RESTORE_VALUES);
bitStream.Write(armorRestore != -1);
if (armorRestore != -1) bitStream.Write(armorRestore);
bitStream.Write(healthRestore != -1);
if (healthRestore != -1) bitStream.Write(healthRestore);
bitStream.Write(imaginationRestore != -1);
if (imaginationRestore != -1) bitStream.Write(imaginationRestore);
SEND_PACKET_BROADCAST;
}
void GameMessages::SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr) {
CBITSTREAM;
@@ -4665,7 +4707,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(COMPONENT_TYPE_PROPERTY_VENDOR));
auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(eReplicaComponentType::PROPERTY_VENDOR));
if (propertyVendorComponent != nullptr) {
propertyVendorComponent->OnBuyFromVendor(player, bConfirmed, item, count);
@@ -4675,16 +4717,16 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
const auto isCommendationVendor = entity->GetLOT() == 13806;
VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(COMPONENT_TYPE_VENDOR));
VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
if (!vend && !isCommendationVendor) return;
InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDItemComponentTable* itemComponentTable = CDClientManager::Instance()->GetTable<CDItemComponentTable>("ItemComponent");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(item, COMPONENT_TYPE_ITEM);
int itemCompID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
Character* character = player->GetCharacter();
@@ -4764,19 +4806,19 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
if (!player) return;
Character* character = player->GetCharacter();
if (!character) return;
InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(COMPONENT_TYPE_VENDOR));
VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
if (!vend) return;
Item* item = inv->FindItemById(iObjID);
if (!item) return;
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDItemComponentTable* itemComponentTable = CDClientManager::Instance()->GetTable<CDItemComponentTable>("ItemComponent");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), COMPONENT_TYPE_ITEM);
int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
// Items with a base value of 0 or max int are special items that should not be sold if they're not sub items
@@ -4814,19 +4856,19 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
if (!player) return;
Character* character = player->GetCharacter();
if (!character) return;
InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(COMPONENT_TYPE_VENDOR));
VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
if (!vend) return;
Item* item = inv->FindItemById(iObjID);
if (!item) return;
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
CDItemComponentTable* itemComponentTable = CDClientManager::Instance()->GetTable<CDItemComponentTable>("ItemComponent");
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), COMPONENT_TYPE_ITEM);
int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
float sellScalar = vend->GetSellScalar();
@@ -4968,7 +5010,7 @@ void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* enti
inStream->Read(bEarlyRelease);
inStream->Read(userID);
RebuildComponent* rebComp = static_cast<RebuildComponent*>(entity->GetComponent(COMPONENT_TYPE_REBUILD));
RebuildComponent* rebComp = static_cast<RebuildComponent*>(entity->GetComponent(eReplicaComponentType::QUICK_BUILD));
if (!rebComp) return;
rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eFailReason::REASON_CANCELED_EARLY);
@@ -5001,7 +5043,7 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
if (bIsMultiInteractUse) {
if (multiInteractType == 0) {
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(interactedObject->GetComponent(COMPONENT_TYPE_MISSION_OFFER));
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(interactedObject->GetComponent(eReplicaComponentType::MISSION_OFFER));
if (missionOfferComponent != nullptr) {
missionOfferComponent->OfferMissions(entity, multiInteractID);
@@ -5014,7 +5056,7 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
}
//Perform use task if possible:
auto missionComponent = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
auto missionComponent = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (missionComponent == nullptr) return;
@@ -5050,7 +5092,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
}
} else {
Game::logger->LogDebug("GameMessages", "Target ID is empty, using backup");
const auto scriptedEntities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT);
