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Fix typing of some player flag variables (#1067)
Mainly on properties Tested that the spider queen mission can now be progressed
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@@ -29,8 +29,8 @@ void ZoneFvProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Ash", "FX", "Fog" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
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self->SetVar<uint32_t>(defeatedProperyFlag, 99);
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self->SetVar<uint32_t>(placedModelFlag, 107);
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self->SetVar<int32_t>(defeatedProperyFlag, 99);
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self->SetVar<int32_t>(placedModelFlag, 107);
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self->SetVar<uint32_t>(guardMissionFlag, 874);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 950);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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@@ -29,8 +29,8 @@ void ZoneGfProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Birds", "Falls", "Sunbeam" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "TrappedPlatform", "IceBarrier", "FireBeast" });
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self->SetVar<uint32_t>(defeatedProperyFlag, 98);
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self->SetVar<uint32_t>(placedModelFlag, 106);
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self->SetVar<int32_t>(defeatedProperyFlag, 98);
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self->SetVar<int32_t>(placedModelFlag, 106);
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self->SetVar<uint32_t>(guardMissionFlag, 873);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 949);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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@@ -30,8 +30,8 @@ void ZoneNsProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "Cage", "Platform", "Door" });
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self->SetVar<uint32_t>(defeatedProperyFlag, 97);
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self->SetVar<uint32_t>(placedModelFlag, 105);
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self->SetVar<int32_t>(defeatedProperyFlag, 97);
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self->SetVar<int32_t>(placedModelFlag, 105);
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self->SetVar<uint32_t>(guardMissionFlag, 872);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 948);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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