fix: Dissolve more CMake dependencies (#1387)

* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
Daniel Seiler
2024-03-06 03:13:24 +01:00
committed by GitHub
parent c4c1e93dc8
commit 554a9a6806
69 changed files with 551 additions and 282 deletions

View File

@@ -17,18 +17,22 @@ set(DSCRIPTS_SOURCES
link_libraries(dDatabase dPhysics)
add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
target_include_directories(dScriptsBase PUBLIC .)
target_link_libraries(dScriptsBase
INTERFACE dGameBase)
add_library(dScriptsBase OBJECT ${DSCRIPTS_SOURCES})
target_link_libraries(dScriptsBase INTERFACE dGameBase dComponents)
target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
include_directories(
${PROJECT_SOURCE_DIR}/dScripts
${PROJECT_SOURCE_DIR}/dGame
"${PROJECT_SOURCE_DIR}/dScripts"
"${PROJECT_SOURCE_DIR}/dGame"
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # e.g. ScriptedActivityComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # e.g. direct ActivityManager
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # e.g. direct ActivityManager
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # viaInventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager"
)
link_libraries(dScriptsBase)
# dComponents
add_subdirectory(02_server)
add_subdirectory(ai)
@@ -37,14 +41,22 @@ add_subdirectory(EquipmentScripts)
add_subdirectory(EquipmentTriggers)
add_subdirectory(zone)
add_library(dScripts STATIC "CppScripts.cpp")
add_library(dScripts STATIC
$<TARGET_OBJECTS:dScriptsBase>
$<TARGET_OBJECTS:dScriptsClient>
$<TARGET_OBJECTS:dScriptsEquipmentScripts>
$<TARGET_OBJECTS:dScriptsEquipmentTriggers>
$<TARGET_OBJECTS:dScriptsZone>
"CppScripts.cpp"
)
target_link_libraries(dScripts PRIVATE dScriptsAI dScriptsServer)
target_include_directories(dScripts PRIVATE
$<TARGET_PROPERTY:dScriptsBase,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsServer,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsAI,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsClient,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsEquipmentScripts,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsEquipmentTriggers,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dScriptsZone,INTERFACE_INCLUDE_DIRECTORIES>
)
target_precompile_headers(dScripts REUSE_FROM dScriptsBase)
target_include_directories(dScripts PUBLIC ".")
target_link_libraries(dScripts
dScriptsBase
dScriptsServer
dScriptsAI
dScriptsClient
dScriptsEquipmentScripts
dScriptsEquipmentTriggers
dScriptsZone)