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Fix overread in projectile behavior
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@ -31,14 +31,6 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
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return;
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}
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if (m_useMouseposit) {
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NiPoint3 targetPosition = NiPoint3::ZERO;
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if (!bitStream->Read(targetPosition)) {
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Game::logger->Log("ProjectileAttackBehavior", "Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
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return;
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};
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}
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auto* targetEntity = EntityManager::Instance()->GetEntity(target);
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for (auto i = 0u; i < this->m_projectileCount; ++i) {
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