Fix typing of some player flag variables (#1067)

Mainly on properties

Tested that the spider queen mission can now be progressed
This commit is contained in:
Aaron Kimbrell
2023-05-06 13:32:26 -05:00
committed by GitHub
parent e297aacc68
commit 5479cf4428
9 changed files with 16 additions and 16 deletions

View File

@@ -31,8 +31,8 @@ void ZoneAgMedProperty::SetGameVariables(Entity* self) {
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "BirdFX", "SunBeam" });
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
self->SetVar<uint32_t>(defeatedProperyFlag, 118);
self->SetVar<uint32_t>(placedModelFlag, 119);
self->SetVar<int32_t>(defeatedProperyFlag, 118);
self->SetVar<int32_t>(placedModelFlag, 119);
self->SetVar<uint32_t>(guardMissionFlag, 1293);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 1294);
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");