fix: Dissolve more CMake dependencies (#1387)

* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
Daniel Seiler
2024-03-06 03:13:24 +01:00
committed by GitHub
parent c4c1e93dc8
commit 554a9a6806
69 changed files with 551 additions and 282 deletions

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@@ -9,6 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE})
set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}")
endforeach()
add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT})
add_library(dScriptsAiAct OBJECT ${DSCRIPTS_SOURCES_AI_ACT})
target_include_directories(dScriptsAiAct PUBLIC "." "FootRace")
target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase)

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@@ -16,6 +16,6 @@ set(DSCRIPTS_SOURCES_AI_AG
"AgStagePlatforms.cpp"
"AgQbWall.cpp")
add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG})
add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
target_include_directories(dScriptsAiAG PUBLIC ".")
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)

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@@ -15,18 +15,34 @@ add_subdirectory(SPEC)
add_subdirectory(WILD)
add_library(dScriptsAI INTERFACE)
target_link_libraries(dScriptsAI INTERFACE
dScriptsAiAct
dScriptsAiAG
dScriptsAiFV
dScriptsAiGeneral
dScriptsAiGF
dScriptsAiMinigame
dScriptsAiNP
dScriptsAiNS
dScriptsAiPets
dScriptsAiProperty
dScriptsAiRacing
dScriptsAiSpec
dScriptsAiWild
target_sources(dScriptsAI INTERFACE
$<TARGET_OBJECTS:dScriptsAiAct>
$<TARGET_OBJECTS:dScriptsAiAG>
$<TARGET_OBJECTS:dScriptsAiFV>
$<TARGET_OBJECTS:dScriptsAiGeneral>
$<TARGET_OBJECTS:dScriptsAiGF>
$<TARGET_OBJECTS:dScriptsAiMinigame>
$<TARGET_OBJECTS:dScriptsAiNP>
$<TARGET_OBJECTS:dScriptsAiNS>
$<TARGET_OBJECTS:dScriptsAiPets>
$<TARGET_OBJECTS:dScriptsAiProperty>
$<TARGET_OBJECTS:dScriptsAiRacing>
$<TARGET_OBJECTS:dScriptsAiSpec>
$<TARGET_OBJECTS:dScriptsAiWild>
)
target_include_directories(dScriptsAI INTERFACE
$<TARGET_PROPERTY:dScriptsAiAct,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiAG,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiFV,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiGeneral,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiGF,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiMinigame,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiNP,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiNS,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiPets,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiProperty,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiRacing,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiSpec,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAiWild,INTERFACE_INCLUDE_DIRECTORIES>
)

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@@ -18,7 +18,7 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvMaelstromGeyser.cpp"
"TriggerGas.cpp")
add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV})
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
target_include_directories(dScriptsAiFV PUBLIC ".")
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)

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@@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_AI_GENERAL
"InstanceExitTransferPlayerToLastNonInstance.cpp"
"LegoDieRoll.cpp")
add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL})
add_library(dScriptsAiGeneral OBJECT ${DSCRIPTS_SOURCES_AI_GENERAL})
target_include_directories(dScriptsAiGeneral PUBLIC ".")
target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)

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@@ -12,6 +12,6 @@ set(DSCRIPTS_SOURCES_AI_GF
"PirateRep.cpp"
"GfParrotCrash.cpp")
add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF})
add_library(dScriptsAiGF OBJECT ${DSCRIPTS_SOURCES_AI_GF})
target_include_directories(dScriptsAiGF PUBLIC ".")
target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)

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@@ -12,6 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
endforeach()
add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME})
add_library(dScriptsAiMinigame OBJECT ${DSCRIPTS_SOURCES_AI_MINIGAME})
target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER")
target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase)

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@@ -1,6 +1,6 @@
set(DSCRIPTS_SOURCES_AI_NP
"NpcNpSpacemanBob.cpp")
add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP})
add_library(dScriptsAiNP OBJECT ${DSCRIPTS_SOURCES_AI_NP})
target_include_directories(dScriptsAiNP PUBLIC ".")
target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)

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@@ -21,7 +21,7 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH})
set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}")
endforeach()
add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS})
add_library(dScriptsAiNS OBJECT ${DSCRIPTS_SOURCES_AI_NS})
target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH"
PRIVATE
${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h

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@@ -1,6 +1,6 @@
set(DSCRIPTS_SOURCES_AI_PETS
"HydrantSmashable.cpp")
add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS})
add_library(dScriptsAiPets OBJECT ${DSCRIPTS_SOURCES_AI_PETS})
target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH")
target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase)

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@@ -8,6 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG})
set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}")
endforeach()
add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY})
add_library(dScriptsAiProperty OBJECT ${DSCRIPTS_SOURCES_AI_PROPERTY})
target_include_directories(dScriptsAiProperty PUBLIC "." "AG")
target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase)

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@@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
endforeach()
add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING})
add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)

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@@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_AI_SPEC
"SpecialPowerupSpawner.cpp"
"SpecialSpeedBuffSpawner.cpp")
add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC})
add_library(dScriptsAiSpec OBJECT ${DSCRIPTS_SOURCES_AI_SPEC})
target_include_directories(dScriptsAiSpec PUBLIC ".")
target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)

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@@ -10,6 +10,6 @@ set(DSCRIPTS_SOURCES_AI_WILD
"WildNinjaSensei.cpp"
"WildPants.cpp")
add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD})
add_library(dScriptsAiWild OBJECT ${DSCRIPTS_SOURCES_AI_WILD})
target_include_directories(dScriptsAiWild PUBLIC ".")
target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)