Merge branch 'main' into chatpacketwhowhere

This commit is contained in:
Aaron Kimbre
2024-03-19 09:25:36 -05:00
565 changed files with 7544 additions and 7456 deletions

View File

@@ -2,7 +2,6 @@ set(DGAME_SOURCES "Character.cpp"
"Entity.cpp"
"EntityManager.cpp"
"LeaderboardManager.cpp"
"Player.cpp"
"PlayerManager.cpp"
"TeamManager.cpp"
"TradingManager.cpp"
@@ -14,11 +13,25 @@ include_directories(
${PROJECT_SOURCE_DIR}/dGame
)
add_library(dGameBase ${DGAME_SOURCES})
add_library(dGameBase OBJECT ${DGAME_SOURCES})
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
target_link_libraries(dGameBase
PUBLIC dDatabase dPhysics
INTERFACE dComponents dEntity)
target_include_directories(dGameBase PUBLIC "." "dEntity"
PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
# dDatabase
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
"${PROJECT_SOURCE_DIR}/dZoneManager"
)
add_subdirectory(dBehaviors)
add_subdirectory(dComponents)
@@ -29,7 +42,26 @@ add_subdirectory(dMission)
add_subdirectory(dPropertyBehaviors)
add_subdirectory(dUtilities)
add_library(dGame INTERFACE)
target_link_libraries(dGame INTERFACE
dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
add_library(dGame STATIC
$<TARGET_OBJECTS:dGameBase>
$<TARGET_OBJECTS:dBehaviors>
$<TARGET_OBJECTS:dComponents>
$<TARGET_OBJECTS:dEntity>
$<TARGET_OBJECTS:dGameMessages>
$<TARGET_OBJECTS:dInventory>
$<TARGET_OBJECTS:dMission>
$<TARGET_OBJECTS:dPropertyBehaviors>
$<TARGET_OBJECTS:dUtilities>
)
target_link_libraries(dGame INTERFACE dNet)
target_include_directories(dGame INTERFACE
$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
)

View File

@@ -451,7 +451,7 @@ void Character::LoadXmlRespawnCheckpoints() {
auto* r = points->FirstChildElement("r");
while (r != nullptr) {
int32_t map = 0;
NiPoint3 point = NiPoint3::ZERO;
NiPoint3 point = NiPoint3Constant::ZERO;
r->QueryAttribute("w", &map);
r->QueryAttribute("x", &point.x);
@@ -513,7 +513,7 @@ void Character::SetRespawnPoint(LWOMAPID map, const NiPoint3& point) {
const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const {
const auto& pair = m_WorldRespawnCheckpoints.find(map);
if (pair == m_WorldRespawnCheckpoints.end()) return NiPoint3::ZERO;
if (pair == m_WorldRespawnCheckpoints.end()) return NiPoint3Constant::ZERO;
return pair->second;
}

View File

@@ -457,6 +457,8 @@ public:
void SetBillboardVisible(bool visible);
User* GetParentUser() const { return m_ParentUser; }
private:
void UpdateInfoFromDatabase();
/**

