fix: Dissolve more CMake dependencies (#1387)

* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
Daniel Seiler
2024-03-06 03:13:24 +01:00
committed by GitHub
parent c4c1e93dc8
commit 554a9a6806
69 changed files with 551 additions and 282 deletions

View File

@@ -77,6 +77,7 @@ endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -90,6 +91,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -202,39 +205,19 @@ foreach(file ${SQL_FILES})
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
endif()
# Load all of our third party directories
add_subdirectory(thirdparty)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
"dGame/dGameMessages"
"dGame/dInventory"
"dGame/dMission"
"dGame/dEntity"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables"
"dDatabase/GameDatabase"
"dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables"
"dNet"
@@ -254,6 +237,7 @@ set(INCLUDED_DIRECTORIES
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
# TODO: Should probably not do this.
if(APPLE)
include_directories("/usr/local/include/")
endif()
@@ -263,30 +247,10 @@ foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
if(NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories:
link_directories(${PROJECT_BINARY_DIR})
# Load all of our third party directories
add_subdirectory(thirdparty)
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
endif()
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -321,7 +285,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
# Add platform specific common libraries
if(UNIX)
@@ -343,12 +307,6 @@ target_precompile_headers(
${HEADERS_DZONEMANAGER}
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabase PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
)
target_precompile_headers(
dCommon PRIVATE
${HEADERS_DCOMMON}