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Merge pull request #393 from EmosewaMC/DragonQBFix
Implemented a script that spawns a Golem Quick Build on Crux Prime dragons when they reach zero armor
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@@ -223,7 +223,7 @@
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#include "AmSkullkinDrill.h"
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#include "AmSkullkinDrillStand.h"
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#include "AmSkullkinTower.h"
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#include "AmNamedDarklingDragon.h"
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#include "AmDarklingDragon.h"
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#include "AmBlueX.h"
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// NJ Scripts
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@@ -687,11 +687,10 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new AmSkullkinDrillStand();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua")
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script = new AmSkullkinTower();
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// This just makes them immune to stuns. TODO: Make seperate scripts
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else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua")
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script = new AmNamedDarklingDragon();
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script = new AmDarklingDragon();
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else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua")
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script = new AmNamedDarklingDragon();
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script = new AmDarklingDragon();
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else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
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script = new BaseEnemyApe();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
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