fix: Dissolve more CMake dependencies (#1387)

* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
Daniel Seiler
2024-03-06 03:13:24 +01:00
committed by GitHub
parent c4c1e93dc8
commit 554a9a6806
69 changed files with 551 additions and 282 deletions

View File

@@ -50,9 +50,32 @@ set(DGAME_DCOMPONENTS_SOURCES
"MiniGameControlComponent.cpp"
)
add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
target_include_directories(dComponents PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # via ModelComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages"
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics (via dpWorld.h)
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
"${PROJECT_SOURCE_DIR}/dChatFilter" # via PetComponent.cpp
)
target_precompile_headers(dComponents REUSE_FROM dGameBase)
target_link_libraries(dComponents
PUBLIC dPhysics dDatabase
INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
target_link_libraries(dComponents INTERFACE dBehaviors)