View File

@@ -15,7 +15,6 @@
#include "Spawner.h"
#include "UserManager.h"
#include "dpWorld.h"
#include "Player.h"
#include "LUTriggers.h"
#include "User.h"
#include "EntityTimer.h"
@@ -26,6 +25,7 @@
#include "eObjectBits.h"
#include "PositionUpdate.h"
#include "eChatMessageType.h"
#include "PlayerManager.h"
//Component includes:
#include "Component.h"
@@ -82,6 +82,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -95,7 +96,7 @@
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
m_ObjectID = objectID;
m_TemplateID = info.lot;
m_ParentEntity = parentEntity;
@@ -124,9 +125,40 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
m_SpawnerNodeID = info.spawnerNodeID;
if (info.lot != 1) m_PlayerIsReadyForUpdates = true;
if (parentUser) {
m_Character = parentUser->GetLastUsedChar();
parentUser->SetLoggedInChar(objectID);
m_GMLevel = m_Character->GetGMLevel();
m_Character->SetEntity(this);
PlayerManager::AddPlayer(this);
}
}
Entity::~Entity() {
if (IsPlayer()) {
LOG("Deleted player");
// Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
if (!PlayerManager::RemovePlayer(this)) {
LOG("Unable to find player to remove from manager.");
return;
}
auto* zoneControl = Game::entityManager->GetZoneControlEntity();
if (zoneControl) {
zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
}
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
}
}
}
if (m_Character) {
m_Character->SaveXMLToDatabase();
}
@@ -182,7 +214,7 @@ void Entity::Initialize() {
}
// Get the registry table
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
/**
* Special case for BBB models. They have components not corresponding to the registry.
@@ -212,7 +244,7 @@ void Entity::Initialize() {
* Not all components are implemented. Some are represented by a nullptr, as they hold no data.
*/
if (GetParentUser()) {
if (m_Character && m_Character->GetParentUser()) {
AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
}
@@ -336,7 +368,7 @@ void Entity::Initialize() {
if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
CDDestructibleComponentTable* destCompTable = CDClientManager::GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
@@ -371,7 +403,7 @@ void Entity::Initialize() {
uint32_t npcMinLevel = destCompData[0].level;
uint32_t currencyIndex = destCompData[0].CurrencyIndex;
CDCurrencyTableTable* currencyTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
CDCurrencyTableTable* currencyTable = CDClientManager::GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
if (currencyValues.size() > 0) {
@@ -419,10 +451,10 @@ void Entity::Initialize() {
if (!setFaction.empty()) {
// TODO also split on space here however we do not have a general util for splitting on multiple characters yet.
std::vector<std::string> factionsToAdd = GeneralUtils::SplitString(setFaction, ';');
int32_t factionToAdd;
for (const auto faction : factionsToAdd) {
if (GeneralUtils::TryParse(faction, factionToAdd)) {
comp->AddFaction(factionToAdd, true);
const auto factionToAdd = GeneralUtils::TryParse<int32_t>(faction);
if (factionToAdd) {
comp->AddFaction(factionToAdd.value(), true);
}
}
}
@@ -437,7 +469,8 @@ void Entity::Initialize() {
AddComponent<PlayerForcedMovementComponent>();
AddComponent<CharacterComponent>(m_Character)->LoadFromXml(m_Character->GetXMLDoc());
auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
AddComponent<CharacterComponent>(m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<GhostComponent>();
}
@@ -455,7 +488,7 @@ void Entity::Initialize() {
* This is a bit of a mess
*/
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
CDScriptComponentTable* scriptCompTable = CDClientManager::GetTable<CDScriptComponentTable>();
int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPT, -1);
std::string scriptName = "";
@@ -504,7 +537,7 @@ void Entity::Initialize() {
// ZoneControl script
if (m_TemplateID == 2365) {
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
const auto zoneID = Game::zoneManager->GetZoneID();
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
@@ -527,7 +560,7 @@ void Entity::Initialize() {
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
auto* quickBuildComponent = AddComponent<QuickBuildComponent>();
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
CDRebuildComponentTable* rebCompTable = CDClientManager::GetTable<CDRebuildComponentTable>();
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
if (rebCompData.size() > 0) {
@@ -581,6 +614,8 @@ void Entity::Initialize() {
AddComponent<VendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
AddComponent<DonationVendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
AddComponent<AchievementVendorComponent>();
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
@@ -651,7 +686,7 @@ void Entity::Initialize() {
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
if (movementAIID > 0) {
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance().GetTable<CDMovementAIComponentTable>();
CDMovementAIComponentTable* moveAITable = CDClientManager::GetTable<CDMovementAIComponentTable>();
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
if (moveAIComp.size() > 0) {
@@ -715,7 +750,7 @@ void Entity::Initialize() {
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::GetTable<CDProximityMonitorComponentTable>();
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
@@ -725,9 +760,7 @@ void Entity::Initialize() {
// Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnStartup(this);
}
this->GetScript()->OnStartup(this);
});
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
@@ -788,14 +821,6 @@ bool Entity::operator!=(const Entity& other) const {
return other.m_ObjectID != m_ObjectID;
}
User* Entity::GetParentUser() const {
if (!IsPlayer()) {
return nullptr;
}
return static_cast<const Player*>(this)->GetParentUser();
}
Component* Entity::GetComponent(eReplicaComponentType componentID) const {
const auto& index = m_Components.find(componentID);
@@ -810,17 +835,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
return m_Components.find(componentId) != m_Components.end();
}
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
if (p.first == eReplicaComponentType::SCRIPT) {
comps.push_back(static_cast<ScriptComponent*>(p.second));
}
}
return comps;
}
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>();
@@ -850,17 +864,12 @@ void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
void Entity::SetGMLevel(eGameMasterLevel value) {
m_GMLevel = value;
if (GetParentUser()) {
Character* character = GetParentUser()->GetLastUsedChar();
if (m_Character) m_Character->SetGMLevel(value);
if (character) {
character->SetGMLevel(value);
}
}
auto* characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return;
CharacterComponent* character = GetComponent<CharacterComponent>();
if (!character) return;
character->SetGMLevel(value);
characterComponent->SetGMLevel(value);
GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
@@ -875,34 +884,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
}
}
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
if (packetType == eReplicaPacketType::CONSTRUCTION) {
outBitStream->Write(m_ObjectID);
outBitStream->Write(m_TemplateID);
outBitStream.Write(m_ObjectID);
outBitStream.Write(m_TemplateID);
if (IsPlayer()) {
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
outBitStream->Write<uint8_t>(uint8_t(name.size()));
outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
outBitStream.Write<uint16_t>(name[i]);
}
} else {
const auto& name = GetVar<std::string>(u"npcName");
outBitStream->Write<uint8_t>(uint8_t(name.size()));
outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
outBitStream.Write<uint16_t>(name[i]);
}
}
outBitStream->Write<uint32_t>(0); //Time since created on server
outBitStream.Write<uint32_t>(0); //Time since created on server
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
// Only sync for models.
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
outBitStream->Write1(); //ldf data
outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream;
int32_t numberOfValidKeys = m_Settings.size();
@@ -919,13 +928,13 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
for (LDFBaseData* data : m_Settings) {
if (data && data->GetValueType() != eLDFType::LDF_TYPE_UNKNOWN) {
data->WriteToPacket(&settingStream);
data->WriteToPacket(settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream.Write<uint8_t>(0); //no compression used
outBitStream.Write(settingStream);
} else if (!syncLDF.empty()) {
std::vector<LDFBaseData*> ldfData;
@@ -933,79 +942,79 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
ldfData.push_back(GetVarData(data));
}
outBitStream->Write1(); //ldf data
outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream;
settingStream.Write<uint32_t>(ldfData.size());
for (LDFBaseData* data : ldfData) {
if (data) {
data->WriteToPacket(&settingStream);
data->WriteToPacket(settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream.Write<uint8_t>(0); //no compression used
outBitStream.Write(settingStream);
} else {
outBitStream->Write0(); //No ldf data
outBitStream.Write0(); //No ldf data
}
TriggerComponent* triggerComponent;
if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
// has trigger component, check to see if we have events to handle
auto* trigger = triggerComponent->GetTrigger();
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
} else { // no trigger componenet, so definitely no triggers
outBitStream->Write0();
outBitStream.Write0();
}
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream->Write0();
outBitStream.Write1();
if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream.Write0();
outBitStream->Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
outBitStream.Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
//outBitStream->Write0(); //Spawner node id
//outBitStream.Write0(); //Spawner node id
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
else {
outBitStream->Write1();
outBitStream->Write(m_Scale);
outBitStream.Write1();
outBitStream.Write(m_Scale);
}
outBitStream->Write0(); //ObjectWorldState
outBitStream.Write0(); //ObjectWorldState
if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
outBitStream->Write1();
outBitStream->Write(m_GMLevel);
} else outBitStream->Write0(); //No GM Level
outBitStream.Write1();
outBitStream.Write(m_GMLevel);
} else outBitStream.Write0(); //No GM Level
}
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
m_IsParentChildDirty = false;
outBitStream->Write(m_ParentEntity != nullptr);
outBitStream.Write(m_ParentEntity != nullptr);
if (m_ParentEntity) {
outBitStream->Write(m_ParentEntity->GetObjectID());
outBitStream->Write0();
outBitStream.Write(m_ParentEntity->GetObjectID());
outBitStream.Write0();
}
outBitStream->Write(m_ChildEntities.size() > 0);
outBitStream.Write(m_ChildEntities.size() > 0);
if (m_ChildEntities.size() > 0) {
outBitStream->Write<uint16_t>(m_ChildEntities.size());
outBitStream.Write<uint16_t>(m_ChildEntities.size());
for (Entity* child : m_ChildEntities) {
outBitStream->Write<uint64_t>(child->GetObjectID());
outBitStream.Write<uint64_t>(child->GetObjectID());
}
}
}
}
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
/**
* This has to be done in a specific order.
@@ -1093,7 +1102,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
LevelProgressionComponent* levelProgressionComponent;
@@ -1101,7 +1110,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
PlayerForcedMovementComponent* playerForcedMovementComponent;
@@ -1109,7 +1118,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
characterComponent->Serialize(outBitStream, bIsInitialUpdate);
@@ -1170,6 +1179,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
}
AchievementVendorComponent* achievementVendorComponent;
if (TryGetComponent(eReplicaComponentType::ACHIEVEMENT_VENDOR, achievementVendorComponent)) {
achievementVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
}
BouncerComponent* bouncerComponent;
if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate);
@@ -1221,7 +1235,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
// BBB Component, unused currently
// Need to to write0 so that is serialized correctly
// TODO: Implement BBB Component
outBitStream->Write0();
outBitStream.Write0();
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
@@ -1249,9 +1263,7 @@ void Entity::Update(const float deltaTime) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
GetScript()->OnTimerDone(this, timerName);
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
@@ -1297,9 +1309,7 @@ void Entity::Update(const float deltaTime) {
Wake();
}
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUpdate(this);
}
GetScript()->OnUpdate(this);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1316,9 +1326,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
Entity* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnProximityUpdate(this, other, proxName, status);
}
GetScript()->OnProximityUpdate(this, other, proxName, status);
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return;
@@ -1330,9 +1338,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCollisionPhantom(this, other);
}
GetScript()->OnCollisionPhantom(this, other);
for (const auto& callback : m_PhantomCollisionCallbacks) {
callback(other);
@@ -1357,17 +1363,11 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
}
if (!other->GetIsDead()) {
auto* combat = GetComponent<BaseCombatAIComponent>();
if (combat != nullptr) {
if (GetComponent<BaseCombatAIComponent>() != nullptr) {
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
if (index != m_TargetsInPhantom.end()) return;
const auto valid = combat->IsEnemy(otherEntity);
if (!valid) return;
m_TargetsInPhantom.push_back(otherEntity);
}
}
@@ -1377,9 +1377,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnOffCollisionPhantom(this, other);
}
GetScript()->OnOffCollisionPhantom(this, other);
TriggerEvent(eTriggerEventType::EXIT, other);
@@ -1396,46 +1394,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
}
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
float_t pathTime, float_t totalTime, int32_t waypoint) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnNotifyObject(this, sender, name, param1, param2);
}
GetScript()->OnNotifyObject(this, sender, name, param1, param2);
}
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
for (auto* script : CppScripts::GetEntityScripts(this)) {
script->OnEmoteReceived(this, emote, target);
}
GetScript()->OnEmoteReceived(this, emote, target);
}
void Entity::OnUse(Entity* originator) {
TriggerEvent(eTriggerEventType::INTERACT, originator);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUse(this, originator);
}
// component base class when
GetScript()->OnUse(this, originator);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1445,82 +1429,63 @@ void Entity::OnUse(Entity* originator) {
}
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHitOrHealResult(this, attacker, damage);
}
GetScript()->OnHitOrHealResult(this, attacker, damage);
}
void Entity::OnHit(Entity* attacker) {
TriggerEvent(eTriggerEventType::HIT, attacker);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHit(this, attacker);
}
GetScript()->OnHit(this, attacker);
}
void Entity::OnZonePropertyEditBegin() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditBegin(this);
}
GetScript()->OnZonePropertyEditBegin(this);
}
void Entity::OnZonePropertyEditEnd() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditEnd(this);
}
GetScript()->OnZonePropertyEditEnd(this);
}
void Entity::OnZonePropertyModelEquipped() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelEquipped(this);
}
GetScript()->OnZonePropertyModelEquipped(this);
}
void Entity::OnZonePropertyModelPlaced(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPlaced(this, player);
}
GetScript()->OnZonePropertyModelPlaced(this, player);
}
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPickedUp(this, player);
}
GetScript()->OnZonePropertyModelPickedUp(this, player);
}
void Entity::OnZonePropertyModelRemoved(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemoved(this, player);
}
GetScript()->OnZonePropertyModelRemoved(this, player);
}
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
void Entity::OnZonePropertyModelRotated(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRotated(this, player);
}
GetScript()->OnZonePropertyModelRotated(this, player);
}
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnRequestActivityExit(sender, player, canceled);
}
GetScript()->OnRequestActivityExit(sender, player, canceled);
}
CppScripts::Script* const Entity::GetScript() {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
DluAssert(script != nullptr);
return script;
}
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
@@ -1553,9 +1518,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
//OMAI WA MOU, SHINDERIU
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnDie(this, murderer);
}
GetScript()->OnDie(this, murderer);
if (m_Spawner != nullptr) {
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
@@ -1636,18 +1599,23 @@ bool Entity::GetIsDead() const {
void Entity::AddLootItem(const Loot::Info& info) {
if (!IsPlayer()) return;
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
auto* characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto& droppedLoot = characterComponent->GetDroppedLoot();
droppedLoot.insert(std::make_pair(info.id, info));
}
void Entity::PickupItem(const LWOOBJID& objectID) {
if (!IsPlayer()) return;
InventoryComponent* inv = GetComponent<InventoryComponent>();
if (!inv) return;
auto* characterComponent = GetComponent<CharacterComponent>();
if (!inv || !characterComponent) return;
CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
CDObjectsTable* objectsTable = CDClientManager::GetTable<CDObjectsTable>();
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
auto& droppedLoot = characterComponent->GetDroppedLoot();
for (const auto& p : droppedLoot) {
if (p.first == objectID) {
@@ -1658,13 +1626,13 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
const CDObjects& object = objectsTable->GetByID(p.second.lot);
if (object.id != 0 && object.type == "Powerup") {
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
auto* skillComponent = GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
auto* missionComponent = GetComponent<MissionComponent>();
@@ -1683,22 +1651,28 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
bool Entity::CanPickupCoins(uint64_t count) {
if (!IsPlayer()) return false;
auto* player = static_cast<Player*>(this);
auto droppedCoins = player->GetDroppedCoins();
auto* characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return false;
auto droppedCoins = characterComponent->GetDroppedCoins();
if (count > droppedCoins) {
return false;
} else {
player->SetDroppedCoins(droppedCoins - count);
characterComponent->SetDroppedCoins(droppedCoins - count);
return true;
}
}
void Entity::RegisterCoinDrop(uint64_t count) {
if (!IsPlayer()) return;
auto* player = static_cast<Player*>(this);
auto droppedCoins = player->GetDroppedCoins();
auto* characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto droppedCoins = characterComponent->GetDroppedCoins();
droppedCoins += count;
player->SetDroppedCoins(droppedCoins);
characterComponent->SetDroppedCoins(droppedCoins);
}
void Entity::AddChild(Entity* child) {
@@ -1863,7 +1837,7 @@ const NiPoint3& Entity::GetPosition() const {
return vehicel->GetPosition();
}
return NiPoint3::ZERO;
return NiPoint3Constant::ZERO;
}
const NiQuaternion& Entity::GetRotation() const {
@@ -1891,7 +1865,7 @@ const NiQuaternion& Entity::GetRotation() const {
return vehicel->GetRotation();
}
return NiQuaternion::IDENTITY;
return NiQuaternionConstant::IDENTITY;
}
void Entity::SetPosition(const NiPoint3& position) {
@@ -1992,25 +1966,21 @@ void Entity::SetNetworkId(const uint16_t id) {
m_NetworkID = id;
}
std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
std::vector<LWOOBJID> valid;
std::vector<LWOOBJID> Entity::GetTargetsInPhantom() {
// Clean up invalid targets, like disconnected players
for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
const auto id = m_TargetsInPhantom.at(i);
m_TargetsInPhantom.erase(std::remove_if(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), [](const LWOOBJID id) {
return !Game::entityManager->GetEntity(id);
}), m_TargetsInPhantom.end());
auto* entity = Game::entityManager->GetEntity(id);
std::vector<LWOOBJID> enemies;
for (const auto id : m_TargetsInPhantom) {
auto* combat = GetComponent<BaseCombatAIComponent>();
if (!combat || !combat->IsEnemy(id)) continue;
if (entity == nullptr) {
continue;
}
valid.push_back(id);
enemies.push_back(id);
}
m_TargetsInPhantom = valid;
return m_TargetsInPhantom;
return enemies;
}
void Entity::SendNetworkVar(const std::string& data, const SystemAddress& sysAddr) {
@@ -2096,9 +2066,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
havokVehiclePhysicsComponent->SetIsOnGround(update.onGround);
havokVehiclePhysicsComponent->SetIsOnRail(update.onRail);
havokVehiclePhysicsComponent->SetVelocity(update.velocity);
havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity);
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo);
} else {
// Need to get the mount's controllable physics
@@ -2109,17 +2077,15 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
possessedControllablePhysicsComponent->SetVelocity(update.velocity);
possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
}
Game::entityManager->SerializeEntity(possassableEntity);
}
}
if (!updateChar) {
update.velocity = NiPoint3::ZERO;
update.angularVelocity = NiPoint3::ZERO;
update.velocity = NiPoint3Constant::ZERO;
update.angularVelocity = NiPoint3Constant::ZERO;
}
// Handle statistics
@@ -2133,9 +2099,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
controllablePhysicsComponent->SetIsOnGround(update.onGround);
controllablePhysicsComponent->SetIsOnRail(update.onRail);
controllablePhysicsComponent->SetVelocity(update.velocity);
controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
auto* ghostComponent = GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position);
@@ -2143,3 +2107,27 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
if (updateChar) Game::entityManager->SerializeEntity(this);
}
const SystemAddress& Entity::GetSystemAddress() const {
auto* characterComponent = GetComponent<CharacterComponent>();
return characterComponent ? characterComponent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
}
const NiPoint3& Entity::GetRespawnPosition() const {
auto* characterComponent = GetComponent<CharacterComponent>();
return characterComponent ? characterComponent->GetRespawnPosition() : NiPoint3Constant::ZERO;
}
const NiQuaternion& Entity::GetRespawnRotation() const {
auto* characterComponent = GetComponent<CharacterComponent>();
return characterComponent ? characterComponent->GetRespawnRotation() : NiQuaternionConstant::IDENTITY;
}
void Entity::SetRespawnPos(const NiPoint3& position) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnPos(position);
}
void Entity::SetRespawnRot(const NiQuaternion& rotation) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnRot(rotation);
}

