mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Fix typing of some player flag variables (#1067)
Mainly on properties Tested that the spider queen mission can now be progressed
This commit is contained in:
@@ -29,8 +29,8 @@ void ZoneFvProperty::SetGameVariables(Entity* self) {
|
||||
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Ash", "FX", "Fog" });
|
||||
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
|
||||
|
||||
self->SetVar<uint32_t>(defeatedProperyFlag, 99);
|
||||
self->SetVar<uint32_t>(placedModelFlag, 107);
|
||||
self->SetVar<int32_t>(defeatedProperyFlag, 99);
|
||||
self->SetVar<int32_t>(placedModelFlag, 107);
|
||||
self->SetVar<uint32_t>(guardMissionFlag, 874);
|
||||
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 950);
|
||||
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
|
||||
|
Reference in New Issue
Block a user