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Fix typing of some player flag variables (#1067)
Mainly on properties Tested that the spider queen mission can now be progressed
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@@ -39,8 +39,8 @@ void ZoneAgProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(LauncherSpawner, "Launcher");
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self->SetVar<std::string>(InstancerSpawner, "Instancer");
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self->SetVar<uint32_t>(defeatedProperyFlag, 71);
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self->SetVar<uint32_t>(placedModelFlag, 73);
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self->SetVar<int32_t>(defeatedProperyFlag, 71);
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self->SetVar<int32_t>(placedModelFlag, 73);
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self->SetVar<uint32_t>(guardFirstMissionFlag, 891);
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self->SetVar<uint32_t>(guardMissionFlag, 320);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 951);
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