View File

@@ -47,10 +47,10 @@ namespace CppScripts {
*/
class Entity {
public:
explicit Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity = nullptr);
virtual ~Entity();
explicit Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser = nullptr, Entity* parentEntity = nullptr);
~Entity();
virtual void Initialize();
void Initialize();
bool operator==(const Entity& other) const;
bool operator!=(const Entity& other) const;
@@ -104,9 +104,7 @@ public:
const NiQuaternion& GetRotation() const;
virtual User* GetParentUser() const;
virtual const SystemAddress& GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; };
const SystemAddress& GetSystemAddress() const;
/**
* Setters
@@ -128,11 +126,9 @@ public:
void SetRotation(const NiQuaternion& rotation);
virtual void SetRespawnPos(const NiPoint3& position) {}
void SetRespawnPos(const NiPoint3& position);
virtual void SetRespawnRot(const NiQuaternion& rotation) {}
virtual void SetSystemAddress(const SystemAddress& value) {};
void SetRespawnRot(const NiQuaternion& rotation);
/**
* Component management
@@ -150,7 +146,8 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component);
std::vector<ScriptComponent*> GetScriptComponents();
// This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript();
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
@@ -175,8 +172,8 @@ public:
std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
void Update(float deltaTime);
@@ -229,8 +226,8 @@ public:
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
virtual const NiPoint3& GetRespawnPosition() const { return NiPoint3::ZERO; }
virtual const NiQuaternion& GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
const NiPoint3& GetRespawnPosition() const;
const NiQuaternion& GetRespawnRotation() const;
void Sleep();
void Wake();
@@ -293,12 +290,15 @@ public:
/*
* Collision
*/
std::vector<LWOOBJID>& GetTargetsInPhantom();
std::vector<LWOOBJID> GetTargetsInPhantom();
Entity* GetScheduledKiller() { return m_ScheduleKiller; }
void ProcessPositionUpdate(PositionUpdate& update);
// Scale will only be communicated to the client when the construction packet is sent
void SetScale(const float scale) { m_Scale = scale; };
protected:
LWOOBJID m_ObjectID;
@@ -399,14 +399,8 @@ const T& Entity::GetVar(const std::u16string& name) const {
template<typename T>
T Entity::GetVarAs(const std::u16string& name) const {
const auto data = GetVarAsString(name);
T value;
if (!GeneralUtils::TryParse(data, value)) {
return LDFData<T>::Default;
}
return value;
return GeneralUtils::TryParse<T>(data).value_or(LDFData<T>::Default);
}
template<typename T>