const auto scriptedEntities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
const auto& referencePoint = entity->GetPosition();
@@ -5062,7 +5104,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
}
}
CDEmoteTableTable* emotes = CDClientManager::Instance()->GetTable<CDEmoteTableTable>("EmoteTable");
CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
if (emotes) {
CDEmoteTable* emote = emotes->GetEmote(emoteID);
if (emote) sAnimationName = emote->animationName;
@@ -5080,7 +5122,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E
if (!user) return;
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!character) return;
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
auto* item = inv->FindItemById(modelID);
@@ -5123,7 +5165,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
inStream->Read(isDefaultReward);
if (isDefaultReward) inStream->Read(reward);
MissionComponent* missionComponent = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
MissionComponent* missionComponent = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (!missionComponent) {
Game::logger->Log("GameMessages", "Unable to get mission component for entity %llu to handle RespondToMission", playerID);
return;
@@ -5166,7 +5208,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
}
// Get the player's mission component
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
if (!missionComponent) {
Game::logger->Log("GameMessages", "Unable to get mission component for entity %llu to handle MissionDialogueOK", player->GetObjectID());
return;
@@ -5190,7 +5232,7 @@ void GameMessages::HandleRequestLinkedMission(RakNet::BitStream* inStream, Entit
auto* player = EntityManager::Instance()->GetEntity(playerId);
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION_OFFER));
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(entity->GetComponent(eReplicaComponentType::MISSION_OFFER));
if (missionOfferComponent != nullptr) {
missionOfferComponent->OfferMissions(player, 0);
@@ -5204,7 +5246,7 @@ void GameMessages::HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* e
Entity* player = EntityManager::Instance()->GetEntity(playerID);
if (!player || !entity || entity->GetCollectibleID() == 0) return;
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
if (missionComponent) {
missionComponent->Progress(eMissionTaskType::COLLECTION, entity->GetLOT(), entity->GetObjectID());
}
@@ -5307,7 +5349,7 @@ void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity)
inStream->Read(immediate); //twice?
inStream->Read(objectID);
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
Item* item = inv->FindItemById(objectID);
@@ -5326,7 +5368,7 @@ void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity
inStream->Read(immediate);
inStream->Read(objectID);
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
auto* item = inv->FindItemById(objectID);
@@ -5401,7 +5443,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
inStream->Read(iTradeIDIsDefault);
if (iTradeIDIsDefault) inStream->Read(iTradeID);
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
auto* item = inv->FindItemById(iObjID);
@@ -5444,7 +5486,7 @@ void GameMessages::HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity
inStream->Read(responseCode);
inStream->Read(slot);
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
auto* item = inv->FindItemById(iObjID);
@@ -5521,7 +5563,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
if (!user) return;
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!character) return;
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
Game::logger->Log("GameMessages", "Build finished");
@@ -5586,7 +5628,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
}
}
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(COMPONENT_TYPE_SCRIPT));
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
script->OnModularBuildExit(entity, character, count >= 3, modList);
@@ -5609,7 +5651,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
if (!user) return;
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!character) return;
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
/**
@@ -5660,7 +5702,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
*/
if (PropertyManagementComponent::Instance() != nullptr) {
const auto& buildAreas = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_BUILD_BORDER);
const auto& buildAreas = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::BUILD_BORDER);
