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feat(ugc): ugc.queued: models saved, made again or on a saved property
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -441,7 +441,9 @@ class TestSQLDatabase : public GameDatabase {
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std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
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std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override { return {}; }
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std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override { return {}; }
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std::vector<IUgc::PendingModel> GetUgcModelsToProcess(const uint32_t limit, const bool priorityOnly) override { return {}; }
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std::vector<IUgc::PendingModel> GetUgcModelsToProcess(const uint32_t limit, const bool priorityOnly, const bool queuedOnly) override { return {}; }
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uint64_t QueuePropertyUgcModels(const LWOOBJID propertyId) override { return 0; }
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uint64_t CountUnqueuedUgcModels() override { return 0; }
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void ExpediteUgcModel(const LWOOBJID id) override {}
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void ExpediteUgcModels(const LWOOBJID characterId) override {}
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std::vector<std::pair<std::string, uint64_t>> GetModularBuildConfigCounts() override { return {}; }
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