Fix typing of some player flag variables (#1067)

Mainly on properties

Tested that the spider queen mission can now be progressed
This commit is contained in:
Aaron Kimbrell
2023-05-06 13:32:26 -05:00
committed by GitHub
parent e297aacc68
commit 5479cf4428
9 changed files with 16 additions and 16 deletions

View File

@@ -38,8 +38,8 @@ void BasePropertyServer::SetGameVariables(Entity* self) {
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, {});
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
self->SetVar<uint32_t>(defeatedProperyFlag, 0);
self->SetVar<uint32_t>(placedModelFlag, 0);
self->SetVar<int32_t>(defeatedProperyFlag, 0);
self->SetVar<int32_t>(placedModelFlag, 0);
self->SetVar<uint32_t>(guardMissionFlag, 0);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 0);
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");