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup("PropertyPlaque");
@@ -5727,7 +5769,7 @@ void GameMessages::HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, E
inStream->Read(templateID);
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
auto* item = inv->FindItemByLot(templateID, TEMP_MODELS);
@@ -5768,7 +5810,7 @@ void GameMessages::HandleResurrect(RakNet::BitStream* inStream, Entity* entity)
script->OnPlayerResurrected(zoneControl, entity);
}
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
@@ -5779,13 +5821,13 @@ void GameMessages::HandleResurrect(RakNet::BitStream* inStream, Entity* entity)
}
void GameMessages::HandlePushEquippedItemsState(RakNet::BitStream* inStream, Entity* entity) {
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
inv->PushEquippedItems();
}
void GameMessages::HandlePopEquippedItemsState(RakNet::BitStream* inStream, Entity* entity) {
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
inv->PopEquippedItems();
EntityManager::Instance()->SerializeEntity(entity); // so it updates on client side
@@ -5797,7 +5839,7 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
inStream->Read(itemConsumed);
auto* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
auto* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (inventory == nullptr) {
return;
@@ -5811,7 +5853,7 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
item->Consume();
auto* missions = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
auto* missions = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (missions != nullptr) {
missions->Progress(eMissionTaskType::USE_ITEM, itemLot);
}
@@ -5823,7 +5865,7 @@ void GameMessages::HandleUseNonEquipmentItem(RakNet::BitStream* inStream, Entity
inStream->Read(itemConsumed);
auto* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
auto* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
@@ -5854,11 +5896,11 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream* inStream, Entity* entit
inStream->Read(type);
inStream->Read(value);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
if (type == 0) { // join
if (value != 0) {
for (Entity* scriptedAct : scriptedActs) {
ScriptedActivityComponent* comp = static_cast<ScriptedActivityComponent*>(scriptedAct->GetComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY));
ScriptedActivityComponent* comp = static_cast<ScriptedActivityComponent*>(scriptedAct->GetComponent(eReplicaComponentType::SCRIPTED_ACTIVITY));
if (!comp) continue;
if (comp->GetActivityID() == value) {
comp->PlayerJoin(entity);
@@ -5869,7 +5911,7 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream* inStream, Entity* entit
}
} else if (type == 1) { // ready/unready
for (Entity* scriptedAct : scriptedActs) {
ScriptedActivityComponent* comp = static_cast<ScriptedActivityComponent*>(scriptedAct->GetComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY));
ScriptedActivityComponent* comp = static_cast<ScriptedActivityComponent*>(scriptedAct->GetComponent(eReplicaComponentType::SCRIPTED_ACTIVITY));
if (!comp) continue;
if (comp->PlayerIsInQueue(entity)) {
comp->PlayerReady(entity, value);
@@ -5987,7 +6029,7 @@ void GameMessages::HandleReportBug(RakNet::BitStream* inStream, Entity* entity)
void
GameMessages::HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RAIL_ACTIVATOR);
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
for (const auto* possibleRail : possibleRails) {
const auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
if (rail != nullptr) {
@@ -5999,7 +6041,7 @@ GameMessages::HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity*
void GameMessages::HandleCancelRailMovement(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
const auto immediate = inStream->ReadBit();
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RAIL_ACTIVATOR);
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
for (const auto* possibleRail : possibleRails) {
auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
if (rail != nullptr) {
@@ -6023,7 +6065,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream* inStre
int32_t waypointNumber;
inStream->Read(waypointNumber);
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RAIL_ACTIVATOR);
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
for (auto* possibleRail : possibleRails) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) {
script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);