View File

@@ -7,7 +7,6 @@
#include "GeneralUtils.h"
#include "dServer.h"
#include "Spawner.h"
#include "Player.h"
#include "SkillComponent.h"
#include "SwitchComponent.h"
#include "UserManager.h"
@@ -25,6 +24,7 @@
#include "eReplicaPacketType.h"
#include "PlayerManager.h"
#include "GhostComponent.h"
#include <ranges>
// Configure which zones have ghosting disabled, mostly small worlds.
std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
@@ -118,14 +118,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
info.id = id;
Entity* entity;
// Check if the entitty if a player, in case use the extended player entity class
if (user != nullptr) {
entity = new Player(id, info, user, parentEntity);
} else {
entity = new Entity(id, info, parentEntity);
}
Entity* entity = new Entity(id, info, user, parentEntity);
// Initialize the entity
entity->Initialize();
@@ -173,8 +166,8 @@ void EntityManager::DestroyEntity(Entity* entity) {
}
void EntityManager::SerializeEntities() {
for (int32_t i = 0; i < m_EntitiesToSerialize.size(); i++) {
const LWOOBJID toSerialize = m_EntitiesToSerialize.at(i);
for (size_t i = 0; i < m_EntitiesToSerialize.size(); i++) {
const LWOOBJID toSerialize = m_EntitiesToSerialize[i];
auto* entity = GetEntity(toSerialize);
if (!entity) continue;
@@ -185,26 +178,26 @@ void EntityManager::SerializeEntities() {
stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
stream.Write<unsigned short>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(stream, eReplicaPacketType::SERIALIZATION);
if (entity->GetIsGhostingCandidate()) {
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
}
}
} else {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
m_EntitiesToSerialize.clear();
}
void EntityManager::KillEntities() {
for (int32_t i = 0; i < m_EntitiesToKill.size(); i++) {
const LWOOBJID toKill = m_EntitiesToKill.at(i);
for (size_t i = 0; i < m_EntitiesToKill.size(); i++) {
const LWOOBJID toKill = m_EntitiesToKill[i];
auto* entity = GetEntity(toKill);
if (!entity) {
@@ -222,8 +215,8 @@ void EntityManager::KillEntities() {
}
void EntityManager::DeleteEntities() {
for (int32_t i = 0; i < m_EntitiesToDelete.size(); i++) {
const LWOOBJID toDelete = m_EntitiesToDelete.at(i);
for (size_t i = 0; i < m_EntitiesToDelete.size(); i++) {
const LWOOBJID toDelete = m_EntitiesToDelete[i];
auto entityToDelete = GetEntity(toDelete);
if (entityToDelete) {
// Get all this info first before we delete the player.
@@ -246,8 +239,8 @@ void EntityManager::DeleteEntities() {
}
void EntityManager::UpdateEntities(const float deltaTime) {
for (const auto& e : m_Entities) {
e.second->Update(deltaTime);
for (auto* entity : m_Entities | std::views::values) {
entity->Update(deltaTime);
}
SerializeEntities();
@@ -267,10 +260,10 @@ Entity* EntityManager::GetEntity(const LWOOBJID& objectId) const {
std::vector<Entity*> EntityManager::GetEntitiesInGroup(const std::string& group) {
std::vector<Entity*> entitiesInGroup;
for (const auto& entity : m_Entities) {
for (const auto& entityGroup : entity.second->GetGroups()) {
for (auto* entity : m_Entities | std::views::values) {
for (const auto& entityGroup : entity->GetGroups()) {
if (entityGroup == group) {
entitiesInGroup.push_back(entity.second);
entitiesInGroup.push_back(entity);
}
}
}
@@ -280,10 +273,12 @@ std::vector<Entity*> EntityManager::GetEntitiesInGroup(const std::string& group)
std::vector<Entity*> EntityManager::GetEntitiesByComponent(const eReplicaComponentType componentType) const {
std::vector<Entity*> withComp;
for (const auto& entity : m_Entities) {
if (componentType != eReplicaComponentType::INVALID && !entity.second->HasComponent(componentType)) continue;
if (componentType != eReplicaComponentType::INVALID) {
for (auto* entity : m_Entities | std::views::values) {
if (!entity->HasComponent(componentType)) continue;
withComp.push_back(entity.second);
withComp.push_back(entity);
}
}
return withComp;
}
@@ -291,19 +286,19 @@ std::vector<Entity*> EntityManager::GetEntitiesByComponent(const eReplicaCompone
std::vector<Entity*> EntityManager::GetEntitiesByLOT(const LOT& lot) const {
std::vector<Entity*> entities;
for (const auto& entity : m_Entities) {
if (entity.second->GetLOT() == lot)
entities.push_back(entity.second);
for (auto* entity : m_Entities | std::views::values) {
if (entity->GetLOT() == lot) entities.push_back(entity);
}
return entities;
}
std::vector<Entity*> EntityManager::GetEntitiesByProximity(NiPoint3 reference, float radius) const{
std::vector<Entity*> entities = {};
if (radius > 1000.0f) return entities;
for (const auto& entity : m_Entities) {
if (NiPoint3::Distance(reference, entity.second->GetPosition()) <= radius) entities.push_back(entity.second);
std::vector<Entity*> EntityManager::GetEntitiesByProximity(NiPoint3 reference, float radius) const {
std::vector<Entity*> entities;
if (radius <= 1000.0f) { // The client has a 1000 unit limit on this same logic, so we'll use the same limit
for (auto* entity : m_Entities | std::views::values) {
if (NiPoint3::Distance(reference, entity->GetPosition()) <= radius) entities.push_back(entity);
}
}
return entities;
}
@@ -317,12 +312,8 @@ Entity* EntityManager::GetSpawnPointEntity(const std::string& spawnName) const {
// Lookup the spawn point entity in the map
const auto& spawnPoint = m_SpawnPoints.find(spawnName);
if (spawnPoint == m_SpawnPoints.end()) {
return nullptr;
}
// Check if the spawn point entity is valid just in case
return GetEntity(spawnPoint->second);
return spawnPoint == m_SpawnPoints.end() ? nullptr : GetEntity(spawnPoint->second);
}
const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEntities() const {
@@ -348,40 +339,36 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
entity->SetNetworkId(networkId);
}
const auto checkGhosting = entity->GetIsGhostingCandidate();
if (checkGhosting) {
const auto& iter = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity);
if (iter == m_EntitiesToGhost.end()) {
if (entity->GetIsGhostingCandidate()) {
if (std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity) == m_EntitiesToGhost.end()) {
m_EntitiesToGhost.push_back(entity);
}
}
if (checkGhosting && sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
return;
return;
}
}
m_SerializationCounter++;
RakNet::BitStream stream;
stream.Write<char>(ID_REPLICA_MANAGER_CONSTRUCTION);
stream.Write<uint8_t>(ID_REPLICA_MANAGER_CONSTRUCTION);
stream.Write(true);
stream.Write<unsigned short>(entity->GetNetworkId());
stream.Write<uint16_t>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
} else {
for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
} else {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
@@ -389,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
}
}
} else {
Game::server->Send(&stream, sysAddr, false);
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
@@ -403,9 +390,9 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
//ZoneControl is special:
ConstructEntity(m_ZoneControlEntity, sysAddr);
for (const auto& e : m_Entities) {
if (e.second && (e.second->GetSpawnerID() != 0 || e.second->GetLOT() == 1) && !e.second->GetIsGhostingCandidate()) {
ConstructEntity(e.second, sysAddr);
for (auto* entity : m_Entities | std::views::values) {
if (entity && (entity->GetSpawnerID() != 0 || entity->GetLOT() == 1) && !entity->GetIsGhostingCandidate()) {
ConstructEntity(entity, sysAddr);
}
}
@@ -417,10 +404,10 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
RakNet::BitStream stream;
stream.Write<char>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<unsigned short>(entity->GetNetworkId());
stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<uint16_t>(entity->GetNetworkId());
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
for (auto* player : PlayerManager::GetAllPlayers()) {
if (!player->GetPlayerReadyForUpdates()) {
@@ -431,16 +418,22 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
}
void EntityManager::SerializeEntity(Entity* entity) {
if (!entity || entity->GetNetworkId() == 0) return;
if (!entity) return;
EntityManager::SerializeEntity(*entity);
}
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
m_EntitiesToSerialize.push_back(entity->GetObjectID());
void EntityManager::SerializeEntity(const Entity& entity) {
if (entity.GetNetworkId() == 0) return;
if (std::find(m_EntitiesToSerialize.cbegin(), m_EntitiesToSerialize.cend(), entity.GetObjectID()) == m_EntitiesToSerialize.cend()) {
m_EntitiesToSerialize.push_back(entity.GetObjectID());
}
}
void EntityManager::DestructAllEntities(const SystemAddress& sysAddr) {
for (const auto& e : m_Entities) {
DestructEntity(e.second, sysAddr);
for (auto* entity : m_Entities | std::views::values) {
DestructEntity(entity, sysAddr);
}
}
@@ -448,22 +441,12 @@ void EntityManager::SetGhostDistanceMax(float value) {
m_GhostDistanceMaxSquared = value * value;
}
float EntityManager::GetGhostDistanceMax() const {
return std::sqrt(m_GhostDistanceMaxSquared);
}
void EntityManager::SetGhostDistanceMin(float value) {
m_GhostDistanceMinSqaured = value * value;
}
float EntityManager::GetGhostDistanceMin() const {
return std::sqrt(m_GhostDistanceMinSqaured);
}
void EntityManager::QueueGhostUpdate(LWOOBJID playerID) {
const auto& iter = std::find(m_PlayersToUpdateGhosting.begin(), m_PlayersToUpdateGhosting.end(), playerID);
if (iter == m_PlayersToUpdateGhosting.end()) {
if (std::find(m_PlayersToUpdateGhosting.begin(), m_PlayersToUpdateGhosting.end(), playerID) == m_PlayersToUpdateGhosting.end()) {
m_PlayersToUpdateGhosting.push_back(playerID);
}
}
@@ -482,27 +465,21 @@ void EntityManager::UpdateGhosting() {
m_PlayersToUpdateGhosting.clear();
}
void EntityManager::UpdateGhosting(Player* player) {
if (player == nullptr) {
return;
}
void EntityManager::UpdateGhosting(Entity* player) {
if (!player) return;
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (missionComponent == nullptr || !ghostComponent) {
return;
}
if (!missionComponent || !ghostComponent) return;
const auto& referencePoint = ghostComponent->GetGhostReferencePoint();
const auto isOverride = ghostComponent->GetGhostOverride();
for (auto* entity : m_EntitiesToGhost) {
const auto isAudioEmitter = entity->GetLOT() == 6368;
const auto& entityPoint = entity->GetPosition();
const int32_t id = entity->GetObjectID();
const auto id = entity->GetObjectID();
const auto observed = ghostComponent->IsObserved(id);
@@ -511,6 +488,7 @@ void EntityManager::UpdateGhosting(Player* player) {
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
const auto isAudioEmitter = entity->GetLOT() == 6368; // https://explorer.lu/objects/6368
if (isAudioEmitter) {
ghostingDistanceMax = ghostingDistanceMin;
}
@@ -549,30 +527,25 @@ void EntityManager::CheckGhosting(Entity* entity) {
const auto& referencePoint = entity->GetPosition();
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
const auto isAudioEmitter = entity->GetLOT() == 6368;
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (!ghostComponent) continue;
const auto& entityPoint = ghostComponent->GetGhostReferencePoint();
const int32_t id = entity->GetObjectID();
const auto id = entity->GetObjectID();
const auto observed = ghostComponent->IsObserved(id);
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
if (observed && distance > ghostingDistanceMax) {
if (observed && distance > m_GhostDistanceMaxSquared) {
ghostComponent->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1);
} else if (!observed && ghostingDistanceMin > distance) {
} else if (!observed && m_GhostDistanceMinSqaured > distance) {
ghostComponent->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress());
@@ -582,7 +555,7 @@ void EntityManager::CheckGhosting(Entity* entity) {
}
}
Entity* EntityManager::GetGhostCandidate(int32_t id) {
Entity* EntityManager::GetGhostCandidate(LWOOBJID id) const {
for (auto* entity : m_EntitiesToGhost) {
if (entity->GetObjectID() == id) {
return entity;
@@ -608,26 +581,22 @@ void EntityManager::ScheduleForKill(Entity* entity) {
const auto objectId = entity->GetObjectID();
if (std::count(m_EntitiesToKill.begin(), m_EntitiesToKill.end(), objectId)) {
return;
if (std::find(m_EntitiesToKill.begin(), m_EntitiesToKill.end(), objectId) == m_EntitiesToKill.end()) {
m_EntitiesToKill.push_back(objectId);
}
m_EntitiesToKill.push_back(objectId);
}
void EntityManager::ScheduleForDeletion(LWOOBJID entity) {
if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), entity)) {
return;
if (std::find(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), entity) == m_EntitiesToDelete.end()) {
m_EntitiesToDelete.push_back(entity);
}
m_EntitiesToDelete.push_back(entity);
}
void EntityManager::FireEventServerSide(Entity* origin, std::string args) {
for (std::pair<LWOOBJID, Entity*> e : m_Entities) {
if (e.second) {
e.second->OnFireEventServerSide(origin, args);
for (const auto entity : m_Entities | std::views::values) {
if (entity) {
entity->OnFireEventServerSide(origin, args);
}
}
}

