Merge branch 'main' into better-bitstream-tools

This commit is contained in:
Aaron Kimbre
2023-08-04 21:35:48 -05:00
38 changed files with 2379 additions and 703 deletions

View File

@@ -48,10 +48,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (!entity) {
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
return;
}
if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
switch (messageID) {
case eGameMessageType::UN_USE_BBB_MODEL: {
@@ -73,11 +74,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
break;
}
case eGameMessageType::EQUIP_ITEM:
case eGameMessageType::EQUIP_INVENTORY:
GameMessages::HandleEquipItem(inStream, entity);
break;
case eGameMessageType::UN_EQUIP_ITEM:
case eGameMessageType::UN_EQUIP_INVENTORY:
GameMessages::HandleUnequipItem(inStream, entity);
break;
@@ -252,7 +253,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}*/
break;
}
case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
case eGameMessageType::GET_HOT_PROPERTY_DATA: {
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
break;
}
@@ -547,7 +548,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
break;
case eGameMessageType::CONTROL_BEHAVIOR:
case eGameMessageType::CONTROL_BEHAVIORS:
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
break;
@@ -596,11 +597,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
break;
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
break;
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
break;
@@ -668,7 +669,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case eGameMessageType::DISMOUNT_COMPLETE:
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
break;
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
break;
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
@@ -680,8 +681,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
GameMessages::HandleRequestActivityExit(inStream, entity);
break;
case eGameMessageType::ADD_DONATION_ITEM:
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
break;
case eGameMessageType::REMOVE_DONATION_ITEM:
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
break;
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
break;
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
break;
default:
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
break;
}
}

View File

@@ -77,6 +77,7 @@
#include "RacingControlComponent.h"
#include "RailActivatorComponent.h"
#include "LevelProgressionComponent.h"
#include "DonationVendorComponent.h"
// Message includes:
#include "dZoneManager.h"
@@ -975,7 +976,7 @@ void GameMessages::SendStop2DAmbientSound(Entity* entity, bool force, std::strin
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
bitStream.Write((uint16_t)eGameMessageType::STOP2_D_AMBIENT_SOUND);
uint32_t audioGUIDSize = audioGUID.size();
@@ -998,7 +999,7 @@ void GameMessages::SendPlay2DAmbientSound(Entity* entity, std::string audioGUID,
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
bitStream.Write((uint16_t)eGameMessageType::PLAY2_D_AMBIENT_SOUND);
uint32_t audioGUIDSize = audioGUID.size();
@@ -1017,7 +1018,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)eGameMessageType::SET_NETWORK_SCRIPT_VAR);
bitStream.Write((uint16_t)eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE);
// FIXME: this is a bad place to need to do a conversion because we have no clue whether data is utf8 or plain ascii
// an this has performance implications
@@ -1295,6 +1296,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
bitStream.Write(bUpdateOnly);
bitStream.Write<uint32_t>(vendorItems.size());
for (const auto& item : vendorItems) {
bitStream.Write(item.lot);
bitStream.Write(item.sortPriority);
@@ -2116,7 +2118,7 @@ void GameMessages::SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE);
bitStream.Write(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE);
bitStream.Write(modelCount);
bitStream.Write(model);
@@ -2130,7 +2132,7 @@ void GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, cons
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE);
bitStream.Write(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE);
bitStream.Write(inventoryItem);
@@ -2459,7 +2461,7 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::UNSMASH);
bitStream.Write(eGameMessageType::UN_SMASH);
bitStream.Write(builderID != LWOOBJID_EMPTY);
if (builderID != LWOOBJID_EMPTY) bitStream.Write(builderID);
@@ -3462,7 +3464,7 @@ void GameMessages::SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const st
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::NOTIFY_PET_TAMING_PUZZLE_SELECTED);
bitStream.Write(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED);
bitStream.Write(static_cast<uint32_t>(bricks.size()));
for (const auto& brick : bricks) {
@@ -6208,3 +6210,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
if (!entity || !player) return;
entity->RequestActivityExit(entity, player_id, canceled);
}
void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
uint32_t count = 1;
bool hasCount = false;
inStream->Read(hasCount);
if (hasCount) inStream->Read(count);
LWOOBJID itemId = LWOOBJID_EMPTY;
inStream->Read(itemId);
if (!itemId) return;
auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
if (!donationVendorComponent) return;
if (donationVendorComponent->GetActivityID() == 0) {
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
return;
}
User* user = UserManager::Instance()->GetUser(sysAddr);
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
Item* item = inventoryComponent->FindItemById(itemId);
if (!item) return;
if (item->GetCount() < count) return;
characterComponent->SetCurrentInteracting(entity->GetObjectID());
inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
}
void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
bool confirmed = false;
inStream->Read(confirmed);
uint32_t count = 1;
bool hasCount = false;
inStream->Read(hasCount);
if (hasCount) inStream->Read(count);
LWOOBJID itemId = LWOOBJID_EMPTY;
inStream->Read(itemId);
if (!itemId) return;
User* user = UserManager::Instance()->GetUser(sysAddr);
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
Item* item = inventoryComponent->FindItemById(itemId);
if (!item) return;
if (item->GetCount() < count) return;
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
}
void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) return;
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
if (!donationEntity) return;
auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
if(!donationVendorComponent) return;
if (donationVendorComponent->GetActivityID() == 0) {
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
return;
}
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
if (!inventory) return;
auto items = inventory->GetItems();
if (!items.empty()) {
uint32_t count = 0;
for (auto& [itemID, item] : items){
count += item->GetCount();
item->RemoveFromInventory();
}
missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
donationVendorComponent->SubmitDonation(count);
Game::entityManager->SerializeEntity(donationEntity);
}
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
}
void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
if (!inventory) return;
auto items = inventory->GetItems();
for (auto& [itemID, item] : items){
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
}
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
}

View File

@@ -649,6 +649,12 @@ namespace GameMessages {
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
// Donation vendor
void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
};
#endif // GAMEMESSAGES_H