View File

@@ -31,7 +31,8 @@ namespace GameMessages {
void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
void SendStartArrangingWithItem(
Entity* entity,
const SystemAddress& sysAddr,
@@ -125,6 +126,9 @@ namespace GameMessages {
void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore);
/**
* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
*

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@@ -6,6 +6,8 @@
#include "dLogger.h"
#include "CDClientManager.h"
#include "CDPropertyTemplateTable.h"
void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) const {
stream.Write<int64_t>(0); // - property id
@@ -101,8 +103,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
}
GameMessages::PropertyDataMessage::PropertyDataMessage(uint32_t mapID) {
const auto propertyTemplate = CDClientManager::Instance()->
GetTable<CDPropertyTemplateTable>("PropertyTemplate")->GetByMapID(mapID);
const auto propertyTemplate = CDClientManager::Instance().GetTable<CDPropertyTemplateTable>()->GetByMapID(mapID);
TemplateID = propertyTemplate.id;
ZoneId = propertyTemplate.mapID;

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@@ -4,6 +4,9 @@
#include "Item.h"
#include "InventoryComponent.h"
#include "eItemType.h"
#include "eReplicaComponentType.h"
#include "CDComponentsRegistryTable.h"
std::vector<LOT> Inventory::m_GameMasterRestrictedItems = {
1727, // GM Only - JetPack
@@ -273,11 +276,11 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) {
}
const CDItemComponent& Inventory::FindItemComponent(const LOT lot) {
auto* registry = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* registry = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto* itemComponents = CDClientManager::Instance()->GetTable<CDItemComponentTable>("ItemComponent");
auto* itemComponents = CDClientManager::Instance().GetTable<CDItemComponentTable>();
const auto componentId = registry->GetByIDAndType(lot, COMPONENT_TYPE_ITEM);
const auto componentId = registry->GetByIDAndType(lot, eReplicaComponentType::ITEM);
if (componentId == 0) {
Game::logger->Log("Inventory", "Failed to find item component for (%i)!", lot);
@@ -291,9 +294,9 @@ const CDItemComponent& Inventory::FindItemComponent(const LOT lot) {
}
bool Inventory::IsValidItem(const LOT lot) {
auto* registry = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* registry = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
const auto componentId = registry->GetByIDAndType(lot, COMPONENT_TYPE_ITEM);
const auto componentId = registry->GetByIDAndType(lot, eReplicaComponentType::ITEM);
return componentId != 0;
}

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@@ -6,7 +6,7 @@
#include <map>
#include <vector>
#include "CDItemComponentTable.h"
#include "CDClientManager.h"
#include "dCommonVars.h"

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@@ -16,6 +16,12 @@
#include "AssetManager.h"
#include "InventoryComponent.h"
#include "Loot.h"
#include "eReplicaComponentType.h"
#include "CDBrickIDTableTable.h"
#include "CDObjectSkillsTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDPackageComponentTable.h"
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
if (!Inventory::IsValidItem(lot)) {
@@ -237,7 +243,7 @@ bool Item::IsEquipped() const {
}
bool Item::Consume() {
auto* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
auto* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
auto skills = skillsTable->Query([=](const CDObjectSkills entry) {
return entry.objectTemplate == static_cast<uint32_t>(lot);
@@ -296,12 +302,12 @@ void Item::UseNonEquip(Item* item) {
bool success = false;
auto inventory = item->GetInventory();
if (inventory && inventory->GetType() == eInventoryType::ITEMS) {
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_PACKAGE);
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::PACKAGE);
if (packageComponentId == 0) return;
auto* packCompTable = CDClientManager::Instance()->GetTable<CDPackageComponentTable>("PackageComponent");
auto* packCompTable = CDClientManager::Instance().GetTable<CDPackageComponentTable>();
auto packages = packCompTable->Query([=](const CDPackageComponent entry) {return entry.id == static_cast<uint32_t>(packageComponentId); });
auto success = !packages.empty();
@@ -379,9 +385,9 @@ void Item::Disassemble(const eInventoryType inventoryType) {
}
void Item::DisassembleModel() {
auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
auto* table = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
const auto componentId = table->GetByIDAndType(GetLot(), COMPONENT_TYPE_RENDER);
const auto componentId = table->GetByIDAndType(GetLot(), eReplicaComponentType::RENDER);
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT render_asset FROM RenderComponent WHERE id = ?;");
@@ -456,7 +462,7 @@ void Item::DisassembleModel() {
currentBrick = currentBrick->NextSiblingElement(searchTerm.c_str());
}
auto* brickIDTable = CDClientManager::Instance()->GetTable<CDBrickIDTableTable>("BrickIDTable");
auto* brickIDTable = CDClientManager::Instance().GetTable<CDBrickIDTableTable>();
for (unsigned int part : parts) {
const auto brickID = brickIDTable->Query([=](const CDBrickIDTable& entry) {

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@@ -9,6 +9,8 @@
#include "eMissionTaskType.h"
#include <algorithm>
#include "CDSkillBehaviorTable.h"
ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
this->m_ID = id;
this->m_InventoryComponent = inventoryComponent;
@@ -127,7 +129,7 @@ void ItemSet::OnEquip(const LOT lot) {
auto* missionComponent = m_InventoryComponent->GetParent()->GetComponent<MissionComponent>();
for (const auto skill : skillSet) {
auto* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;
@@ -159,7 +161,7 @@ void ItemSet::OnUnEquip(const LOT lot) {
const auto& skillComponent = m_InventoryComponent->GetParent()->GetComponent<SkillComponent>();
for (const auto skill : skillSet) {
auto* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
auto* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;

