mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-14 03:19:56 +00:00
Merge branch 'main' into chatpacketwhowhere
This commit is contained in:
@@ -5,10 +5,12 @@ set(DCHATSERVER_SOURCES
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)
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add_executable(ChatServer "ChatServer.cpp")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
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@@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
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}
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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void ChatIgnoreList::AddIgnore(Packet* packet) {
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@@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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bitStream.Write(playerNameSend);
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bitStream.Write(ignoredPlayerId);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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@@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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LUWString playerNameSend(removedIgnoreStr, 33);
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bitStream.Write(playerNameSend);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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@@ -98,18 +98,15 @@ int main(int argc, char** argv) {
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masterPort = masterInfo->port;
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}
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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uint32_t maxClients = 999;
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uint32_t ourPort = 1501;
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std::string ourIP = "localhost";
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GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
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GeneralUtils::TryParse(Game::config->GetValue("chat_server_port"), ourPort);
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const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
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const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
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bool dontGenerateDCF = false;
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GeneralUtils::TryParse(Game::config->GetValue("dont_generate_dcf"), dontGenerateDCF);
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const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
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Game::randomEngine = std::mt19937(time(0));
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@@ -210,7 +207,6 @@ void HandlePacket(Packet* packet) {
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// verif internal
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Game::playerContainer.CreateTeamServer(packet);
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break;
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case eChatMessageType::GET_FRIENDS_LIST:
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ChatPacketHandler::HandleFriendlistRequest(packet);
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break;
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@@ -14,16 +14,10 @@
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#include "dConfig.h"
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void PlayerContainer::Initialize() {
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
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}
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PlayerContainer::~PlayerContainer() {
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m_Players.clear();
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}
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PlayerData::PlayerData() {
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gmLevel == eGameMasterLevel::CIVILIAN;
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m_MaxNumberOfBestFriends =
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends")).value_or(m_MaxNumberOfBestFriends);
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m_MaxNumberOfFriends =
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends")).value_or(m_MaxNumberOfFriends);
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}
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TeamData::TeamData() {
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@@ -158,7 +152,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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bitStream.Write(player);
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bitStream.Write(time);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
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@@ -369,7 +363,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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}
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}
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
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@@ -10,7 +10,7 @@
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enum class eGameMasterLevel : uint8_t;
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struct IgnoreData {
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IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
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IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
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inline bool operator==(const std::string& other) const noexcept {
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return playerName == other;
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}
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@@ -24,7 +24,6 @@ struct IgnoreData {
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};
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struct PlayerData {
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PlayerData();
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operator bool() const noexcept {
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return playerID != LWOOBJID_EMPTY;
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}
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@@ -45,7 +44,7 @@ struct PlayerData {
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std::string playerName;
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std::vector<FriendData> friends;
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std::vector<IgnoreData> ignoredPlayers;
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eGameMasterLevel gmLevel;
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eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
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bool isFTP = false;
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};
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@@ -61,8 +60,6 @@ struct TeamData {
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class PlayerContainer {
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public:
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~PlayerContainer();
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void Initialize();
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void InsertPlayer(Packet* packet);
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void RemovePlayer(Packet* packet);
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