View File

@@ -45,19 +45,18 @@ public:
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SerializeEntity(Entity* entity);
void SerializeEntity(const Entity& entity);
void ConstructAllEntities(const SystemAddress& sysAddr);
void DestructAllEntities(const SystemAddress& sysAddr);
void SetGhostDistanceMax(float value);
float GetGhostDistanceMax() const;
void SetGhostDistanceMin(float value);
float GetGhostDistanceMin() const;
void QueueGhostUpdate(LWOOBJID playerID);
void UpdateGhosting();
void UpdateGhosting(Player* player);
void UpdateGhosting(Entity* player);
void CheckGhosting(Entity* entity);
Entity* GetGhostCandidate(int32_t id);
Entity* GetGhostCandidate(LWOOBJID id) const;
bool GetGhostingEnabled() const;
void ScheduleForKill(Entity* entity);

View File

@@ -43,9 +43,9 @@ inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t&
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
bitStream->Write(gameID);
bitStream->Write(infoType);
void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(gameID);
bitStream.Write(infoType);
std::ostringstream leaderboard;
@@ -64,12 +64,12 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
// Serialize the thing to a BitStream
uint32_t leaderboardSize = leaderboard.tellp();
bitStream->Write<uint32_t>(leaderboardSize);
bitStream.Write<uint32_t>(leaderboardSize);
// Doing this all in 1 call so there is no possbility of a dangling pointer.
bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
bitStream->Write0();
bitStream->Write0();
bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
if (leaderboardSize > 0) bitStream.Write<uint16_t>(0);
bitStream.Write0();
bitStream.Write0();
}
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
@@ -402,7 +402,7 @@ Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
auto lookup = leaderboardCache.find(gameID);
if (lookup != leaderboardCache.end()) return lookup->second;
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
auto* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([gameID](const CDActivities& entry) {
return entry.ActivityID == gameID;
});

View File

@@ -6,7 +6,6 @@
#include <string_view>
#include <vector>
#include "Singleton.h"
#include "dCommonVars.h"
#include "LDFFormat.h"
@@ -89,7 +88,7 @@ public:
*
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream* bitStream) const;
void Serialize(RakNet::BitStream& bitStream) const;
/**
* Builds the leaderboard from the database based on the associated gameID

View File

@@ -1,71 +0,0 @@
#include "Player.h"
#include <ctime>
#include "Character.h"
#include "UserManager.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "dZoneManager.h"
#include "User.h"
#include "CppScripts.h"
#include "Loot.h"
#include "eReplicaComponentType.h"
#include "PlayerManager.h"
void Player::SetRespawnPos(const NiPoint3& position) {
if (!m_Character) return;
m_respawnPos = position;
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
}
void Player::SetRespawnRot(const NiQuaternion& rotation) {
m_respawnRot = rotation;
}
void Player::SetSystemAddress(const SystemAddress& value) {
m_SystemAddress = value;
}
Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) {
m_ParentUser = user;
m_Character = m_ParentUser->GetLastUsedChar();
m_ParentUser->SetLoggedInChar(objectID);
m_GMLevel = m_Character->GetGMLevel();
m_SystemAddress = m_ParentUser->GetSystemAddress();
m_DroppedCoins = 0;
m_Character->SetEntity(this);
PlayerManager::AddPlayer(this);
}
Player::~Player() {
LOG("Deleted player");
// Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
if (!PlayerManager::RemovePlayer(this)) {
LOG("Unable to find player to remove from manager.");
return;
}
if (IsPlayer()) {
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
script->OnPlayerExit(zoneControl, this);
}
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
script->OnPlayerExit(scriptEntity, this);
}
}
}
}
}

View File

@@ -1,62 +0,0 @@
#pragma once
#include "Entity.h"
/**
* Extended Entity for player data and behavior.
*
* Contains properties only a player entity would require, like associated SystemAddress and User.
*
* Keeps track of which entities are observed by this user for ghosting.
*/
class Player final : public Entity
{
public:
explicit Player(const LWOOBJID& objectID, EntityInfo info, User* user, Entity* parentEntity = nullptr);
/**
* Getters
*/
User* GetParentUser() const override { return m_ParentUser; };
const SystemAddress& GetSystemAddress() const override { return m_SystemAddress; };
const NiPoint3& GetRespawnPosition() const override { return m_respawnPos; };
const NiQuaternion& GetRespawnRotation() const override { return m_respawnRot; };
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
/**
* Setters
*/
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
void SetSystemAddress(const SystemAddress& value) override;
void SetRespawnPos(const NiPoint3& position) override;
void SetRespawnRot(const NiQuaternion& rotation) override;
/**
* Ghosting
*/
~Player() override;
private:
SystemAddress m_SystemAddress;
NiPoint3 m_respawnPos;
NiQuaternion m_respawnRot;
User* m_ParentUser;
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
uint64_t m_DroppedCoins;
};