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@@ -23,7 +23,9 @@
#include "eMissionState.h"
#include "eMissionTaskType.h"
#include "eMissionLockState.h"
#include "eReplicaComponentType.h"
#include "CDMissionEmailTable.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent;
@@ -38,7 +40,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_State = eMissionState::UNKNOWN;
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
info = missionsTable->GetPtrByMissionID(missionId);
@@ -48,7 +50,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
return;
}
auto* tasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
auto* tasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto tasks = tasksTable->GetByMissionID(missionId);
@@ -176,7 +178,7 @@ void Mission::UpdateXml(tinyxml2::XMLElement* element) {
}
bool Mission::IsValidMission(const uint32_t missionId) {
auto* table = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* table = CDClientManager::Instance().GetTable<CDMissionsTable>();
const auto missions = table->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(missionId);
@@ -186,7 +188,7 @@ bool Mission::IsValidMission(const uint32_t missionId) {
}
bool Mission::IsValidMission(const uint32_t missionId, CDMissions& info) {
auto* table = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* table = CDClientManager::Instance().GetTable<CDMissionsTable>();
const auto missions = table->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(missionId);
@@ -330,7 +332,7 @@ void Mission::Complete(const bool yieldRewards) {
missionComponent->Progress(eMissionTaskType::RACING, info->id, (LWOOBJID)eRacingTaskParam::COMPLETE_TRACK_TASKS);
auto* missionEmailTable = CDClientManager::Instance()->GetTable<CDMissionEmailTable>("MissionEmail");
auto* missionEmailTable = CDClientManager::Instance().GetTable<CDMissionEmailTable>();
const auto missionId = GetMissionId();
@@ -370,7 +372,7 @@ void Mission::CheckCompletion() {
void Mission::Catchup() {
auto* entity = GetAssociate();
auto* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
auto* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
for (auto* task : m_Tasks) {
const auto type = task->GetType();

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@@ -163,7 +163,7 @@ bool MissionPrerequisites::CheckPrerequisites(uint32_t missionId, const std::uno
return index->second->Execute(missions);
}
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
const auto missionEntries = missionsTable->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(missionId);
});

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@@ -14,6 +14,7 @@
#include "InventoryComponent.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
MissionTask::MissionTask(Mission* mission, CDMissionTasks* info, uint32_t mask) {
this->info = info;
@@ -237,7 +238,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
break;
}
activity = static_cast<ScriptedActivityComponent*>(entity->GetComponent(COMPONENT_TYPE_REBUILD));
activity = static_cast<ScriptedActivityComponent*>(entity->GetComponent(eReplicaComponentType::QUICK_BUILD));
if (activity == nullptr) {
break;
}

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@@ -3,12 +3,9 @@
#ifndef __BEHAVIORSTATES__H__
#define __BEHAVIORSTATES__H__
#include <string>
#include <cstdint>
#include "dCommonVars.h"
enum States : BEHAVIORSTATE {
enum class BehaviorState : uint32_t {
HOME_STATE = 0, //!< The HOME behavior state
CIRCLE_STATE, //!< The CIRCLE behavior state
SQUARE_STATE, //!< The SQUARE behavior state

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@@ -0,0 +1,9 @@
#include "BlockDefinition.h"
BlockDefinition BlockDefinition::blockDefinitionDefault{};
BlockDefinition::BlockDefinition(std::string defaultValue, float minimumValue, float maximumValue) {
this->defaultValue = defaultValue;
this->minimumValue = minimumValue;
this->maximumValue = maximumValue;
}

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@@ -0,0 +1,25 @@
#ifndef __BLOCKDEFINITION__H__
#define __BLOCKDEFINITION__H__
#include <string>
class AMFArrayValue;
class BlockDefinition {
public:
BlockDefinition(std::string defaultValue = "", float minimumValue = 0.0f, float maximumValue = 0.0f);
static BlockDefinition blockDefinitionDefault;
std::string& GetDefaultValue() { return defaultValue; };
float GetMinimumValue() { return minimumValue; };
float GetMaximumValue() { return maximumValue; };
void SetDefaultValue(std::string value) { defaultValue = value; };
void SetMinimumValue(float value) { minimumValue = value; };
void SetMaximumValue(float value) { maximumValue = value; };
private:
std::string defaultValue;
float minimumValue;
float maximumValue;
};
#endif //!__BLOCKDEFINITION__H__

