Merge pull request #393 from EmosewaMC/DragonQBFix

Implemented a script that spawns a Golem Quick Build on Crux Prime dragons when they reach zero armor
This commit is contained in:
Jett
2022-03-30 22:18:44 +01:00
committed by GitHub
5 changed files with 215 additions and 24 deletions

View File

@@ -223,7 +223,7 @@
#include "AmSkullkinDrill.h"
#include "AmSkullkinDrillStand.h"
#include "AmSkullkinTower.h"
#include "AmNamedDarklingDragon.h"
#include "AmDarklingDragon.h"
#include "AmBlueX.h"
// NJ Scripts
@@ -687,11 +687,10 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new AmSkullkinDrillStand();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua")
script = new AmSkullkinTower();
// This just makes them immune to stuns. TODO: Make seperate scripts
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua")
script = new AmNamedDarklingDragon();
script = new AmDarklingDragon();
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua")
script = new AmNamedDarklingDragon();
script = new AmDarklingDragon();
else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
script = new BaseEnemyApe();
else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")