View File

@@ -1,20 +1,19 @@
#include "PlayerManager.h"
#include "Character.h"
#include "Player.h"
#include "User.h"
#include "UserManager.h"
#include "eReplicaComponentType.h"
namespace {
std::vector<Player*> m_Players;
std::vector<Entity*> m_Players;
};
const std::vector<Player*>& PlayerManager::GetAllPlayers() {
const std::vector<Entity*>& PlayerManager::GetAllPlayers() {
return m_Players;
}
void PlayerManager::AddPlayer(Player* player) {
void PlayerManager::AddPlayer(Entity* player) {
const auto& iter = std::find(m_Players.begin(), m_Players.end(), player);
if (iter == m_Players.end()) {
@@ -22,7 +21,7 @@ void PlayerManager::AddPlayer(Player* player) {
}
}
bool PlayerManager::RemovePlayer(Player* player) {
bool PlayerManager::RemovePlayer(Entity* player) {
const auto iter = std::find(m_Players.begin(), m_Players.end(), player);
const bool toReturn = iter != m_Players.end();
@@ -33,21 +32,21 @@ bool PlayerManager::RemovePlayer(Player* player) {
return toReturn;
}
Player* PlayerManager::GetPlayer(const SystemAddress& sysAddr) {
Entity* PlayerManager::GetPlayer(const SystemAddress& sysAddr) {
auto* entity = UserManager::Instance()->GetUser(sysAddr)->GetLastUsedChar()->GetEntity();
return static_cast<Player*>(entity);
return entity;
}
Player* PlayerManager::GetPlayer(const std::string& name) {
Entity* PlayerManager::GetPlayer(const std::string& name) {
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
Player* player = nullptr;
Entity* player = nullptr;
for (auto* character : characters) {
if (!character->IsPlayer()) continue;
if (GeneralUtils::CaseInsensitiveStringCompare(name, character->GetCharacter()->GetName())) {
player = dynamic_cast<Player*>(character);
player = character;
break;
}
}
@@ -55,8 +54,8 @@ Player* PlayerManager::GetPlayer(const std::string& name) {
return player;
}
Player* PlayerManager::GetPlayer(LWOOBJID playerID) {
Player* playerToReturn = nullptr;
Entity* PlayerManager::GetPlayer(LWOOBJID playerID) {
Entity* playerToReturn = nullptr;
for (auto* player : m_Players) {
if (player->GetObjectID() == playerID) {
playerToReturn = player;

View File

@@ -5,21 +5,21 @@
#include <string>
class Player;
class Entity;
struct SystemAddress;
namespace PlayerManager {
void AddPlayer(Player* player);
void AddPlayer(Entity* player);
bool RemovePlayer(Player* player);
bool RemovePlayer(Entity* player);
Player* GetPlayer(const SystemAddress& sysAddr);
Entity* GetPlayer(const SystemAddress& sysAddr);
Player* GetPlayer(const std::string& name);
Entity* GetPlayer(const std::string& name);
Player* GetPlayer(LWOOBJID playerID);
Entity* GetPlayer(LWOOBJID playerID);
const std::vector<Player*>& GetAllPlayers();
const std::vector<Entity*>& GetAllPlayers();
};
#endif //!__PLAYERMANAGER__H__

View File

@@ -104,7 +104,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
}
Complete();
TradingManager::Instance()->CancelTrade(m_TradeId);
TradingManager::Instance()->CancelTrade(LWOOBJID_EMPTY, m_TradeId, false);
}
}
@@ -178,14 +178,14 @@ void Trade::Complete() {
return;
}
void Trade::Cancel() {
void Trade::Cancel(const LWOOBJID canceller) {
auto* entityA = GetParticipantAEntity();
auto* entityB = GetParticipantBEntity();
if (entityA == nullptr || entityB == nullptr) return;
GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress());
GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
if (entityA->GetObjectID() != canceller || canceller == LWOOBJID_EMPTY) GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress());
if (entityB->GetObjectID() != canceller || canceller == LWOOBJID_EMPTY) GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
}
void Trade::SendUpdateToOther(LWOOBJID participant) {
@@ -262,11 +262,13 @@ Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const {
return nullptr;
}
void TradingManager::CancelTrade(LWOOBJID tradeId) {
void TradingManager::CancelTrade(const LWOOBJID canceller, LWOOBJID tradeId, const bool sendCancelMessage) {
auto* trade = GetTrade(tradeId);
if (trade == nullptr) return;
if (sendCancelMessage) trade->Cancel(canceller);
delete trade;
trades.erase(tradeId);

View File

@@ -30,7 +30,7 @@ public:
void SetAccepted(LWOOBJID participant, bool value);
void Complete();
void Cancel();
void Cancel(const LWOOBJID canceller);
void SendUpdateToOther(LWOOBJID participant);
@@ -66,7 +66,7 @@ public:
Trade* GetTrade(LWOOBJID tradeId) const;
Trade* GetPlayerTrade(LWOOBJID playerId) const;
void CancelTrade(LWOOBJID tradeId);
void CancelTrade(const LWOOBJID canceller, LWOOBJID tradeId, const bool sendCancelMessage = true);
Trade* NewTrade(LWOOBJID participantA, LWOOBJID participantB);
private:

View File

@@ -301,6 +301,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
const auto name = LUWStringName.GetAsString();
std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
LOT pantsLOT = FindCharPantsID(pantsColor);
@@ -323,7 +324,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
}
//Now that the name is ok, we can get an objectID from Master:
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
if (Database::Get()->GetCharacterInfo(objectID)) {
LOG("Character object id unavailable, check object_id_tracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
@@ -366,6 +367,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
if (predefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
predefinedName = nameObjID.str();
}
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
@@ -451,7 +460,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
"User %i tried to rename a character that it does not own!",
u->GetAccountID());
std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
if (c->GetID() == charID) {
character = c;
return true;

View File

@@ -5,35 +5,35 @@
#include "Game.h"
#include "Logger.h"
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
}
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
bitStream.Write(handle);
}
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t behaviorId{};
if (!bitStream->Read(behaviorId)) {
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(behaviorId)) {
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}

View File

@@ -6,11 +6,11 @@ class AirMovementBehavior final : public Behavior
public:
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -3,13 +3,13 @@
#include "Game.h"
#include "Logger.h"
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Handle(context, bitStream, branch);
}
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bitStream, branch);
}

View File

@@ -15,9 +15,9 @@ public:
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -5,7 +5,7 @@
#include "BuffComponent.h"
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
if (entity == nullptr) return;
@@ -30,7 +30,7 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
buffComponent->RemoveBuff(m_BuffId);
}
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -24,11 +24,11 @@ public:
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -12,11 +12,11 @@
#include "Game.h"
#include "Logger.h"
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t targetCount{};
if (!bitStream->Read(targetCount)) {
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(targetCount)) {
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@@ -40,7 +40,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
for (auto i = 0u; i < targetCount; ++i) {
LWOOBJID target{};
if (!bitStream->Read(target)) {
if (!bitStream.Read(target)) {
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
};
targets.push_back(target);
@@ -54,7 +54,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
PlayFx(u"cast", context->originator);
}
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return;
@@ -83,7 +83,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
// resize if we have more than max targets allows
if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets);
bitStream->Write<uint32_t>(targets.size());
bitStream.Write<uint32_t>(targets.size());
if (targets.size() == 0) {
PlayFx(u"miss", context->originator);
@@ -92,7 +92,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
context->foundTarget = true;
// write all the targets to the bitstream
for (auto* target : targets) {
bitStream->Write(target->GetObjectID());
bitStream.Write(target->GetObjectID());
}
// then cast all the actions

View File

@@ -6,8 +6,8 @@ class AreaOfEffectBehavior final : public Behavior
{
public:
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
Behavior* m_action;

View File

@@ -4,11 +4,11 @@
#include "Game.h"
#include "Logger.h"
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -17,10 +17,10 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
}
}
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
bitStream.Write(handle);
context->foundTarget = true;
@@ -31,11 +31,11 @@ void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
}
}
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
PlayFx(u"cast", context->originator);
this->m_action->Calculate(context, bitStream, branch);