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@@ -1,4 +1,12 @@
set(DGAME_DPROPERTYBEHAVIORS_SOURCES
"BlockDefinition.cpp"
"ControlBehaviors.cpp"
PARENT_SCOPE
)
add_subdirectory(ControlBehaviorMessages)
foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
endforeach()
set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} PARENT_SCOPE)

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@@ -0,0 +1,31 @@
#include "Action.h"
Action::Action() {
type = "";
valueParameterName = "";
valueParameterString = "";
valueParameterDouble = 0.0;
}
Action::Action(AMFArrayValue* arguments) {
type = "";
valueParameterName = "";
valueParameterString = "";
valueParameterDouble = 0.0;
for (auto& typeValueMap : arguments->GetAssociativeMap()) {
if (typeValueMap.first == "Type") {
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
} else {
valueParameterName = typeValueMap.first;
// Message is the only known string parameter
if (valueParameterName == "Message") {
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
} else {
if (typeValueMap.second->GetValueType() != AMFValueType::AMFDouble) continue;
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetDoubleValue();
}
}
}
}

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@@ -0,0 +1,25 @@
#ifndef __ACTION__H__
#define __ACTION__H__
#include "BehaviorMessageBase.h"
/**
* @brief Sent if a ControlBehavior message has an Action associated with it
*
*/
class Action {
public:
Action();
Action(AMFArrayValue* arguments);
const std::string& GetType() { return type; };
const std::string& GetValueParameterName() { return valueParameterName; };
const std::string& GetValueParameterString() { return valueParameterString; };
const double GetValueParameterDouble() { return valueParameterDouble; };
private:
std::string type;
std::string valueParameterName;
std::string valueParameterString;
double valueParameterDouble;
};
#endif //!__ACTION__H__

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@@ -0,0 +1,31 @@
#include "ActionContext.h"
#include <stdexcept>
#include "AMFFormat.h"
ActionContext::ActionContext() {
stripId = 0;
stateId = BehaviorState::HOME_STATE;
}
ActionContext::ActionContext(AMFArrayValue* arguments, std::string customStateKey, std::string customStripKey) {
stripId = 0;
stateId = BehaviorState::HOME_STATE;
stripId = GetStripIdFromArgument(arguments, customStripKey);
stateId = GetBehaviorStateFromArgument(arguments, customStateKey);
}
BehaviorState ActionContext::GetBehaviorStateFromArgument(AMFArrayValue* arguments, const std::string& key) {
auto* stateIDValue = arguments->FindValue<AMFDoubleValue>(key);
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
return static_cast<BehaviorState>(stateIDValue->GetDoubleValue());
}
StripId ActionContext::GetStripIdFromArgument(AMFArrayValue* arguments, const std::string& key) {
auto* stripIdValue = arguments->FindValue<AMFDoubleValue>(key);
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
return static_cast<StripId>(stripIdValue->GetDoubleValue());
}

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@@ -0,0 +1,26 @@
#ifndef __ACTIONCONTEXT__H__
#define __ACTIONCONTEXT__H__
#include "BehaviorStates.h"
#include "dCommonVars.h"
class AMFArrayValue;
/**
* @brief Sent if contextual State and Strip informationis needed for a ControlBehaviors message
*
*/
class ActionContext {
public:
ActionContext();
ActionContext(AMFArrayValue* arguments, std::string customStateKey = "stateID", std::string customStripKey = "stripID");
const StripId GetStripId() { return stripId; };
const BehaviorState GetStateId() { return stateId; };
private:
BehaviorState GetBehaviorStateFromArgument(AMFArrayValue* arguments, const std::string& key);
StripId GetStripIdFromArgument(AMFArrayValue* arguments, const std::string& key);
StripId stripId;
BehaviorState stateId;
};
#endif //!__ACTIONCONTEXT__H__

