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Merge branch 'main' into better-bitstream-tools
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@@ -85,9 +85,13 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
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RakNet::BitStream handshakeResponse;
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BitstreamUtils::WriteHeader(handshakeResponse, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
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handshakeResponse.Write<uint32_t>(NET_VERSION);
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uint32_t netVersion;
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if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), netVersion)) {
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Game::logger->Log("AuthPackets", "Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort);
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return;
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}
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handshakeResponse.Write<uint32_t>(netVersion);
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handshakeResponse.Write<uint32_t>(0); // Unused/Unknown/Padding
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if (serverType == ServerType::Auth) handshakeResponse.Write(ServiceId::Auth);
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else if (serverType == ServerType::World) handshakeResponse.Write(ServiceId::World);
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else handshakeResponse.Write(ServiceId::General);
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