View File

@@ -19,13 +19,13 @@ public:
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -9,7 +9,7 @@
#include "BehaviorContext.h"
#include "eBasicAttackSuccessTypes.h"
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (context->unmanaged) {
auto* entity = Game::entityManager->GetEntity(branch.target);
@@ -30,22 +30,22 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
return;
}
bitStream->AlignReadToByteBoundary();
bitStream.AlignReadToByteBoundary();
uint16_t allocatedBits{};
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
LOG_DEBUG("No allocated bits");
return;
}
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
const auto baseAddress = bitStream->GetReadOffset();
const auto baseAddress = bitStream.GetReadOffset();
DoHandleBehavior(context, bitStream, branch);
bitStream->SetReadOffset(baseAddress + allocatedBits);
bitStream.SetReadOffset(baseAddress + allocatedBits);
}
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) {
LOG("Target targetEntity %llu not found.", branch.target);
@@ -62,7 +62,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
bool isImmune{};
bool isSuccess{};
if (!bitStream->Read(isBlocked)) {
if (!bitStream.Read(isBlocked)) {
LOG("Unable to read isBlocked");
return;
}
@@ -74,7 +74,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return;
}
if (!bitStream->Read(isImmune)) {
if (!bitStream.Read(isImmune)) {
LOG("Unable to read isImmune");
return;
}
@@ -85,20 +85,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return;
}
if (!bitStream->Read(isSuccess)) {
if (!bitStream.Read(isSuccess)) {
LOG("failed to read success from bitstream");
return;
}
if (isSuccess) {
uint32_t armorDamageDealt{};
if (!bitStream->Read(armorDamageDealt)) {
if (!bitStream.Read(armorDamageDealt)) {
LOG("Unable to read armorDamageDealt");
return;
}
uint32_t healthDamageDealt{};
if (!bitStream->Read(healthDamageDealt)) {
if (!bitStream.Read(healthDamageDealt)) {
LOG("Unable to read healthDamageDealt");
return;
}
@@ -111,7 +111,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
bool died{};
if (!bitStream->Read(died)) {
if (!bitStream.Read(died)) {
LOG("Unable to read died");
return;
}
@@ -122,7 +122,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
uint8_t successState{};
if (!bitStream->Read(successState)) {
if (!bitStream.Read(successState)) {
LOG("Unable to read success state");
return;
}
@@ -144,26 +144,26 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
}
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bitStream->AlignWriteToByteBoundary();
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bitStream.AlignWriteToByteBoundary();
const auto allocatedAddress = bitStream->GetWriteOffset();
const auto allocatedAddress = bitStream.GetWriteOffset();
bitStream->Write<uint16_t>(0);
bitStream.Write<uint16_t>(0);
const auto startAddress = bitStream->GetWriteOffset();
const auto startAddress = bitStream.GetWriteOffset();
DoBehaviorCalculation(context, bitStream, branch);
const auto endAddress = bitStream->GetWriteOffset();
const auto endAddress = bitStream.GetWriteOffset();
const uint16_t allocate = endAddress - startAddress;
bitStream->SetWriteOffset(allocatedAddress);
bitStream->Write(allocate);
bitStream->SetWriteOffset(startAddress + allocate);
bitStream.SetWriteOffset(allocatedAddress);
bitStream.Write(allocate);
bitStream.SetWriteOffset(startAddress + allocate);
}
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) {
LOG("Target entity %llu is null!", branch.target);
@@ -178,7 +178,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0;
bitStream->Write(isBlocking);
bitStream.Write(isBlocking);
if (isBlocking) {
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
@@ -188,7 +188,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
}
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
bitStream->Write(isImmune);
bitStream.Write(isImmune);
if (isImmune) {
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
@@ -210,7 +210,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth();
isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0;
bitStream->Write(isSuccess);
bitStream.Write(isSuccess);
//Handle player damage cooldown
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
@@ -225,12 +225,12 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
}
bitStream->Write(armorDamageDealt);
bitStream->Write(healthDamageDealt);
bitStream->Write(targetEntity->GetIsDead());
bitStream.Write(armorDamageDealt);
bitStream.Write(healthDamageDealt);
bitStream.Write(targetEntity->GetIsDead());
}
bitStream->Write(successState);
bitStream.Write(successState);
switch (static_cast<eBasicAttackSuccessTypes>(successState)) {
case eBasicAttackSuccessTypes::SUCCESS:

View File

@@ -12,7 +12,7 @@ public:
* is then offset to after the allocated bits for this stream.
*
*/
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/**
* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
@@ -22,14 +22,14 @@ public:
* and will fail gracefully if an overread is detected.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/**
* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
* of bits used is then written to where the 16bit short initially was.
*
*/
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/**
* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
@@ -38,7 +38,7 @@ public:
* @param bitStream The bitStream to serialize to.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/**
* @brief Loads this Behaviors parameters from the database. For this behavior specifically:

View File

@@ -82,7 +82,7 @@ CDBehaviorParameterTable* Behavior::BehaviorParameterTable = nullptr;
Behavior* Behavior::GetBehavior(const uint32_t behaviorId) {
if (BehaviorParameterTable == nullptr) {
BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
BehaviorParameterTable = CDClientManager::GetTable<CDBehaviorParameterTable>();
}
const auto pair = Cache.find(behaviorId);
@@ -297,7 +297,7 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
}
BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::Instance().GetTable<CDBehaviorTemplateTable>();
auto behaviorTemplateTable = CDClientManager::GetTable<CDBehaviorTemplateTable>();
BehaviorTemplates templateID = BehaviorTemplates::BEHAVIOR_EMPTY;
// Find behavior template by its behavior id. Default to 0.
@@ -405,7 +405,7 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
}
Behavior::Behavior(const uint32_t behaviorId) {
auto behaviorTemplateTable = CDClientManager::Instance().GetTable<CDBehaviorTemplateTable>();
auto behaviorTemplateTable = CDClientManager::GetTable<CDBehaviorTemplateTable>();
CDBehaviorTemplate templateInDatabase{};
@@ -448,7 +448,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
float Behavior::GetFloat(const std::string& name, const float defaultValue) const {
// Get the behavior parameter entry and return its value.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::GetTable<CDBehaviorParameterTable>();
return BehaviorParameterTable->GetValue(this->m_behaviorId, name, defaultValue);
}
@@ -476,7 +476,7 @@ Behavior* Behavior::GetAction(float value) const {
std::map<std::string, float> Behavior::GetParameterNames() const {
std::map<std::string, float> templatesInDatabase;
// Find behavior template by its behavior id.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance().GetTable<CDBehaviorParameterTable>();
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::GetTable<CDBehaviorParameterTable>();
if (BehaviorParameterTable) {
templatesInDatabase = BehaviorParameterTable->GetParametersByBehaviorID(this->m_behaviorId);
}
@@ -487,10 +487,10 @@ std::map<std::string, float> Behavior::GetParameterNames() const {
void Behavior::Load() {
}
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
@@ -502,10 +502,10 @@ void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWO
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
}
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
Behavior::~Behavior() {

View File

@@ -68,9 +68,9 @@ public:
virtual void Load();
// Player side
virtual void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch);
@@ -79,9 +79,9 @@ public:
virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second);
// Npc side
virtual void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/*
* Creations/destruction

View File

@@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear();
}
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream) {
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry;
auto found = false;
@@ -243,27 +243,25 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
echo.uiBehaviorHandle = entry.handle;
echo.uiSkillHandle = this->skillUId;
auto* bitStream = new RakNet::BitStream();
RakNet::BitStream bitStream{};
// Calculate sync
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
if (!clientInitalized) {
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream->GetData()), bitStream->GetNumberOfBytesUsed());
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
// Write message
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(&message);
echo.Serialize(message);
Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
ExecuteUpdates();
delete bitStream;
}
std::vector<BehaviorSyncEntry> valid;

View File

@@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates();
void SyncBehavior(uint32_t syncId, RakNet::BitStream* bitStream);
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime);

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target);
@@ -33,7 +33,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
}
}
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
auto* entity = Game::entityManager->GetEntity(target);

View File

@@ -16,7 +16,7 @@ public:
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -21,7 +21,6 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"DamageReductionBehavior.cpp"
"DarkInspirationBehavior.cpp"
"DurationBehavior.cpp"
"EmptyBehavior.cpp"
"EndBehavior.cpp"
"FallSpeedBehavior.cpp"
"ForceMovementBehavior.cpp"
@@ -56,7 +55,15 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"VentureVisionBehavior.cpp"
"VerifyBehavior.cpp")
add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dPhysics)
target_include_directories(dBehaviors PUBLIC ".")
add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
target_include_directories(dBehaviors PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
)
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)

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@@ -8,7 +8,7 @@
#include "Logger.h"
#include "PossessableComponent.h"
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
auto* entity = Game::entityManager->GetEntity(context->originator);

