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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,5 @@
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set(DDATABASE_GAMEDATABASE_SOURCES
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"Database.cpp"
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"MigrationRunner.cpp"
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)
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add_subdirectory(MySQL)
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@@ -9,4 +8,25 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
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endforeach()
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
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add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
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target_include_directories(dDatabaseGame PUBLIC "."
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"ITables" PRIVATE "MySQL"
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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)
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target_link_libraries(dDatabaseGame
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PUBLIC MariaDB::ConnCpp
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INTERFACE dCommon)
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# Glob together all headers that need to be precompiled
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file(
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GLOB HEADERS_DDATABASE_GAME
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LIST_DIRECTORIES false
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ITables/*.h
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)
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# Need to specify to use the CXX compiler language here or else we get errors including <string>.
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target_precompile_headers(
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dDatabaseGame PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_GAME}>"
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)
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@@ -3,6 +3,7 @@
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <string_view>
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enum class eGameMasterLevel : uint8_t;
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@@ -1,133 +0,0 @@
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#include "MigrationRunner.h"
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#include "BrickByBrickFix.h"
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#include "CDClientDatabase.h"
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#include "Database.h"
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#include "Game.h"
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#include "GeneralUtils.h"
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#include "Logger.h"
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#include "BinaryPathFinder.h"
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#include <fstream>
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Migration LoadMigration(std::string path) {
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Migration migration{};
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std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
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if (file.is_open()) {
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std::string line;
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std::string total = "";
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while (std::getline(file, line)) {
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total += line;
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}
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file.close();
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migration.name = path;
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migration.data = total;
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}
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return migration;
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}
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void MigrationRunner::RunMigrations() {
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Database::Get()->CreateMigrationHistoryTable();
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sql::SQLString finalSQL = "";
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bool runSd0Migrations = false;
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for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
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auto migration = LoadMigration("dlu/" + entry);
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if (migration.data.empty()) {
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continue;
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}
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if (Database::Get()->IsMigrationRun(migration.name)) continue;
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LOG("Running migration: %s", migration.name.c_str());
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if (migration.name == "dlu/5_brick_model_sd0.sql") {
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runSd0Migrations = true;
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} else {
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finalSQL.append(migration.data.c_str());
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}
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Database::Get()->InsertMigration(migration.name);
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}
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if (finalSQL.empty() && !runSd0Migrations) {
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LOG("Server database is up to date.");
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return;
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}
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if (!finalSQL.empty()) {
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auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
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for (auto& query : migration) {
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try {
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if (query.empty()) continue;
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Database::Get()->ExecuteCustomQuery(query.c_str());
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} catch (sql::SQLException& e) {
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LOG("Encountered error running migration: %s", e.what());
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}
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}
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}
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// Do this last on the off chance none of the other migrations have been run yet.
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if (runSd0Migrations) {
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uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
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LOG("%i models were updated from zlib to sd0.", numberOfUpdatedModels);
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uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
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LOG("%i models were truncated from the database.", numberOfTruncatedModels);
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}
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}
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void MigrationRunner::RunSQLiteMigrations() {
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auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
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cdstmt.execQuery().finalize();
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cdstmt.finalize();
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Database::Get()->CreateMigrationHistoryTable();
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for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
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auto migration = LoadMigration("cdserver/" + entry);
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if (migration.data.empty()) continue;
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// Check if there is an entry in the migration history table on the cdclient database.
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cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
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cdstmt.bind(static_cast<int32_t>(1), migration.name.c_str());
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auto cdres = cdstmt.execQuery();
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if (!cdres.eof()) continue;
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// Check first if there is entry in the migration history table on the main database.
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if (Database::Get()->IsMigrationRun(migration.name)) {
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// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
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cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
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cdstmt.bind(static_cast<int32_t>(1), migration.name.c_str());
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cdstmt.execQuery();
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continue;
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}
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// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
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// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
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LOG("Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
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CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
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for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
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if (dml.empty()) continue;
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try {
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CDClientDatabase::ExecuteDML(dml.c_str());
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} catch (CppSQLite3Exception& e) {
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LOG("Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
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}
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}
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// Insert into cdclient database.
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cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
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cdstmt.bind(static_cast<int32_t>(1), migration.name.c_str());
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cdstmt.execQuery();
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CDClientDatabase::ExecuteQuery("COMMIT;");
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}
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LOG("CDServer database is up to date.");
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}
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@@ -1,13 +0,0 @@
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#pragma once
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#include <string>
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struct Migration {
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std::string data;
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std::string name;
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};
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namespace MigrationRunner {
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void RunMigrations();
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void RunSQLiteMigrations();
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};
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