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@@ -0,0 +1,13 @@
#include "AddActionMessage.h"
AddActionMessage::AddActionMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
actionContext = ActionContext(arguments);
actionIndex = GetActionIndexFromArgument(arguments);
auto* actionValue = arguments->FindValue<AMFArrayValue>("action");
if (!actionValue) return;
action = Action(actionValue);
Game::logger->LogDebug("AddActionMessage", "actionIndex %i stripId %i stateId %i type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i", actionIndex, actionContext.GetStripId(), actionContext.GetStateId(), action.GetType().c_str(), action.GetValueParameterName().c_str(), action.GetValueParameterString().c_str(), action.GetValueParameterDouble(), behaviorId);
}

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@@ -0,0 +1,26 @@
#ifndef __ADDACTIONMESSAGE__H__
#define __ADDACTIONMESSAGE__H__
#include "Action.h"
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Send if a player takes an Action A from the toolbox and adds it to an already existing strip
*
*/
class AddActionMessage : public BehaviorMessageBase {
public:
AddActionMessage(AMFArrayValue* arguments);
const uint32_t GetActionIndex() { return actionIndex; };
Action GetAction() { return action; };
ActionContext GetActionContext() { return actionContext; };
private:
uint32_t actionIndex;
ActionContext actionContext;
Action action;
};
#endif //!__ADDACTIONMESSAGE__H__

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@@ -0,0 +1,11 @@
#include "AddMessage.h"
AddMessage::AddMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
behaviorIndex = 0;
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
if (!behaviorIndexValue) return;
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
Game::logger->LogDebug("AddMessage", "behaviorId %i index %i", behaviorId, behaviorIndex);
}

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@@ -0,0 +1,18 @@
#ifndef __ADDMESSAGE__H__
#define __ADDMESSAGE__H__
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player adds a Behavior A from their inventory to a model.
*
*/
class AddMessage : public BehaviorMessageBase {
public:
AddMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorIndex() { return behaviorIndex; };
private:
uint32_t behaviorIndex;
};
#endif //!__ADDMESSAGE__H__

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@@ -0,0 +1,25 @@
#include "AddStripMessage.h"
#include "Action.h"
AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
actionContext = ActionContext(arguments);
position = StripUiPosition(arguments);
auto* strip = arguments->FindValue<AMFArrayValue>("strip");
if (!strip) return;
auto* actions = strip->FindValue<AMFArrayValue>("actions");
if (!actions) return;
for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) {
auto* actionValue = actions->GetValueAt<AMFArrayValue>(actionNumber);
if (!actionValue) continue;
actionsToAdd.push_back(Action(actionValue));
Game::logger->LogDebug("AddStripMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId, actionsToAdd.back().GetType().c_str(), actionsToAdd.back().GetValueParameterName().c_str(), actionsToAdd.back().GetValueParameterString().c_str(), actionsToAdd.back().GetValueParameterDouble());
}
Game::logger->Log("AddStripMessage", "number of actions %i", actionsToAdd.size());
}

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@@ -0,0 +1,31 @@
#ifndef __ADDSTRIPMESSAGE__H__
#define __ADDSTRIPMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
#include "StripUiPosition.h"
#include <vector>
class Action;
class AMFArrayValue;
/**
* @brief Sent in 2 contexts:
* A player adds an Action A from their toolbox without attaching it to an existing Strip. In this case, only 1 action is sent.
* A player moves a Strip from BehaviorState A directly to BehaviorState B. In this case, a list of actions are sent.
*
*/
class AddStripMessage : public BehaviorMessageBase {
public:
AddStripMessage(AMFArrayValue* arguments);
StripUiPosition GetPosition() { return position; };
ActionContext GetActionContext() { return actionContext; };
std::vector<Action> GetActionsToAdd() { return actionsToAdd; };
private:
StripUiPosition position;
ActionContext actionContext;
std::vector<Action> actionsToAdd;
};
#endif //!__ADDSTRIPMESSAGE__H__

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