View File

@@ -17,7 +17,7 @@ public:
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,11 +3,11 @@
#include "Game.h"
#include "Logger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t chainIndex{};
if (!bitStream->Read(chainIndex)) {
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(chainIndex)) {
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@@ -16,12 +16,12 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
if (chainIndex < this->m_behaviors.size()) {
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
} else {
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
}
}
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
bitStream->Write(1);
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
bitStream.Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}

View File

@@ -16,9 +16,9 @@ public:
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
if (!target) return;
@@ -16,7 +16,7 @@ void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream
}
}
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -11,8 +11,8 @@ public:
*/
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;

View File

@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "EntityManager.h"
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Entity* sourceEntity;
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
else sourceEntity = Game::entityManager->GetEntity(branch.target);

View File

@@ -5,7 +5,7 @@
class ChangeOrientationBehavior final : public Behavior {
public:
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
bool m_orientCaster;

View File

@@ -4,10 +4,10 @@
#include "Game.h"
#include "Logger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
return;
};
@@ -15,10 +15,10 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
}
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}

View File

@@ -6,11 +6,11 @@ class ChargeUpBehavior final : public Behavior
public:
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -3,13 +3,13 @@
#include "BehaviorContext.h"
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Handle(context, bitStream, branch);
}
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Calculate(context, bitStream, branch);

View File

@@ -14,9 +14,9 @@ public:
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,7 +3,7 @@
#include "BehaviorBranchContext.h"
#include "InventoryComponent.h"
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto action_to_cast = m_ActionNotConsumed;
if (this->m_ConsumeLOT != -1) {
auto caster = Game::entityManager->GetEntity(context->caster);
@@ -19,7 +19,7 @@ void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
if(action_to_cast) action_to_cast->Handle(context, bitStream, branch);
}
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -5,8 +5,8 @@ class ConsumeItemBehavior final : public Behavior
{
public:
explicit ConsumeItemBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@@ -29,7 +29,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@@ -27,7 +27,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@@ -6,7 +6,7 @@
#include "EntityManager.h"
#include "BehaviorContext.h"
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@@ -25,7 +25,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
}
}
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {

View File

@@ -11,9 +11,9 @@ public:
explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -2,13 +2,13 @@
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Handle(context, bitStream, branch);
}
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Calculate(context, bitStream, branch);

View File

@@ -11,9 +11,9 @@ public:
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -1,2 +0,0 @@
#include "EmptyBehavior.h"

View File

@@ -3,11 +3,11 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}

View File

@@ -13,9 +13,9 @@ public:
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -5,7 +5,7 @@
#include "BehaviorBranchContext.h"
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// make sure required parameter has non-default value
if (m_PercentSlowed == 0.0f) return;
auto* target = Game::entityManager->GetEntity(branch.target);
@@ -23,7 +23,7 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
}
}
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -6,8 +6,8 @@ class FallSpeedBehavior final : public Behavior
public:
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -6,29 +6,29 @@
#include "Game.h"
#include "Logger.h"
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
}
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t next{};
if (!bitStream->Read(next)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(next)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@@ -37,7 +37,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bi
behavior->Handle(context, bitStream, branch);
}
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
@@ -56,7 +56,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
}
const auto skillHandle = context->GetUniqueSkillId();
bitStream->Write(skillHandle);
bitStream.Write(skillHandle);
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
}
@@ -71,7 +71,7 @@ void ForceMovementBehavior::Load() {
this->m_Yaw = GetFloat("yaw");
}
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
if (casterEntity != nullptr) {
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();

View File

@@ -22,13 +22,13 @@ public:
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;

View File

@@ -7,7 +7,7 @@
#include "eReplicaComponentType.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@@ -28,7 +28,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -6,7 +6,7 @@
#include "Logger.h"
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@@ -23,7 +23,7 @@ void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
}
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -9,7 +9,7 @@
#include "ControllablePhysicsComponent.h"
#include "eStateChangeType.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (!target) {
@@ -51,7 +51,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -11,9 +11,9 @@ public:
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@@ -7,12 +7,12 @@
#include "SkillComponent.h"
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -22,8 +22,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (!this->m_interruptBlock) {
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -34,8 +34,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
{
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
@@ -54,16 +54,16 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
}
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bitStream->Write(false);
bitStream.Write(false);
}
if (!this->m_interruptBlock) {
bitStream->Write(false);
bitStream.Write(false);
}
bitStream->Write(false);
bitStream.Write(false);
if (branch.target == context->originator) return;

View File

@@ -15,9 +15,9 @@ public:
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -5,7 +5,7 @@
#include "Character.h"
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
@@ -33,7 +33,7 @@ void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext bra
}
}
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@@ -18,11 +18,11 @@ public:
explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -9,16 +9,16 @@
#include "Game.h"
#include "Logger.h"
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool unknown{};
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool blocked = false;
auto* target = Game::entityManager->GetEntity(branch.target);
@@ -31,7 +31,7 @@ void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
}
}
bitStream->Write(blocked);
bitStream.Write(blocked);
}
void KnockbackBehavior::Load() {

View File

@@ -17,9 +17,9 @@ public:
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -1,6 +1,6 @@
#include "LootBuffBehavior.h"
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto target = Game::entityManager->GetEntity(context->caster);
if (!target) return;
@@ -14,7 +14,7 @@ void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -20,9 +20,9 @@ public:
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -3,9 +3,9 @@
#include "Game.h"
#include "Logger.h"
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t movementType{};
if (!bitStream->Read(movementType)) {
if (!bitStream.Read(movementType)) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
@@ -15,7 +15,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};

View File

@@ -36,7 +36,7 @@ public:
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
context->skillTime = this->m_npcSkillTime;
for (auto* behavior : this->m_behaviors) {

View File

@@ -15,7 +15,7 @@ public:
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -11,7 +11,7 @@
#include "CDSkillBehaviorTable.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator;
auto* entity = Game::entityManager->GetEntity(originator);
@@ -33,7 +33,7 @@ void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
}
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
@@ -41,7 +41,7 @@ void OverTimeBehavior::Load() {
m_Action = GetInt("action");
// Since m_Action is a skillID and not a behavior, get is correlated behaviorID.
CDSkillBehaviorTable* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehaviorTable* skillTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
m_ActionBehaviorId = skillTable->GetSkillByID(m_Action).behaviorID;
m_Delay = GetFloat("delay");

View File

@@ -16,9 +16,9 @@ public:
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// On managed behaviors this is handled by the client
if (!context->unmanaged)
return;
@@ -13,7 +13,7 @@ void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
PlayFx(u"", target);
}
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
//PlayFx(u"", target);

View File

@@ -10,9 +10,9 @@ public:
explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -8,11 +8,11 @@
#include "ObjectIDManager.h"
#include "eObjectBits.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -33,9 +33,9 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
}
if (m_useMouseposit && !branch.isSync) {
NiPoint3 targetPosition = NiPoint3::ZERO;
if (!bitStream->Read(targetPosition)) {
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
NiPoint3 targetPosition = NiPoint3Constant::ZERO;
if (!bitStream.Read(targetPosition)) {
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
@@ -45,8 +45,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
for (auto i = 0u; i < this->m_projectileCount; ++i) {
LWOOBJID projectileId{};
if (!bitStream->Read(projectileId)) {
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(projectileId)) {
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -58,8 +58,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
}
}
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bitStream->Write(branch.target);
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bitStream.Write(branch.target);
auto* entity = Game::entityManager->GetEntity(context->originator);
@@ -110,7 +110,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
bitStream->Write(id);
bitStream.Write(id);
auto eulerAngles = rotation.GetEulerAngles();

View File

@@ -32,9 +32,9 @@ public:
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -11,7 +11,7 @@
#include "ZoneInstanceManager.h"
#include "dZoneManager.h"
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return;

View File

@@ -11,7 +11,7 @@ public:
explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;

View File

@@ -5,7 +5,7 @@
#include "EntityManager.h"
#include "MovementAIComponent.h"
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(context->originator);
auto* target = Game::entityManager->GetEntity(branch.target);
@@ -25,7 +25,7 @@ void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
movement->PullToPoint(position);
}
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -12,9 +12,9 @@ public:
explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -5,7 +5,7 @@
#include "EntityManager.h"
#include "BuffComponent.h"
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(context->caster);
if (!entity) return;

View File

@@ -12,7 +12,7 @@ public:
explicit RemoveBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;

View File

@@ -7,7 +7,7 @@
#include "Game.h"
#include "eReplicaComponentType.h"
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@@ -27,7 +27,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
destroyable->Repair(this->m_armor);
}
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,11 +3,11 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true;
}
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true;
}

View File

@@ -11,9 +11,9 @@ public:
explicit SkillCastFailedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

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