mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Fix typing of some player flag variables (#1067)
Mainly on properties Tested that the spider queen mission can now be progressed
This commit is contained in:
@@ -31,8 +31,8 @@ void ZoneAgMedProperty::SetGameVariables(Entity* self) {
|
||||
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "BirdFX", "SunBeam" });
|
||||
self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
|
||||
|
||||
self->SetVar<uint32_t>(defeatedProperyFlag, 118);
|
||||
self->SetVar<uint32_t>(placedModelFlag, 119);
|
||||
self->SetVar<int32_t>(defeatedProperyFlag, 118);
|
||||
self->SetVar<int32_t>(placedModelFlag, 119);
|
||||
self->SetVar<uint32_t>(guardMissionFlag, 1293);
|
||||
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 1294);
|
||||
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
|
||||
|
Reference in New Issue
Block a user